Today we re-balanced the battle system and provided additional tactical variety, allowing heroes to beat stronger opponents with the proper unit combinations. We have significantly tweaked the stats of most of the units as well as the hero.
As a result of this update, the battle side of the game has become more of a "rock-paper-scissor" type system. This means that one unit type is strong against one type and weak against another type. For example, a Hunter is strong against a Nomad, but weak against a Brave. A Brave, on the other hand, is weak against a Nomad, but strong against other stone-age infantry, and so on. Pay attention to bonus attacks to figure out which units are strongest against the target unit. It might require numerous battles to figure things out though, so look at the reports and replays if you want to dig deeper into the game mechanics.
Short example: With the re-balance, if you fight armies of the same value (in resources) but with units who have an advantage over enemy units, you can completely destroy the enemy, while losing only half of your army.
Hero bonuses and strengths have changed as well. Before the update heroes were leveling up too fast, resulting in heroes' strengths growing faster than that of their armies. The update resulted in some stats becoming stronger, while others have been weakened. Also, the amount of experience required to level-up has increased significantly. This will now more closely resemble the final game.
As I warned in advance, all heroes were reset to level 1, all earned equipment items were removed (except those given at the start), and all hero perks and stats were taken away. We have given everyone ten Figurines of Enlightment to help with leveling up again (only heroes who were above level 10 before the wipe received them). Unfortunately, this step was inevitable to test the new hero/battle system from scratch. Hopefully you understand that this is an alpha-test and wipes and resets are part of the package and normal for this stage of the game.
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