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[SPOILER] Survey for those who beat Karfaree or at least played it long enough.

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Okay, sorry for sounding so negative. It just didn't do it for me, although I will give it another try next alpha. Maybe I was simply too interested/busy with other aspects of the game. Although I don't think I'll ever be very interested in the stories & characters, but do want to try to solve a bit more/get more accustomed with the place. As said in the beginning, it is obvious that a lot of time/energy/creativity was spent on it, and I can see how other players might enjoy it very much.

Obviously Karfaree is not your thing, and that's ok. What should be done to make it better for you (or at least passable)? Make main quest more stand out so you know what to do, do it, and move on from Karfaree further? The main quest is to get the audience with God-Emperor.

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I refrained from replying to this thread because honestly I don't have anything positive to say - but since you need the feedback, maybe you should hear also from those that didn't like it.

Well, the only thing I liked is graphics - superb as always.

What I didn't like:

- most of the quests, except maybe cooking which at least kept me occupied looking for items. The rest mostly involved going back and forth between charaters, clicking on their talk, scrolling through endless blubber and going back to a different one. Clicking again, scrolling through pages of nonsense and going back to the previous one.

- the talks itself and the quests "content". Maybe it was meant to be funny, but to me it sounded like a frustrated teenager high on hormones. There are games where long dialogues are witty and funny with so many "deep meanings" but that was FAR from it. Seriously, I'm not interested in who did what with whom. If that was one quest it would be ok and even funny, but it seems that everyhting in K is focused on it

- the "nonlinearity" of quests. Really? What does it matter if I finish the quest with Domina one way or another? Say one thing or another? It's totally pointless and doesn't give anything in return. I definietely will not go many "alphas" to check the different endings. Surviving it once was bad enough.

- the fact that solutions to quests in a large part depended on levels, stats, etc. I like to solve things with thinking, not waiting. In this game you have to "wait" to achieve everything else - buildings, army, etc. Quests for me was this part that you play when you wait for everything else to finish.

- the main quest. The story doesn't go forward an inch. Pretty much you only check whether you've finished the other 2 locations and that's it. Nothing new, no new information on what's really going on with God Emperors, your role or anything really. Nothing to keep me waiting for that next location.

- the fact that the center of the town remains black if you don't do things in the right time (which there's no way to guess in advance) - make it a sub-location, like the caves underneath. Otherwise it spoils the only good thing about K - detailed graphics of the town

- quest rewards. This is maybe a more general suggestion - I very much liked the items you obtain from the dungeons quest and anomalies. Here, after all the suffering reading pages of monologues and going back and forth you don't get anything of worth. Maybe more one-of consumables?

In all - a huge let down after the long wait. After a few initial visits, finishing a couple quests I didn't go there except to the black market (and it's usefulness ran out pretty quickly). I seriously hope the next location will be different, but after my initial interest in the quest part of the game and waiting for new main story locations, now - if this is the direction the game is going - I'm definietely more interested in new side quests.

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14-19 - no, I completely lost interest because it all sounded a bit silly, childish and oldschool/antiquated, like old men from a past century giggling about dirty jokes (sorry, hope this makes sense). 

I've already made a suggestion how to increase the Domina's house's interest and make it less silly/childish/oldschool/antiquated and ridiculous sometimes lol ....

Here is my previous suggestion : 

**********************Domina's House : regardless to higher stats for intellect and strenght , maybe it will be interesting to have the option to meet an 'intelligent" guy there? A secret agent of Opposition, hidden there and waiting for the "chosen one" in order to bring him in a new location? ( combined with the map found in the quest of Madman and the Roses ? ). Those characters are nice in general, but I think we will be more motivate to test them if they will help to advance in the story line a little bit more.  A funny and soft adventure but also another one more interesting and more "serious" leading more and more through the scenario*************

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IMO , considering the size and the location type, the final purpose in Karfaree must be to advance A LOT in the story (which is the main request of the players ) ..if not it's a just lot of work for not a big deal finally... (and the graphic work there it's absolutely great and amazing = building, peoples, animations... ). 

Currently it's obvious that most of the players will lose their interest very rapidly in Karfaree if the storyline is not involved in a very high degree...After finishing all the available quests there with my both heroes, it appears for me that without a strong motivation ( new scenarios available ) I wont go back there next alpha...some quests are completely dependent of stats , some are just silly, others are too overwhelmed by endless dialogues with no real final point, some are just too time costly ( opera is the worse with the pages to found + to talk with all of those peoples randomly), and honestly the rewards there are not enough to motivate you to go there.... I hope that this location's interest will be increased to a higher level, the potential is huge..... 

Edited 20 minutes later by .
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hero LaDamaOscura :Update point 10 : I am in jail for the second time lol !

This time because I've threatened the guard in front of the banquet room ! I hope I will still be able to go in lol 

UPDATE : I went out from jail ( didnt try to escape) , come back in front of the banquet room , spoke to the guard at the entrance, he is asking me for the invite , i'm taking it from the inventory( I have 2 , one from the opera and another one from the cook) , give it to him but nothing happen, the guard is keeping me asking for the invite .... 

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Reply to

I refrained from replying to this thread because honestly I don't have anything positive to say - but since you need the feedback, maybe you should hear also from those that didn't like it.

I encourage people to post more negative feedback as long as it is constructive and detailed.

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Reply to

Overall Karfare was designed to be completely different type of location to add more variety. It was meant to have a lot of characters and conversations as there are a lot of traditional totem-like locations already and something fresh won't hurt that much. However I understand that some people would not "dig" the conversations or do not like reading at all, that's why we tried to make most of the Karfaree optional side quests and only single short main quest (get into the party) which is required. This way those who enjoy this type of content can play the side quests, while others just do the main quest fast and move to the next location.


**********************Domina's House : regardless to higher stats for intellect and strenght , maybe it will be interesting to have the option to meet an 'intelligent" guy there? A secret agent of Opposition, hidden there and waiting for the "chosen one" in order to bring him in a new location? ( combined with the map found in the quest of Madman and the Roses ? ). Those characters are nice in general, but I think we will be more motivate to test them if they will help to advance in the story line a little bit more.  A funny and soft adventure but also another one more interesting and more "serious" leading more and more through the scenario*************

Donina's House of Pleasures is controversive enough and I will not be surprised that large part of players skip it. Putting story-related characters in it would force everyone to play it which is not a good idea. It's just an optional piece of content, funny for some and skippable for others.


Currently it's obvious that most of the players will lose their interest very rapidly in Karfaree if the storyline is not involved in a very high degree...After finishing all the available quests there with my both heroes, it appears for me that without a strong motivation ( new scenarios available ) I wont go back there next alpha...some quests are completely dependent of stats , some are just silly, others are too overwhelmed by endless dialogues with no real final point, some are just too time costly ( opera is the worse with the pages to found + to talk with all of those peoples randomly), and honestly the rewards there are not enough to motivate you to go there.... I hope that this location's interest will be increased to a higher level, the potential is huge.....

I don't think it is fair to blame Karfaree specifically that it does not move main story much, because this is not the problem of Karfaree, but the problem that we don't have many main story quest locations released. Karfaree itself moves the story forward not less than say Keepers Village or Ruins of New Kyiv, it's just players expectations are too high in this department.

The issues about rewards could be reasonable, but we have to take into account that Karfaree unlocked pretty early in the game along Keepers Village and Ruins of New Kyiv, and the game expects players to be low level (below 10 for sure) when they reach it. I think the rewards are decent enoguh for level 10 players there. However I agree that some specific rewards of specific quests could be not good enough, so post exactly which quests, which rewards and why they are too weak by the time you get them normally.

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Reply to

I don't think it is fair to blame Karfaree specifically that it does not move main story much, because this is not the problem of Karfaree, but the problem that we don't have many main story quest locations released. Karfaree itself moves the story forward not less than say Keepers Village or Ruins of New Kyiv, it's just players expectations are too high in this department.

Thanks for your explanations...You're asking us regularely feedbacks, can we have also, in the begining of each alpha , more informations about those new locations and their purpose/place in the game? Because, yes, people's expectations in Karfaree were quite big, thinking that it will move forward in the main scenario...Just discovering that there is only one main quest there and all the rest are just time consuming/fun , it was dissapointing..... knowing more since the begining ( not details of course) will make easier for us to appreciate those new locations at their just value ... 

For some quest requiring stats, may I suggest you to add some hints? (Like Tesla's hint : come back when you're more ..intelligent lol ) Colloseum, for example, I was able to fight there very early with my hero Arya, and I've failed the quest ( died killed by muscards). With my second hero I was never able to trigger the quest to enter there... this is the most frustrating quest for me in karfaree, as I was able to see the arena there and it was splendid ...Same for Lucy, I got the info from the guy that someone had the clothes stolled in the bath, but I have no idea what triggered the quest (  maybe the guy in the street can say also : but you're not enough...strong/intelligent/charismatic..in order to help her... )

Also the main quest in Karfaree must have a little hint, helping players to identify it as "THE quest! " . Because currently the overall feeling is that we are all running like headless chicken in Karfaree lol 

As for the rewards, I will try to take notes next alpha ( if I go back there...) , I cant remember now exactly...but for the Opera quest I remember I was dissapointed after looking for all of the pages and speaking with all of those peoples ...Same for Hextor, after running after all of those keys, finally I think I should have open the gate again instead of accepting the deal with him... at least the green dragons were dropping loot endlessly....the other rewards were accordly to the quest's difficulty , so quite fair. Maybe the main quest can have a special reward? A unique item ? The quest in dungeons is giving the marena's cycles, unique item, maybe we can get something special in Karfaree too from the main quest? A special crystal who , gaved to the blacksmith will give us a figurine of enlightement ? or something else, any ideas are welcome ...

Edited 15 minutes later by .
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Also the main quest in Karfaree must have a little hint, helping players to identify it as "THE quest! " . Because currently the overall feeling is that we are all running like headless chicken in Karfaree lol

Main quests say "Main" in hint when you mouse over their name and also have bigger key icon comparing to the rest, plus they are usually are first in the list of quests of particular quest location group of quests.

7 years ago Quote
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Also the main quest in Karfaree must have a little hint, helping players to identify it as "THE quest! " . Because currently the overall feeling is that we are all running like headless chicken in Karfaree lol

Main quests say "Main" in hint when you mouse over their name and also have bigger key icon comparing to the rest, plus they are usually are first in the list of quests of particular quest location group of quests.

HA! have to read more carefully then lol :-)

Update :  MEA CULPA never watched that part of the quest's tab :-) 

Edited 4 minutes later by .
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Obviously Karfaree is not your thing, and that's ok. What should be done to make it better for you (or at least passable)? Make main quest more stand out so you know what to do, do it, and move on from Karfaree further? The main quest is to get the audience with God-Emperor.

Hmm... it's many little things, and they are very subjective. 

For example, the first couple of times going there, I didn't (and still don't) know if I need to click on all the "little people" to see if they offer additional info, or if their text lines are just "decoration." Same with the buildings that have short text when clicking them, is there a purpose or is this just for fun? I think I saw someone mention on chat that there are more buildings to enter (?), but never figured out if that is true, or how to identify them - so for me, there is main confusion that is seemingly connected with a lot of clicking/trying and not knowing. Do I have to click on every building/little person to find something? If not, they are distracting. If so, I'd like to see them "marked" somehow so I know they are there, where they are, how to find them quickly if revisiting later.

I didn't like having to move the hero near each person in order to speak to them. With a location so big, I would prefer to see where they are on the city map (e.g. with a dialogue bubble) and be able to open the dialogue without walking hero there. I don't want to have to scroll through town to find the bathhouse or the black market etc, I'd like those marked also. Yes, I can remember roughly where some people/buildings are, but since I want to ignore some of them, I don't want to have to remember (like in a negative work effort, if that makes sense) but see quickly what I want to do and what not.

Quest menu is mentioned in a couple of posts above - maybe for quest oriented players or players who have played many alphas/heros, the quest menu is easy to navigate/understand. For me, it isn't. So especially in a place like Karfaree, the long list of quests (plus the long lists of "chapter text" on the right when clicking the quest) is a negative experience in the way explained above, I want to ignore some, but still need to look and read them from time to time to remember which is what and which ones I want to do and don't want to do, etc. So ideally, I'd like some submenues or the ability to make entire subquests disappear or something like that, to boil it down to the bits I enjoy more. (I understand this might not be possible, just trying to explain why it isn't working for me.)

And one comment on dialogues, if i may. Comparing dialogues of let's say Keeper's Village and Karfaree, the difference is HUGE (in total length, and in regards to info bits vs. fun/entertainment bits). So some players find the dialogues very entertaining, some find them close to painful. Maybe consider a bit of editing to find a bit more middle ground? Writing/editing is part of my job, if the writer of the dialogue was my client, I would suggest the good old "kill your darlings" advise (if unfamiliar, google expression + king or faulkner). It's the no.1 or no 2 of the ten commandments of writing advise for a reason.

Edited -1 second later by .
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Quest menu is pretty bad indeed for a game which has this many quests, but before re-working it, we need to have a clear idea how to make it great without totally reworking quest system. A good idea would be to provide examples of games which has similar quest log like TT2 but organized in a more useful and clear manner.

7 years ago Quote
7 years ago Quote
Reply to

Obviously Karfaree is not your thing, and that's ok. What should be done to make it better for you (or at least passable)? Make main quest more stand out so you know what to do, do it, and move on from Karfaree further? The main quest is to get the audience with God-Emperor.

Hmm... it's many little things, and they are very subjective. 

For example, the first couple of times going there, I didn't (and still don't) know if I need to click on all the "little people" to see if they offer additional info, or if their text lines are just "decoration." Same with the buildings that have short text when clicking them, is there a purpose or is this just for fun? I think I saw someone mention on chat that there are more buildings to enter (?), but never figured out if that is true, or how to identify them - so for me, there is main confusion that is seemingly connected with a lot of clicking/trying and not knowing. Do I have to click on every building/little person to find something? If not, they are distracting. If so, I'd like to see them "marked" somehow so I know they are there, where they are, how to find them quickly if revisiting later.

I didn't like having to move the hero near each person in order to speak to them. With a location so big, I would prefer to see where they are on the city map (e.g. with a dialogue bubble) and be able to open the dialogue without walking hero there. I don't want to have to scroll through town to find the bathhouse or the black market etc, I'd like those marked also. Yes, I can remember roughly where some people/buildings are, but since I want to ignore some of them, I don't want to have to remember (like in a negative work effort, if that makes sense) but see quickly what I want to do and what not.

Quest menu is mentioned in a couple of posts above - maybe for quest oriented players or players who have played many alphas/heros, the quest menu is easy to navigate/understand. For me, it isn't. So especially in a place like Karfaree, the long list of quests (plus the long lists of "chapter text" on the right when clicking the quest) is a negative experience in the way explained above, I want to ignore some, but still need to look and read them from time to time to remember which is what and which ones I want to do and don't want to do, etc. So ideally, I'd like some submenues or the ability to make entire subquests disappear or something like that, to boil it down to the bits I enjoy more. (I understand this might not be possible, just trying to explain why it isn't working for me.)

And one comment on dialogues, if i may. Comparing dialogues of let's say Keeper's Village and Karfaree, the difference is HUGE (in total length, and in regards to info bits vs. fun/entertainment bits). So some players find the dialogues very entertaining, some find them close to painful. Maybe consider a bit of editing to find a bit more middle ground? Writing/editing is part of my job, if the writer of the dialogue was my client, I would suggest the good old "kill your darlings" advise (if unfamiliar, google expression + king or faulkner). It's the no.1 or no 2 of the ten commandments of writing advise for a reason.

Hello, I'd like to know more about what exactly 'darlings' I have, if possible. I'm not an english native speaker, so some help would be useful :)

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I did Karfaree long ago, at the time I was answering the questions for this survey, but the further into it I got the less interest I had until in the end I totally lost interest. To me it was to much clicking and back and forth with endless dialogue that meant nothing or that I found insulting, I mean if one more little person said to me do I know the burning pants song I was going to scream.I will put in the answers I noted at the time here.

1 took me a while, because I kept getting bored and leaving trying to get into the party.

2 Happy Go lucky blondie, Madman and roses, a Heros Dream, The opera, the salad, Zoo Look, cheeki breeki, Approaching a god, Pleasures you have never experienced, Who is Mr R..

3 Thru the cave.

4 Making a salad, got another invite I cave to the merchant but not sure now which quest gave it to me.

5 Carrot lettuce tomato squash.

6 yes, gave him an invite I think.

7 yes , I did excellent, yes.

8 while I have ideas on that never pursued it.

9 1000 wood 2 coins.

10 yes, poking the coliseum.

11 fight were over for me.

12 yes, and wish I had kept the keys.

13 yes.

14 yes, but do not remember the details now, .

15 yes I got Fabio was a long boring job and I was glad when it was over.

16 I think so.

17 yes, and yes and like many things in Karfaree was insulted and put off in the end,

18 not totally sure but I do know Fabio wanted to marry me.

19 not sure .

20 yes, I was sad the lion died anyhow :(.

21 yes, I won a manual I like manuals so I guess it was worthwhile.

22 no, did not bother to try in the end, I had had enough.

23 since it is only my opinion, I would say Karfaree was an insulting place, I did not find the humor there funny, I found most of it degrading to women, if your story is like that I will not get far.

24 same answer as above.

25 all of them with much searching, but I like finding gems.

26, finding put what happened to the opera singer was the worst for me, talking to all those people for cluse was just bad, the rest were ok.

27 I did not notice things changing in the conversations, I think many were too long.

28 I think the main characters were fine. It was talking to all the little people that drove me to hate Karfaree.

29 I found It boring in the end, if there had been all that dialogue in the original TT's I probably would not have played them.

30 I thought there was too much there, got bored going there.

31 do not think so.

32 I don't know.

33 3.

34, I cannot remember now to answer this, and I do not want to relive it by trying

Edited 9 minutes later by . Reason: format.
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  1. How long did it take to beat the main quest? How long secondary quests?
    TBH, I wasn't sure which the main quest was. I'm guessing it was to meet jack of Swords, so was disappointed to find he wasn't there.
    It took me the longest apart from the zoo...about a week at least.
    Secondary quests a day or so.
  2. Which quests have you beaten and which failed or decided to skip? Why?
    Of the quests I had available, I have beaten them all except the zoo quest.
    I'm not a fan of having to wait to do anything and wasn't prepared to fish for hours to feed a penguin or wait for butchered meat.
    I hate anything that took me away from the town I was in. I like the quests that I can finish while I am in the town.
  3. How did you get into Karfaree?
    Originally, through the tunnel. I had to wait until I had the right skills.
    Later, I bribed the guard, just because it was quicker to go through the gate than through the tunnels.
  4. How did you get invited into the party?
    completing the opera and making salad
  5. Which salad have you done for the chef?
    The easiest one. I can't remember the name but it had basic ingredients. (I couldn't find the squash at first because I was looking for something yellow. When I found out it was actually green, I found it in no time at all).
  6. Have you gained access to the Black Market? How?
    Yes. I killed the guards in the marketplace.
  7. Did you take part in the Opera play? How well did you perform? Have you received a mask?
    Yes, did awesome and received a mask.
  8. Have you figured out who is the Doom Bringer?
    Not yet. i wasn't aware I had to.
  9. How did you get the box for Zoryana?
    Paid for it.
  10. Have you been to jail? What did you do to get there? Have you tried to escape it?
    Yes. Damaged the colosseum. Tried to escape, but couldn't find a way how, so waited.
  11. Did you take part in Gladiator fights? How did you perform? Did your performance there affect your interaction with other characters? Which ones?
    No. I didn't know you could take part. I am not getting any dialogue option to do that.
  12. Have you uncovered the big secret of Hextor? Have you helped him with his quest regarding Necropolis?
    No, he won't talk to me. I get the 'I have questions about the messages', but then it says...no questions. i suspect it's because I haven't found all of his messages as I cannot pass some of the obstacles.
  13. Did you manage to prove to Rayanus that he is himself?
    Yes
  14. Have you helped Domina to return to business? How did you convince Rayanus?
    Yes. Fed him.
  15. Have you tried the Domina's girls? Have you tried to work at Domina's? Which client have you got?
    Tried all 3 just because i thought it was pertinent to the game. Had I known there was nothing of note to be gained, I would have declined.
    Not worked there, apparently I'm not intelligent enough.
  16. Have you revealed the true story of Domina and how she become in charge of her house?
    Not sure. if this is about the man who took her money and the owner who was killed, then yes.
  17. How you revealed the story about Domina and Ignavus?
    Not done that yet I don't think.
  18. Have you dated someone in Karfaree? How did it end up? Why?
    No, didn't know this was an option.
  19. Did you become physically intimate with other character in Karfaree? Which one?
    No
  20. Have you helped the Zoo Keeper? How? What about the lion?
    I have that quest to do. I'll get to it eventually, just because I hate loose ends, but it isn't high on my priority list. Fed the lion. That's about it.
  21. Have you tried your luck at the Casino Square? Won anything worthwhile?
    Won the jackpot with my first coin.
  22. Have you found Lucy? Was she a good or bad girl? Have you helped her to get a job? Which one? Have you kept in touch with her to see her progress at her place of work?
    No. Seems I have spoken to every person in the town, but haven't met anyone called Lucy.
  23. How did you like more serious non-personal themes in Karfaree like corruption, murder, crime? Did it made the story and overall atmosphere more interesting? Less interesting?
    I'm indifferent about it if I'm honest. I guess every country has its Vegas and Karfaree seems to be it.
  24. How did you like more serious personal themes in Karfaree like gender relationships, intimate innuendos, options to become closer with some characters? Did it made the story and overall atmosphere more interesting? Less interesting?
    It didn't add anything to the story in my opinion. I could have done with skipping the whole Dominia's place and if i knew ahead of time that it was irrelevant to progress, I would have skipped it.
  25. How many gems have you found in Karfaree?
    All of them
  26. How hard were the quests to beat in Karfaree? Which ones were the easiest and which ones - the hardest?
    None of them were particularly difficult, just tedious.
    The easiest was collecting the opera pages. i found all of those as I uncovered the fog.
    There seemed to be a lot of back and forth between characters and more not knowing who to talk to.
    The most difficult part was gaining entry to the banquet...not because of the invite, I already had that, but not being let in due to what I was wearing. I hated that it was based on how much charisma I had. I spent a lot of wasted time looking for something to wear.
  27. How did you like conversations with characters in Karfaree? Did they catch your attention or standing in your way? Are they too long/descriptive or good enough? Have you noticed the interactivity of them and various options that are unlocked in conversations depending on certain conditions?
    Some of the conversations are annoying, for instance, the fact the insignificant townsfolk say random stuff. I found myself clicking and clicking just in case they had something important to say.
    I hate having to be close to someone to talk to them too. I don't want to walk across the whole town only to have to walk back again.
  28. Were there too many characters in Karfaree? Enough? Too few?
    Too many non important characters and too few significant ones.
  29. How do you compare the Karfaree with a) previous main quest locations like Opposition Hideout/Keepers Village/Ruins of New Kyiv. b) original Totem Tribe locations if you played it.
    Karfareee is too sporadic. There is so much to be done there and so many people you have to talk to. I found myself scooting from one quest to the next. The other towns I found have a clear goal and path to get there.
  30. How do you like the size of Karfaree in terms of content? Too big / could be split into multiple locations? Too small? Good enough?
    I think the size is good enough. it just needs to be clearer what I have to do and who I need to talk to instead of spending too much time trying to find people.
  31. Have you found a trace of another unlucky newbie? (Easter Egg)
    No
  32. Did you feel extremely lucky or extremely unlucky because of your actions (Easter Egg)
    No idea
  33. How many secrets have you found in Karfaree?
    Two so far.
  34. How did you beat Karfaree in general? Specify your progress there in siginficant steps / key points.
    I haven't beat it yet completely.

    I liked the scale of Karfaree. I will admit, I am big on the quest side of the game. This is what I loved about the original TT game.
    I love having to find and collect stuff, talk to people etc. as long as it isn't going to take me an age to do. if i find things are going slowly or I have to leave the area I'm in to go get something needed for a quest, I will abandon the quest and do something else...unless it is needed for the story to progress, then I do it begrudgingly and will take my time.
    The whole having to wait to get out of jail was a huge turn off for me. I get having to wait, but at that point, all I could do was quit the game and come back later. I know there was an escape option, but i tried to find it and couldn't.
    I think not being able to access certain areas unless you have the correct skill set, isn't the way to go...or at least, just don't make the area accessible for lower level players who cannot get these high skills yet.
    If it's necessary to have this, then a hint in the conversation would be great. Being told I look like a peasant, gave me no clue that I had to up my charisma to talk my way in. It's just too ambiguous.
    The same could be said for the colosseum. i think it's obvious you can go there, but there is no hint as to how.
    Have Hextor tell me i need to be stronger, faster, wittier...whatever it is that's needed in order to be able to compete in the games.
    Also, I have no problem if I don't have the right equipment, but at least let me buy it or give me a hint as to where I can acquire it.
    Overall, Karfaree has some great potential and I did enjoy some of the quests. I think it needs to be clearer if a quest has to be completed to progress in the game so you can choose to skip it and it would be nice to be able to delete it from your quest list.

Oh and the opera....let me skip past the dialogue pleeease :)

Edited 5 minutes later by .
7 years ago Quote
7 years ago Quote
  1. How long did it take to beat the main quest? How long secondary quests

    have been in with several heroes and never kept track of time

  2. Which quests have you beaten and which failed or decided to skip? Why?

    Chef Domina, the guy with the girlfriend, Zoryanna,

  3. How did you get into Karfaree?

    I should of kept track of each hero's progress, through the cave, with the dead soldiers note and bribing the guard

  4. How did you get invited into the party?

    Cook, opera,

  5. Which salad have you done for the chef?

    The last one, and the red meat one

  6. Have you gained access to the Black Market? How?

    Killed the guards and paid brankski

  7. Did you take part in the Opera play? How well did you perform? Have you received a mask?

    Was a great singer and every hero earned a mask

  8. Have you figured out who is the Doom Bringer?

    no

  9. How did you get the box for Zoryana?

    Bought it and lied for it

  10. Have you been to jail? What did you do to get there? Have you tried to escape it?

    Yes, broke the wall, did not find a way to escape, only did with 1 hero

  11. Did you take part in Gladiator fights? How did you perform? Did your performance there affect your interaction with other characters? Which ones?

    Only fought with 1 hero, waiting til the others level up first. Do not remember any interaction

  12. Have you uncovered the big secret of Hextor? Have you helped him with his quest regarding Necropolis?

    no

  13. Did you manage to prove to Rayanus that he is himself?

    yes

  14. Have you helped Domina to return to business? How did you convince Rayanus?

    Yes. Made a deal that their would be physical pleasure

  15. Have you tried the Domina's girls? Have you tried to work at Domina's? Which client have you got?

    Yes, tried all 3 girls. Worked for her, Fabulous was the client

  16. Have you revealed the true story of Domina and how she become in charge of her house? She told me about a man that they killed, not sure if thiis is the true story.

  17. How you revealed the story about Domina and Ignavus?

    no

  18. Have you dated someone in Karfaree? How did it end up? Why?

    no

  19. Did you become physically intimate with other character in Karfaree? Which one?

    no

  20. Have you helped the Zoo Keeper? How? What about the lion?

    Yes did the quest. Took several feeds to get him back to the cage.

  21. Have you tried your luck at the Casino Square? Won anything worthwhile?

    Yes. Used all machines til was told I had won the biggest prize. I think I won a figurine.

  22. Have you found Lucy? Was she a good or bad girl? Have you helped her to get a job?

    Did not find lucy

  23. Which one? Have you kept in touch with her to see her progress at her place of work?

  24. How did you like more serious non-personal themes in Karfaree like corruption, murder, crime? Did it made the story and overall atmosphere more interesting? Less interesting?

    I liked them. Gave a good variataty

  25. How did you like more serious personal themes in Karfaree like gender relationships, intimate innuendos, options to become closer with some characters? Did it made the story and overall atmosphere more interesting? Less interesting?

    I never had options to become close to any characters

  26. How many gems have you found in Karfaree?

    Every hero is missing some.

    How hard were the quests to beat in Karfaree? Which ones were the easiest and which ones - the hardest?

    The zoo was the easiest, the guy with the girlfriend was easy as long as you have a garden in your domain. The opera took the longest with all the walking and talking to town folks.

  27. How did you like conversations with characters in Karfaree? Did they catch your attention or standing in your way? Are they too long/descriptive or good enough? Have you noticed the interactivity of them and various options that are unlocked in conversations depending on certain conditions?

    Some were to long, I thought some of the townies were funny, with their comments when I never bothered to re-dress hero.

  28. Were there too many characters in Karfaree? Enough? Too few?

    The number of characters fit in with the quests

  29. How do you compare the Karfaree with a) previous main quest locations like Opposition Hideout/Keepers Village/Ruins of New Kyiv. b) original Totem Tribe locations if you played it.

  30. How do you like the size of Karfaree in terms of content? Too big / could be split into multiple locations? Too small? Good enough?

    I think it would have been better to have only a couple of quests available at a time, when one is finished another opens up. It was overwhelming at the beginning.

  31. Have you found a trace of another unlucky newbie? (Easter Egg)

    no

  32. Did you feel extremely lucky or extremely unlucky because of your actions (Easter Egg)

  33. How many secrets have you found in Karfaree?

    none

  34. How did you beat Karfaree in general? Specify your progress there in siginficant steps / key points.

    I tired to take each quest and finish it before I started the next one. With the hero who had the dead soldiers note, that quest is still there, but Rayanus will not open that conversation.

I do not like the fog that is still inside walls. I would like to open up the entire town, even if I can not walk there. It feels unfinished. Over all I really liked the all the quests. Now that I have read all the questions here, I will try and get my younger heroes to open up more conversations.



7 years ago Quote
7 years ago Quote
Reply to

The most difficult part was gaining entry to the banquet...not because of the invite, I already had that, but not being let in due to what I was wearing. I hated that it was based on how much charisma I had. I spent a lot of wasted time looking for something to wear.

Charisma is not required, you are indeed need to wear something decent, but having high stats like Charisma allows to pass alternatively.

7 years ago Quote
7 years ago Quote
Reply to

Charisma is not required, you are indeed need to wear something decent, but having high stats like Charisma allows to pass alternatively.

What are you calling "decent"? Currently, with my baby hero level 7 I cant enter in the banquet , wearing either the original clothes or stone age clothes or classical age clothes...all I've got from dialogues with guards was going  in jail for second time.

A player level 3-10 is not setting high Charisma in priority, and potions to reskill stats are very few in the begining of the game ( if the player is enough smart to guess that Charisma is needed - which is not obvious at all).

Considering that is the main quest, maybe a little bit more clues or dialogues more clear with guards may help.... 

Edited 2 minutes later by .
7 years ago Quote
7 years ago Quote

Like the guard says, something that does not look like a peasant.

7 years ago Quote
7 years ago Quote
Reply to

Like the guard says, something that does not look like a peasant.

Stone age and classical age characters are dressed up like peasants....so, have to wait to be in medieval to be allowed to enter.....pffft! 

7 years ago Quote
7 years ago Quote

Not necessary medieval - second set of Classical stuff is not peasant, starting clothers if you haven't picked stone age is not peasant too.

7 years ago Quote
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