Two changes are being implemented in today's update. First, changes are being made to some Stratagem items, most importantly - the Scent of Freedom. Second, we are making life a bit easier for those players who decide to switch politics.
The Scent of Freedom and the Clockwork:
- Now you can pre-apply the Scent of Freedom on your army or a friendly army even if that army has no negative effects that need to be removed. When pre-applied, any negative effects (like Clockwork) will be immediately removed when applied to your army.
- You can pre-apply multiple Scents of Freedom on the same army to stack them.
- Clockwork duration and clockwork cool-down have both been adjusted and are now 30 minutes (was 60/120).
- Clockwork price is reduced from 3000 to 2000 to compensate for reduced duration and stimulate more active usage.
- Scent of Freedom price is increased from 1000 to 3000, as it is now significantly easier and more convenient to use. Increased price should make players put more thought into when to pre-apply it and when to use manually.
Politics Change:
- To make the game friendlier to newbies and players who like to experiment, we have removed the penalty on politics that removes one level from all buildings if you change politics for the first time. In this way newbies who picked Despotism can switch to Collectivism more gracefully. This will also stimulate players to try new politics that are unlocked later in the game.
World Map Changes:
- World Resource acquisition has been rebalanced. Acquiring each world resource now has a unique price which is more in line with a player's current development level. Special world buildings like Pasture and Mine are removed, so you no longer need them to acquire a world resource and attach it to your town. You will instead acquire it via a single button.
- Older roads now become obsolete for construction once you acquire more advanced roads.