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War Victory

War Victory

Our latest update is a first step toward implementing War Victory. The Trophy Hall building is now functional and you can earn war trophies and view them there.

For those players who want to win the game with aggression toward others and reach War Victory, the first step is to build a Trophy Hall. This structure serves two purposes:

  1. It allows you to obtain war trophies - a special type of items that can be earned when you attack other players from the town which has the Trophy Hall present. There are various conditions that need to be fullfilled in battle in order to earn a trophy. You may earn multiple trophies in one battle.
  2. Trophy Hall also stores your trophies after you earn them in battle. More advanced war trophies may require higher levels of Trophy Hall to acquire and store. Keep in mind that once this building is destroyed, you will lose your accumulated trophies in that building.

Once you fill up all of the required trophies, the condition to reach War Victory is met. We have not yet implemented victories, but we are working on it to include them in the Alpha 5.

Neither the required number of trophies nor trophy conditions are final, but we will be reviewing them to improve their difficulty. So please post in the comments your experience with the trophies - how many do you have, how hard they were to obtain, and so on. Thanks in advance.

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Having to have all attacks launch from one town is very problematic.

Like most players, I often launch my army from different towns. Often depending on the location of my target. Sometimes, I split my army, sending some by land and some by raft. And I usually use 2 different towns to launch from when I do that. (sounds silly, but 1 hero has only 1 harbor and that makes her short on rafts.) I do that so that I know which to send on each part of the raid.

Having to earn trophies from the launching town, would mean that the trophy hall would have to be located in a harbor town. Other wise, your sea battles would not count towards the victory. And not all players are able to reach the sea until later in the game. 

Another problem that I see, is that if you settle a new town after your hall is built, you can not change your launching town to it. No matter how much better of a location it may be, without losing your progress. 

Having to launch all attacks from 1 location would greatly alter the way that most of us play. 

Totally agree. it should not be per town but per Hero in my little opinion. 

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this is my War Victories with Timmer level 44 

 http://clip2net.com/s/3m6ZL63?gallery=%2Fmembers.html%23%26page%3D1%26sort_by%3D%26folder_id%3D%26type%3D%26search%3D%26after%3D%26before%3D

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Here are my numbers of trophies for my two leaderism heros:

Torn Flag:  7, 0 (but only because i did not build my trophy hall to level 5 for this hero)

 Goldfish:  174 (completed), 30

Swan:  8, 3

Monkey:  19, 1

Donkey:  118 (completed), 12

Anchor:  1, 0

Shield:  16, 5

Lock: 3, 2

Elephant:  40, 5

Wheel:  0, 1

Helmet:  0,1

Ear:  1,1

Bag:  40 (completed), 6

Coin:  274, 49

Sword:  15, 9

Horseshoe:  2, 0

Mask: 0, 0

First number represents a hero that started collecting trophies with combined classical and medieval siege units, hero level in late 20's/early 30's, 166 days old.  Total game damage done with this hero 3M.  I stopped actively attacking when all the abandoned towns were wiped.

Second number represents hero with only classical siege units, hero level 20 (ish), 82 days old.  Total game damage 1M. 

Some points to maybe consider:

- Some trophies are much harder to obtain than others, simply because there aren't enough buildings in a town of that type to harvest from.  For example, monkey trophy requires damage to science buildings, and there are currently two max per town if the player has a petroglyph as well as their research building.  (May also apply to swan trophy requiring cultural buildings)

-  Other trophies are made more difficult to obain because the buildings are more likely to be promoted (towers, economic) than other buildings.  Once a building is promoted, not only is it nearly impossible for a classical siege army to destroy, destroying a level 1 promo building counts only as one level, when you are technically destroying many more levels all at once.

- The mask trophy, i had no idea how to get that one.

-  I agree totally with Mari's post about how it's set up now with having to launch from one town.  I've already expressed my own thoughts in this thread about it.  It simply does not make sense to have trophies obtained on a 'per town' basis and not per hero.  

- Trophy hall is very expensive to upgrade, and you can't start accumulating some of the trophies until you upgrade to that level.  A suggestion might be to have ALL the trophies available at level 1, but then adding addional 'slots' for more trophies in each category, leading you up to the victory number.  Not sure if that makes sense or not.

- Bers mentioned in this thread about the idea of an graphic showing where the trophy hall is located.  I'm VERY much against this idea, and from comments made in local chat in game, many others are too. 

-  I think a bit more thought needs to go into how you may lose these trophies if your hall is damaged.  The hardest trophy to get (destroying 5? enemy towns) is at level 5 of the trophy hall.  So does this mean that if someone attacks you and damages only one level of your trophy hall, the trophy you spent the most time and effort in getting is the very first one that gets lost?  No way.  Not fair at all.  I'd suggest this gets reversed somehow.  That the level one trophies get lost first.

 - I think next alpha, players will find that collecting trophies has been made significantly more difficult now that inactive players are going to be wiped from the map.  Trophies will have to be harvested from active players that can rebuild in between attacks, and depending on how active the player is, you might not get much past the walls and towers.  Now, it was easy to just target inactives, take down their walls and towers and get to work on all the other buildings.  

I'm sure i have more thoughts to share, but these are just at the top of my head for now.  Bers, keep in mind, that my comments are not meant to try and make things 'easier' as they are to make this type of victory 'fair'.  There are already so many things in place now in game that make being a war hero difficult, it would be nice if this type of victory was actually obtainable.  Right now, with the trophy numbers as they are, the difficulty in having to launch from one town, the wiping of inactive players, and with the amount of time you say the game should last (6 months) i don't believe this victory is obtainable.    

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This first view is of the trophies from the outside. https://drive.google.com/file/d/0B1X1sR_lY31dTzU0SHlSdWlUbjA/view?  I really like the view from the outside although I wish it gave some indication of which ones are done.This is the inside of her main hall https://drive.google.com/file/d/0B1X1sR_lY31dZDliUDc1akhkRW8/view?  She has 3232 Holey Coins in the town I send the knights out to steal in and some others there also. 7 ears in that town as the knights can be killers even when they are only going to steal :)She also has other trophies scatter around her towns. Quincy has a few but not as many as Tuey. As you can see she has 358 gold fish trophies and only needs 50 and 402 donkeys and they only need 50 also.

Edited 11 minutes later by . Reason: clarification.
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To All:

I am more interested not in the numbers of trophies you have (I can see them myself), but more an opinion on how fast did you get those, which were too hard and which were too easy and why, how much time did it take to obtain specific ones and so on.

Also all those comments which complain about necessity to launch the attacks from the same town, graphics that will display the trophy hall to others etc. - those comments are simply wrong. They are wrong, because you complain about how those issues makes it harder to reach War Victory, but the design is to make War Victory really hard intentionally (!). No victory will be a breethe to reach - all of them will require serious effort and full commitment if you plan to reach one, but the War Victory will be the hardest among them.

You will not be able to play months on your leisure and then by the end on the stage decide to pursue some kind of victory and reach it in a month.

Edited 10 minutes later by .
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Reply to

First of all thank you for your detailed feedback, although I do not agree with big part of it.

Bers, keep in mind, that my comments are not meant to try and make things 'easier' as they are to make this type of victory 'fair'. 

I don't see it that way :) To me it looks like hard = unfair from your words. I don't see any unfairness.

There are already so many things in place now in game that make being a war hero difficult, it would be nice if this type of victory was actually obtainable.

This type of victory is for hardcore players who are really up to the challenge. You are asking to water it down which is not gonna happen :) I am sure there will be numerous players who will reach this type of victory. If it is too hard for you, maybe you should try Wealth Victory instead. We will have six victory types to provide options suitable for different players, not all 6 to suit only casual ones.

Edited 1 minute later by .
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Fair enough, bers.  If you're not willing to listen to what we have to say and consider that the feedback we are trying to give you are nothing more than 'complaints', there is no point in saying any more.  I regret now having spent the time.  Good luck with your other alphas and future game developments. 

Edited 28 minutes later by .
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I am willing to listen which trophies were easy to get and which ones were hard to tweak the counters for the next alpha properly. That's what I need to do in the first place. On the other matters I am not just willing to listen but also willing to argue when arguments are incorrect.

BTW, you are taking things too personally.

Edited 2 minutes later by .
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"- Trophy hall is very expensive to upgrade, and you can't start accumulating some of the trophies until you upgrade to that level.  A suggestion might be to have ALL the trophies available at level 1, but then adding addional 'slots' for more trophies in each category, leading you up to the victory number.  Not sure if that makes sense or not."

I was thinking about this same issue.  Currently, you do not collect a trophy that is on the upper levels of the trophy hall even if you completed the task the trophy requires.  Could the trophies be collected in inventory and somehow transferred to the hall (of course, this would change the trophies from a per-town accumulation to per-hero, but. . .) when the levels are built?

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I assumed I guess wrongly that from knowing that I collected 402 donkey trophies when I only need 50 that you would know they were easy to get. Like wise with the goldfish trophies. I should not say too easy to get as they all took a lot of work, it is just that there is many more of these building in a town versus say culture or science. The spy trophy was currently impossible but had I known about it earlier in the stage I might have gotten some.

I also agree that it sometimes seems that even though you ask for feedback you really do not want to hear our answers. I have been with you for a very long time and I know you do value our opinions. There are just some things you will not compromise on and that makes us feel like we are wasting our time. Although I also find that sometimes you take what I think is a really bad idea and implement it right away. I cannot think of specifics but I have seen this to be true. Most likely in the end I will not be a warrior, it has just been that once the research and quests are done there is nothing else to do but go to war :) Again I think everyone really just needs a reminder that the game is very far from finished. I also have to say that if the trophy hall is visible to other players the wonder better be also :)

I also think that this stage we had the benefit of empty towns to collect trophies at, while next stage we will not. So this stage is not a good judge of what it will be like later. Hopefully that answered what you wanted from me.

Edited 14 minutes later by .
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You hit the nail on the head there Tuey.

"I also think that this stage we had
the benefit of empty towns to collect trophies at, while next stage we will
not. So this stage is not a good judge of what it will be like later
."

Edited 43 seconds later by .
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Reply to

Could the trophies be collected in inventory and somehow transferred to the hall (of course, this would change the trophies from a per-town accumulation to per-hero, but. . .) when the levels are built?

No, the trophy hall is not that expensive versus the function it has. In fact in Alpha 5 the trophy hall will be harder to build and upgrade as it will require something harder to get than resources (no, not blueprints, don't worry).

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Reply to

You hit the nail on the head there Tuey.

"I also think that this stage we had
the benefit of empty towns to collect trophies at, while next stage we will
not. So this stage is not a good judge of what it will be like later
."

Yes, in the next stage you will have to do what was intended with this victory - battle real players, not orphan towns :)

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Reply to

I also agree that it sometimes seems that even though you ask for feedback you really do not want to hear our answers.

No, I just reject impossible things to save your time on iterating over it and focus on things that are debatable :)

 Although I also find that sometimes you take what I think is a really bad idea and implement it right away. I cannot think of specifics but I have seen this to be true.

Probably it hits the soft spot :)

By "soft spot" I mean the idea solves some problem neatly and/or fits perfectly in the grand scheme of things and the last but not least - easy to implement.

Edited 7 minutes later by .
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Reply to

Yes, in the next stage you will have to do what was intended with this victory - battle real players, not orphan towns :)

Well then, your request for 'feedback' on how difficult these trophies were to obtain during this alpha would seem meaningless.  Additionally, most of the war heros that would give you feedback had 8? months to build up a huge medieval army, so obviously, it would be easier for such huge armies to win the trophies.  This is why i gave you the numbers of both of my heros, to show you that a hero that was slightly less than 3 months old that was still working with an classical age army had a much harder time accumulating trophies, simply because of the difference in size and power of army.

To give you more 'detail' as to the difficulties in obtaining these trophies would be just rejected as 'complaining' and wanting you to make this victory 'easier'.  I can assure you, with what i know now, if i were coming back to the next alpha, i would not be choosing this victory because you have made it unattainable.  If you check your user logs, you would see that i've put a lot of time into the game, so if time does not make you a 'hard core' player, than i guess money does. 

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Reply to

Could the trophies be collected in inventory and somehow transferred to the hall (of course, this would change the trophies from a per-town accumulation to per-hero, but. . .) when the levels are built?

No, the trophy hall is not that expensive versus the function it has. In fact in Alpha 5 the trophy hall will be harder to build and upgrade as it will require something harder to get than resources (no, not blueprints, don't worry).

lol, well, you are not the one playing the game.  Trophy halls are unlocked during classical age, when your resource buildings are not producing huge amounts of resources, and a lot of resources are still going into science spending, and of course, having the building unlocked at the same time you are able to train catapults which require level 10 siege workshops, and needing a lot of iron to build it when you've just recently unlocked iron and are still trying to build up that resource  - yes, the building is very expensive at this point of the game.  And in order to get the trophies you need to build it before you start going on attacks and being able to steal resources from your enemies.  Sometimes, bers, you need to just *LISTEN* to your players, who are actually *PLAYING* the game.  

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Reply to

lol, well, you are not the one playing the game.  ...  Sometimes, bers, you need to just *LISTEN* to your players, who are actually *PLAYING* the game.  

Just because your vision of the game does not match mine does not mean I know less about it than you do. Accusation of me not playing enough does not count as a valid argument to back that up either.

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Bers, yesterday in the common chat, you mentioned that we would have to conquer a town that is one age older than we are and that we would need to do that when we are in stone age. But how would that count, as we do not research the trophy hall until classical age?

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Not conquer. You will have to attack players with 1 age or more above yourself with onslaught. Doing so will net you stripes required to build and upgrade trophy hall. Those stripes do not require trophy hall to obtain them, the relation is backwards - trophy hall will require them in order to be built.

Edited 2 minutes later by .
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So I would just need to come home with my hero and I would have the needed stripe?

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