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suggestion: limite 1:1 trades

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hello

again happening about 50 1 resources for 1 resources trade by one player blocking the trading list

I understand they want to finish the antiquarians fast and easy ... but it makes it for the rest of players very difficult to go on trading....

the list takes several times to be clicked on to show the real trades with more numebers of resources

it takes very long to show up like I think the capacity of the server isnt prepared for such big amountsof trades

no problem if its bigger  trades ...but just anoying to be blocked from loads and infinite list or lists of 1:1 trades

so suggestion....minimum trade amount like 50? or minimum of this kind of trades like 10 at the same time with the same player

8 years ago Quote
8 years ago Quote

Sorry, I dont agree to limit the number of the trades 1/1 ressource...As long as we have the same problem for the players using market as storage putting trades 1/2...some have douzens !!!

Each player use the market in the best way who suits to his/her own goals ...is a little bit tedious for the others indeed, but if those players are making 1 /1 ressource trades is because they need to finish antiquarium quest and get the prize....Lot of new players are now in the game, is not easy for them to get used with the market, and they are not yet in alliances to get help from the other members to make those trades faster...

Maybe a nice pm explaining how it works and/or taking those small trader will be more more helpfully instead of limiting their number :)  

8 years ago Quote
8 years ago Quote

Using market as a storage is not a problem as some other players could accept even 2:1 offer if they need some resource greatly. This is a good idea and we will set the minimum limit at 200 to reduce clutter.

8 years ago Quote
8 years ago Quote
Reply to

Using market as a storage is not a problem as some other players could accept even 2:1 offer if they need some resource greatly. This is a good idea and we will set the minimum limit at 200 to reduce clutter.

200 is a lot to limit a stone age player to. 50 would be better. I totally agree that a literal 1 to 1 when there are pages of them is just ridiculous.

8 years ago Quote
8 years ago Quote
Reply to

Using market as a storage is not a problem as some other players could accept even 2:1 offer if they need some resource greatly. This is a good idea and we will set the minimum limit at 200 to reduce clutter.

Market is more often clutter with "storages type" offers than with players making offers 1/1 ressource...and nobody are taking them , I can see offers there since days or weeks, cause the players are online rarely and they always have full storages. If you rise up to 200 the minimum limit,  you may limit as well to maximum 5 the "1/2 offers" by player. This will be fair for all the other players

8 years ago Quote
8 years ago Quote

The 1:1 trades can be useful sometimes, so maybe instead of eliminate them, there could be a search option to select the amount of resources you want to trade.

8 years ago Quote
8 years ago Quote

just make another filter in the marketplace ie minimum quantity 200,400,800 etc

no need to limit trade quantity

8 years ago Quote
8 years ago Quote

At the beginning we use 1:1 trades to locate our friends on the map so we can scout around their domains and give us markers for future use.  I don't think they should be limited at all in that case but they don't make much sense when an advanced player has dozens of them up I agree with that.

8 years ago Quote
8 years ago Quote
Reply to

Using market as a storage is not a problem as some other players could accept even 2:1 offer if they need some resource greatly. This is a good idea and we will set the minimum limit at 200 to reduce clutter.

200 is a lot to limit a stone age player to. 50 would be better. I totally agree that a literal 1 to 1 when there are pages of them is just ridiculous.

200 is just a single basic trader, even cart upgrade makes it 400. Not that much even to Stone Age player.

8 years ago Quote
8 years ago Quote
Reply to

just make another filter in the marketplace ie minimum quantity 200,400,800 etc

no need to limit trade quantity

I agree - the filter option is the way to go and was exactly what I was going to suggest. :) 

8 years ago Quote
8 years ago Quote

200 may be a basic trader but in stone age 200 is a LOT of resources when you are scrabbling around trying to find resources to survive.

You need to both sell and buy in the tutorial, setting a minimum limit of 200 will make this very difficult.

I also agree with River that using 1:1 trades to locate friends and also to build up your map is very useful and restricting to 200 would remove this.

The market is used for different purposes by different players setting a minimum limit restricts play.

8 years ago Quote
8 years ago Quote

I agree an additional filter would be the trick. I always use the profitable and fair, but that catches the 1 to 1's and is annoying to be full of them. I also use 1 to 1 in the beginning as finder trades.

8 years ago Quote
8 years ago Quote
Reply to

Using market as a storage is not a problem as some other players could accept even 2:1 offer if they need some resource greatly. This is a good idea and we will set the minimum limit at 200 to reduce clutter.

I suggested 50 like a basic...because fore stoneage its quite much ...and with 50 :50 still it can be used to to find friends in the start of the game

the idea to have an additional filter about trade amounts min...you are looking for also seems to be a good idea...if it is tecnical possible to do

traders as a kind of storages isnt that much a proble...they always go the risk someone will take their loads...and as they have their storages full ..we not only get the trade...our own tradeinvestment is coming back...so this kind of storage has its risky side:)

but I propose it would be great to fix a limit for trades under lets say the amount of 200 resources by 10 trades for one player at the same time....so we can do some small deals for whatever reason necessary ...but without blocking all

8 years ago Quote
8 years ago Quote

I think an added filter would be sufficient to allow players to filter out the actual 1:1 trades if they wish.

8 years ago Quote
8 years ago Quote

I think you're all talking about a wrong problem here - market filters or lack thereof are not the root of this situation. Do you think if you limit minimal trades to 50 the market won't be cluttered? You'd get 200 trades 50:50. And for stone age 50 is quite some as many already mentioned. Even at 200 limit this will be the same.

I think the original problem should be tackled and then the market problem will disappear - there is not enough figurines to be found. And not only slightly not enough, the gap between the demand and supply is huge. Please don't tell me there will be more quests later to get more, because:

a) I don't think I got a single lev of figurines in Karfaree, even though it had somewhere around 10 (?) quests

b) I have yet to see a quest that gives 2, 3 or 4 figurines at once - and that's how much you need for higher levels

c) I don't think excelling at the adventure part of the game should be required to be good at any other (like attack - PvP or defense - let's say single player type farming).

I understand the game is a mix of everything and you have to do a bit of all to be good but as it is now to be able to defend / attack against players that pay-to-play you need to be an absolute master at mob killing / quest etc. Right now I have to resign from alliance attacks because I have to be dilligent at killing mobs as soon as they spawn to max my chances of getting my fix of 1 figurine a week (of a 100 I need to get in total). Levelling up is important not only for adventure, it's absolutely crucial for all the multiplayer aspects of the game. This is not a fancy like getting 2 additional unit slots by spending blueprints. Simply a hero at lev 25-30 is no comparison to hero at lev 50. The advantage is both in perks / stats as well equipement (espeically artifacts) - you get double the advantage really. In effect, 10 more levels gives a player a huge advantage both in attack and defense (easily +25% to army attack or defence, etc.)

Same goes for pursuing quests - especially if you've done them in previous alphas. I imagine that once the game is released in full more experienced players interested in pvp will not be so keen at pursuing the same story again and again. Adventure victory is just one of many and you should be able to get to lev 50 and fight evenly with others by getting figurines elsewhere than quests.

I would gladly stop cluttering the market because it's boring to me (same as clicking through endless pages of unrelated blabber in Karfaree in the hopes of getting 1 level more of figurines... didn't happen!). But as it is now in the past 10 days I killed whatever mobs appeared in dens / towns (except those I can't kill because I don't have tools because I'm not high enough lev because I don't have figurines...) and opened all chests I could. Got me 1 figurine (the first of the 3 I need for the next level, 1 of the 6 more I need to maybe get more tools so I can kill more mobs). In the same time, I had the antiquarian 3 days in a row in my towns and got 3 figurines from her (thanks to my neighbouring alliance memebers for that!). You get the picture I guess... Putting up those pointless offers is just as annoying as scrolling through them but it's a desperate move to be able to go forward in the game.

Please do something about this problem because it's one of the most frustrating aspects of this game. You work hard, diligently finish quest, fight mobs etc and still you're far behind players that pay for figurines. Not very encouraging :( Either make the figurines appear much more often or reduce the requirements for levelling up. I think 1 figurine for lev 11 to 30 and 2 figurines above that would really be enough trouble for most players (it's still 60 needed to get to lev 50) and yet allow those that spend a lot of time on the game to be even with those that spend a lot of money.

8 years ago Quote
8 years ago Quote
Reply to

Sorry, I dont agree to limit the number of the trades 1/1 ressource...As long as we have the same problem for the players using market as storage putting trades 1/2...some have douzens !!!

Each player use the market in the best way who suits to his/her own goals ...is a little bit tedious for the others indeed, but if those players are making 1 /1 ressource trades is because they need to finish antiquarium quest and get the prize....Lot of new players are now in the game, is not easy for them to get used with the market, and they are not yet in alliances to get help from the other members to make those trades faster...

Maybe a nice pm explaining how it works and/or taking those small trader will be more more helpfully instead of limiting their number :)  

thank you ... I did talk and it had good result...I also normaly help to take this trades in if its not too far away ...dont wont to have my traders more then 3 hours out for a 1 rrs : 1 rrs trade

8 years ago Quote
8 years ago Quote

200 deals would be at least useful to some players, so the clutter would be useful clutter.

8 years ago Quote
8 years ago Quote
Reply to

 This is a good idea and we will set the minimum limit at 200 to reduce clutter.

we use 1 / 1 as locator trade in the beginning of each alpha, so we can find each other and put them on the world map. this also decides where we start scouting in the beginning. Some of us scout "outwards", which means they start at the other hero. 200 is too much for stone age!

Maybe a filter for the amount can be added or a limit per hero of the number of trades at one time, like 3 or 5.

Edited 53 seconds later by .
8 years ago Quote
8 years ago Quote

I tend to use 1:1 locator trades to locate other players and friends in the early days of play and then I send my scouts to those domains and clear backwards to my domain, thus revealing more of the map in a manner that suits my needs.

I know a lot of other players who do the same thing. Locator trades tell us where we need to scout first so alliance members are revealed first, making organization and start up of alliances easier.

8 years ago Quote
8 years ago Quote

Yeah I think this problem was solved the wrong way too

A filter is much better

I agree with ubique

8 years ago Quote
8 years ago Quote
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