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This time we will tell you how we plan to handle endgame.
Despite the fact that Totem Tribe 2 will be an online multiplayer game, it doesn't mean it will be endless pointless game without ultimate goal like number of those games on Facebook.
We plan to have 6 completely different Victories that player can aspire to. Those endings are Adventure, Culture, Science, Wealth, Expansion, and War Victories. Let me tell about them one by one.
Adventure Victory is basically like you end the game in Totem Tribe 1 - you follow the story until the end, beat the final boss in the end and you are done.
Culture Victory involves focus on building buildings that increase culture of your country and when it's high enough, your country will start luring persons of figure and quests associated with them. Once you will have whole pantheon, you win!
Science Victory requires to research every single unlockable thing in the Technology Tree (and that tree is quite big). You will have to focus on having buildings that increase your research.
Wealth Victory needs you to accumulate huge amounts of resources and spend them building Wonder of the World to show whole world the wealth and glory of your country. To do so, you will need a lot of production facilities, as well as marketplaces and a lot of time spent into trade.
Expansion Victory involves expanding borders of your country and promoting your title from Noble to Duke to Emperror.
And finally War Victory requires to fill Hall of Fame with war trophies.
But when you win the game - it is not over! You can restart it again and some things will remain. For example you will be allowed to keep limited number of items found on your playthrough, your hero stats maximum limit will be increased, and your achievements will stay (In fact some of them require you to beat the game several times in order to get them).
This system will allow the game to both have a clear and distinct goal but also last as long and player wants to play it.
Let us know what do you think about these victory types.
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Don't worry about replay value, if we implement all what is being planned, there will be more than enough.
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Beside the Adventure Victory, is the 5 other victories can be winned while following the story or we must restart each time we've winned 1 victory?
Btw, please explain me the online aspect because I don't often palying MMO games.
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Yes, all types of victory are completely separate and orthogonal to each other.
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@ Bukan - have you played Civilisations or My Tribe, if so they are MMO games. If not I suggest you go to one of the game sites and download a couple of trial versions of MMOs (which are usually for 1 hour). If you want some help finding one then PM me and I'll point you in the right direction :)
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Age of Empires is free online, but it doesnt come anywhere close to Totem Tribe for entertainment value.
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@ aneer: I've played My Tribe before but why is it a MMO game? isn't MMO is supposedly online?
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MMO = Massive Multiplayer Online
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I've played My Tribe and it's not an online game
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My Tribe maybe not MMO in the "true" sense of the word but the game play is fairly similar in so far as you have to research, build, expand etc. My bad for not saying that -slaps own hand :(
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anneer probably mixing up MMO games with games that have asynchronous game play (games that continue even when you are not playing them). In that sense, MyTribe, Virtual Villagers are indeed have asynchronous gameplay similar to online games like those on Facebook.
On the other hand MMO exactly Massively Multiplayer Online.
Massively Multiplayer means that a lot of players could be playing same game or being in the same game world at the same time and online means it requires online access while you playing.
Totem Tribe 2 will have mixed gamepaly - some parts of it will be asynchronous (resource mining, production, research, movement between towns, etc), and other parts will be synchronous (quests, puzzles).
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Thanks Berserker you have taught me a new word -asynchronous ;)
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I do like the idea of different victory types! Can't wait for the release. Can you give us a estimate release date already or is it still too early to tell?
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Currently all of us are waiting (and working towards) for the website launch. After we launch the website - next step is closed alpha test!
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Oke thanks Berserker..Impatiently waiting for that :D
I have 1 other question. How much would the game cost if you buy everything that's available in the shop?
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The game will cost from $0 up to the infinity :)
Seriously, it all depends on how you play - how much time you spend, how competitive do you feel yourself, how much do you want to be involved in interaction with other players, etc.
There will be a Cash Shop which will sell helpful consumable items that will simplify things a bit - like temporary increasing your income, speeding up construction, etc.
All those items from the Cash Shop can be obtained in the game without paying anything, but ofcourse in limited amounts.
Basically Cash Shop is a legalized cheats, but not too powerful cheats - you cannot buy your way to victory, but you can simplify things up a lot.
On the other hand, if you are mainly interested in puzzles and quests, maybe you wont need it at all since you are not competing with anyone. All you might want to buy is some items which will help you to guaranteely protect your country from other players on later stages of the game, but it will be possible without spending money too.
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Thanks Berserker for the explanation! We'll just have to wait for the release...sigh...;)
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We have the War and Wealth Victories. In A6 will you add any of the other ones?
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Hi there, I have done the Culture (2 times) Wealth (oh say 4 times) War I will not attempt that just seems so mean. When will we get some more?
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