Q: What is the best way to interact with neighbors and not waste time on annoying people like beggars?
Finally alliances will have a separate chat, so if you take only nice people in it, it will be a nice place to talk.
In the last sentance the comma should be a semicolon "nice people in it;"
Q: Can I build walls? Do I
have demolish them when I build a new building and want to have it inside my walls?
have to demolish
Q: Can't I just build a whole load of barracks at once?
Normally you won't be able to build several barracks, in order to build the second one, you will have to acquire some unique resource on the world map.
another semicolon "one;"
Q: Are units individually upgraded - or do you get to upgrade all your units at once?
Upgrades are not some global change to all units, you build an upgrade and then apply it to an unit individually, thus you might end up with several units of the same type, but with different upgrades.
although this is before a vowel it is the one vowel where "a" is appropriate
Q: What is a unique resource?
A unique resource (also known as strategic resource) is a resource that does not have
quantity, it is a spot on the world map that provides unique advantage to your country if obtained
semicolon "quantity;"
Q: Can I trade unique resources?
Yes and no. Since it's a spot on the map, it cannot be transferred, however you can rent it to other players.
semicolon transfered;
Q: What kind of trades are there?
There are land trade, naval trade, and aerial trade. Land trade is the most widely used type of trade available to everyone right from the start. Naval trade allows
to push huge amounts of resources but only among players who have a port town in their country. Aerial trade available to technologically advanced countries that have access to sky-faring. It allows a very fast trade of resources.
should be "pushing"
Q: How long will the story take to complete?
The story is planned to have: Prologue, Chapter 1, Chapter 2, Chapter 3, Chapter 4
, Epilogue"and Epilogue"
Q: What are interactive conversations?
In the original Totem Tribe there wasn't much talking going on, therefore it was unclear what kind of personality main heroes had. This time we decided that characters should express themselves better. Since the player now will be represented by his or her custom created character, we thought it would be cool if a player can play out their character in conversations too! When some character speaks, you can ask questions, respond to their words, even take some action throughout the conversation.
"and even"
Q: Will these conversations influence the game?
Yes. You can choose different questions to ask, which will lead you to different quests. They may also influence your overall gameplay by
effecting which victory you are working towards
affecting
Berserker thanks for fixing these things.
This gets me totally thru the first half of the FAQ's