In another attempt to make battles more interesting and fair, today we revised the Rage mechanics and added several new concepts.
- Crusade ability added - from now on players will accumulate rage only after they unlock this ability in Medieval Age.
- Guerrilla - a new attack type unlocked in Classical Age allows an attack on enraged players totally anonymously! No one will be able to detect it was you, even your allies. It is also possible to do group guerrilla attack, but no one will know who actually participated, even the person who started it. When you are using Guerrilla attack:
- your armies are not visible to anyone else - even your allies - when they move
- you do not gain rage so others won't see it increase when you attack
- your hero is displayed as generic while he/she marches - and in the reports
- Guerrilla attack replays do not show damage and health so players will not figure out it was you by checking attack multipliers
- you do not increase attack and plunder in rankings
- you can attack anyone who has rage, despite diplomatic relations, except your own alliance members
- not all players can attack enraged players - only those who are close, but the higher rage is, the bigger distance of possible attackers is with 100% rage allowing roughly whole continent to attack the target.
- Heroic Onslaught does not increase rage, so you will not be afraid of retaliation in the form of Guerrilla if you are hunting for stripes.
- Pirates' anonymity is now improved similar to Guerrilla.
An important thing to note: because you begin to gain rage after you unlock Crusade in Medieval Age, it becomes more beneficial to fight earlier in Classical Age because rage will not increase and you will not face possible retaliation in form of Guerrilla.