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Game suggestion for Alliances.

Greetings,

I have a game suggestion that will make alliances more commonwealth.

When an alliance member's storage is full, all excess production is added to their alliance storage.  The storage can be accessed and withdrawn from based on a max amount of each resource per day.

If an alliance is attacked and loses, the attacker can take a percentage of the alliance storage based on level, perk or item.  For instance alliance A's members have a "plunder perk" and could take 25% of the defeated alliance's storage.

More war, more money!

Thanks

1 month ago Quote
1 month ago Quote

the idea is good, and complicated, I wish the full idea is explained because we always want a balance, but the fact that alliance have an access to a storage for all and invenory for all is making sense, and probably will make leader more interested in upgrading the alliance building to the max, even if the alliance is short on heros

1 month ago Quote
1 month ago Quote