Totem Tribe II: Jotun is a full-fledged client-based 4X MMO strategy uniquely blended with numerous unexpected genres like RPG, adventure, puzzle, and even hidden object seeking!
Reincarnate yourself as a mysterious hero summoned from another time on the distant planet of Teya. Confront the tyrannous God-Emperors and discover the lurking threat to humanity’s very existence.
Your heroic journey begins with a primitive tribe making their first village in the Stone Age. Through research and development, you’ll advance through the ages: Classical, Medieval, Renaissance, Industrialization and finally Space Age! It is quite possible to see primitive tribesmen throwing stones at flying saucers!
Totem Tribe II: Jotun is such a multi-faceted game that appeals to seemingly opposite types of players from hardcore 4X strategy veterans willing to challenge themselves against thousands of other players, to casual strategy enthusiasts; to adventure and RPG aficionados who enjoy non-linear stories, exploration, and mysteries.
Almost 200 buildings with ~10 distinct upgrades each - resulting in more than two thousands hand-created buildingart pieces - the highest number in any strategy game!
Dozens of unit types result in tactical battles where unit composition matters as much as army size.
Wide range of politics for both casual and hardcore players. Everyone can find a way to enjoy MMO aspect in their own way.
Unexpected guests: characters can visit your towns trying to help or fool you.
Epic and bizarre side-activities: sing in the opera, help clueless characters to improve their personal life, be the detective, side with thugs, visit "house of pleasures", etc.
MMO Features
Client-based large-scale 4X strategy MMO
Clear goals if sandbox gameplay is not your thing - 6 victories (War, Expansion, Wealth, Science, Culture, Adventure) to reach and beat the game
Plenty of solo side activities to keep you engaged between country development and PvP affairs.
Diplomacy, alliances, political intrigues, conspiracies - powerful social aspects allow to solve most problems with words alone.
History
Enkord is an independent game developer started as a one-man-company by Yaroslav Yanovsky in 2004. The first commercially successful space shooter Clash'N'Slash allowed us to transition to a small studio. Since then, we have been creating a wide variety of games from hardcore indie games to casual downloadable ones, from flash games to niche MMOs. We have always tried to push the boundaries in genre-mixing and place creativity higher than commercial perspectives.
Our most successful milestones after Clash'N'Slash were Emerald Tale, an unusual take on match-3 puzzles; the original Totem Tribe which mixed strategy, adventure, puzzles, and hidden-object genres in a downloadable casual game; and GUNROX, a niche turn-based tactical MMO.
Our wide experience in creating both hardcore games for the young male audience and casual games for the adult female audience has given us a unique perspective. In the single-player and MMO games, we have seen that most female-oriented games are too simplistic and inauthentic, treating the female audience like second grade gamers who are not worthy of serious and complex games.
With Totem Tribe II: Jotun, we have adapted the complex 4X strategy genre for the female audience. We believe that women can enjoy what have been up until now, largely male genres. It is all in the approach and in building a game that not only fosters competition, but also fosters cooperation. We are seeing success in that regard! The majority of our Totem Tribe: Jotun testers are adult females. Many are playing the game with husbands, so we are successfully appealing to both genders in a respectful, fun way. All of them love it. We hope you will love it too!