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In the latest news we mentioned one of the things that needs to be done before the closed alpha launch - to make "Generated Town Location". That's exactly what I am working on right now and this is something I want to explain to you.

First let's refresh in mind what is town in Totem Tribe II: Jotun. The town is a location where you building your structures, mine resources, train units, and so on. You can also explore the surroundings while building your town to find some interesting stuff.

The problem arises when player settles more and more towns - if the location of the town looks the same it becomes boring fast - surroundings of all your towns will look the same. So what should be do? That's where we came up with this "Generated Town Location" concept. The location will be split into set of chunks and proper chunks will be picked depending on surroundings of your town, plus some other factors. For example if you settle your town near the mountain range to the North, your town location will indeed have mountains in it's Northern part and you will be able to mine more stone in such town. If you are up to settling your town on the seashore, you will have Sea in the town location as well.

Of course this solution will not make each location completely unique, but it's a reasonable solution to differentiate and is managable. What do you think about this approach?

Those locations will be populated by random interesting bits - maybe resources scattered on the ground, some chests, roadstones, non-player characters that were passing by, etc. In other words - small neat things that do not require heavy content but are fun to discover. What other small random things would you like to see? I am asking about small simple things, cause more complex things like puzzles cannot be random - they must be well though-out to be interesting.

Posted 11 years ago
27 comments

Last week we have managed to put together a working tutorial that has all planned features in place. Of course it was just a rough version that needs to be polished, but still, it was a significant part of the real working game.Tutorial was a serious milestone that we have been working on and off for the last year and now since it is somewhat done it's time to look further.

Therefore here at Enkord we sat down and brainstormed together a list of things that we have left to do in order to launch the closed alpha test. Here's how it looks like:

  • Polish the Tutorial
  • Polish the game interface (at least those part that will be heavily used in Tutorial and early stages of the game)
  • Make visual battles look decent (currenty units fight very schematically)
  • Make a downloader/updater which will handle automated game updates.
  • Fix the marketplace and trade between players (we had this kinda working back in the days but now it's broken)
  • Make the generated town location
  • Set the proper stats to units, buildings, etc.
  • Hero, his/her items, hero stats and perks, etc.

As you can see the list is not too short, but good thing is we have all of the points done at various progress stages. None of those have to be built from scratch.

And the most important question you are probably asking - when will be the launch date of the alpha test? I think it is realistic to say we will be able to manage all those outlined tasks this Fall. I can't say whether it will be September or November, but I guess it is a safe bet to say it has a good chance to be done in Autumn.

Being said that I would like to ask people who frequent here and waiting for the game - What kind of completion should be enough to let people in?

Read More... »
Posted 11 years ago
67 comments

The work is in full swing lately here at Enkord. All because of the donations you guys and gals generously sending our way. Although the money itself is very important, the donations are most important as a sign of trust. People can tell a lot of compliments, but trusting with their wallets is taking it to the next level. That's why I put this whole donation thing live and it worked. It boosted motivation of my team by showing that people do actually trust in this game a lot. They needed such motivation because working on this game 2 years straight can be tiresome. Huge thanks to anyone who donated so far!

And since the work is humming we have something to show to you.

In original Totem Tribe items and artifacts found in the game usually was stashed into treasury and beside giving some passive bonus they had no use. This time around there will be whole new category of wearable items. Aside giving some cool bonus you can actually put such item on your hero and it will change his or her appearance. Take a look at this set of chieftain wardrobe items. That's just only a small sequence of items. The final game will feature a lot more - and you can combine them to create unique look. Other players will be able to see it in the info about you in the game, or even here on forums!

Here is the detailed picture with the items you can wear.

Posted 11 years ago
14 comments

The big milestone of launching the website is behind and we are working on alpha version of the game at full speed. While I was busy with the website, the rest of my team was tweaking user interface. Here we have some screenshots

Player Select Screen

Player Creation Screen

Above you can see a screen where you can select existing Hero/Country or create a new one. You can have serveral countries on your account and manage them at the same time. These screens show what you will see when you enter the game before you dive into managing your country and doing quests.

Posted 11 years ago
17 comments

To those people who are new to this site and to those who are not following the development closely during the past few years we have compiled and uploaded the FAQ available here.

We would like to thank all those people who helped us to put this FAQ together. Also since the final document is pretty huge there will be mistakes and typos. If you see them, please report them in this special thread.

Posted 11 years ago
10 comments

Website Launch

Finally, we have managed to put together and launch official website for Totem Tribe II: Jotun online game. We've come a long way up to this point and launching this website is a major milestone for us. The next step is launching a closed alpha version of the game itself.

Migration from Enkord.com

From now on all official news, updates, and communication regarding Totem Tribe II: Jotun (and original TT/TT Gold) will be held here. Forums and blog on enkord.com will be kept for the historic purpose, but in a frozen state. This is not a problem, cause we've transfered all messages, news posts, comments, and account from Enkord.com. If you had account there, use your email address as login and password from the old forum to enter here. If not - don't hesitate and register. You will need to register to play the game in the future, and invites to alpha version will be sent to registered players, so why not register now?

There Will Be Bugs

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Posted 11 years ago
23 comments
We managed to put together official website for TT2 which will be available at www.totemtribe.com We will be deploying it next week and after extensive testing will make it available live to everyone. Hopefully testing won't take too much time and website will be available next week too.

You might ask why it took us so long to setup a basic website where there are a lot of website engines and frameworks available, both commercial and free ones. The answer is, because website is built around the game itself and with launching it we are launching part of the game as well (the technical part that handles accounts, registrations, logins, etc.) and website is basically a superstructure on top of Totem Tribe 2 account server.

Thus, this post is one of the last blog posts here, future news will be posted on the new website, and forums will be moved as well.
Posted 11 years ago
20 comments

The new website is just around the corner and with it we will reveal the big surprise we promised earlier, but for now, let me shed some light on building upgrades.

In original Totem Tribe only towers was upgradeable. In Totem Tribe 2 - you can upgrade any building!

Upgrading buildings takes time and resources but also make the structure be more useful. Take a look at this Crop Shed below:

These 3 buildings are in fact the same building but of different upgrade levels! First one is level 1, second one is level 10 and last is 20. The levels between 1 and 10 and 20 have distinct look too!

This Crop Shed stores Food and the higher level is, the more Food it can store, thus when you have excessive amounts of resources, you can invest them into bigger storage to be able to accumulate more resources.

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Posted 11 years ago
21 comments
While I am busy preparing new webiste for launch, the rest of our team is fixing holes in our feature list, and one of them is the Walls. Since this time around defense will be more important matter, we decided it might be cool to add more defensive structures. Aside from defensive towers you will also have this upgradeable palisade. Like any other building you will be able to improve it with upgrades. Upgrades will make your wall/palisade look more impressive too.
Posted 11 years ago
35 comments
A short notice to let you know that we started a Twitter account for Totem Tribe 2 so those people who do not visit our site frequently will be aware when there is new information available. If you have Twitter account, don't hesitate and start following us on Twitter now.
Posted 11 years ago
7 comments

Totem Tribe 2 will be complex game. Way more complex than original game and in order to convey every important bit of information we have to find an interesting and fun way to do that. Initial vital information will be provided via tutorial quests, but what about all the deeper stuff? This is where advisors come in. There will be two advisors in the game - Bulat the War Advisor, and Zweistein the Peace advisor:

You can guess who is who. Those advisors will be giving you optional quests on what you should do to improve your current state of the country. When you feel the need of advice - you ask them and they will tell you about your current weaknesses and what you should do to fix them. Bulat will be giving advice about military side of things - how to defend, which units to build, when to attack, etc. Zweistein on the other hand will give hints on what to build and research to improve your economy, culture, tech, etc.

Posted 11 years ago
21 comments
This time we will tell you how we plan to handle endgame.

Despite the fact that Totem Tribe 2 will be an online multiplayer game, it doesn't mean it will be endless pointless game without ultimate goal like number of those games on Facebook.

We plan to have 6 completely different Victories that player can aspire to. Those endings are Adventure, Culture, Science, Wealth, Expansion, and War Victories. Let me tell about them one by one.

Adventure Victory is basically like you end the game in Totem Tribe 1 - you follow the story until the end, beat the final boss in the end and you are done.

Culture Victory involves focus on building buildings that increase culture of your country and when it's high enough, your country will start luring persons of figure and quests associated with them. Once you will have whole pantheon, you win!

Science Victory requires to research every single unlockable thing in the Technology Tree (and that tree is quite big). You will have to focus on having buildings that increase your research.

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Posted 11 years ago
38 comments
The fact that Totem Tribe 2 is an online multiplayer game means there will be enough competition for those people who are into battles and player-versus-player warfare. But what about those more casual folk who are not interested in battling others, but still would like to experience some kind of lighter competition? That's where achievements come in. Totem Tribe 2 will feature achievement system which will allow you to compete with other players without engaging them directly.
There will be thousands of different achievements in 6 categories. When you get some achievement you are awarded with prestige points and when you have enough prestige points in some category, you will receive a medal.
Here how those medals will look like:

(These are 9 out of 60 medals already made)

Both your prestige points and medals will be visible to other players at the player info screen, next to your hero picture. And that will be visible on the website too!
Posted 11 years ago
22 comments

In the last update I've posted the screenshot of the seashore location and since we haven't been showing up music for a while, I decided to let you hear what kind of music will be playing on such locations:

http://www.youtube.com/watch?v=HkuyLpbsIdE
Posted 11 years ago
9 comments
At the moment we are deep into technical stuff with Totem Tribe 2 website and some other things that probably are not too interesting to most of players. Thus I decided to post some screenshots or things you havent seen before. In original game most of the game took place on tropical islands. In TT2 the game will take place mainly in continental parts, but that does not mean you will not have a chance to see some familial sceneries from the first game like this one:

There will be also trademark "get a strange object somewhere and put it somewhere else" interaction. For example, this is the Idol of Fortune:

And in this well once a day you can find lucky coin:


After getting that coin you can give it to the idol and he will grant you some random useful item. Just a little incentive to enter the game each day : )

Posted 11 years ago
16 comments
Looking at the schedule there is one last major milestone left before the launch of alpha version. That milestone is launching the dedicated website and we are currently working hard on it. Why website is so important and requires so much work if we could just use already existing website scripts and slap our design on it? That's because we want to have website tightly integrated with the game. The website will have same accounts as the game and when people post - the portraits of their heroes are displayed next to their posts. Also when you click detailed info of the player, you can see their details from the game - level of his/her hero, population size, etc. Finally, right before the website launch we will reveal one very important and interesting feature about Totem Tribe 2 that we kept secret for all this time : ) This thing is quite big so hopefully will be a good surprise to most of you.
Posted 11 years ago
22 comments

Puzzles were important part of original Totem Tribe and it is important to bring enough puzzles in Totem Tribe 2. Recently we finished the programming preparations necessary to create puzzle in TT2 and created the first one:

From now on, adding other puzzles will be way easier, we only need to create content objects and do some minor logic programming.

There will be basically 2 kinds of puzzles in TT2. Story-related and story-unrelated. Story-related puzzles are exactly like they were in TT1, while story-unrelated puzzles have two important changes:

1. Each puzzle has 6 difficulty levels. The higher difficulty - the greater reward. This means that you can find 2 similar puzzles at different places, but they will have different difficulty levels.

2. Story-unrelated puzzles are randomized - you will never know which one of those puzzles you will find next, where it will be, and the rewards from them are randomized too!

Read More... »
Posted 12 years ago
21 comments
As we are moving towards launching separate website for Totem Tribe 2 and closed alpha release date is getting a bit closer we wanted to shed some light on game's story structure and release plans.
The story of the game is planned to have following parts: Prologue, Chapter 1, Chapter 2, Chapter 3, Chapter 4, Epilogue
One of the four chapters is planned roughly the size of original Totem Tribe so you can imagine how big it will be. We have drafts for first two chapters, but a lot of work required to implement them in the game, so we plan to release the closed alpha with Prologue only.
Prologue is basically an extensive tutorial that teaches you all the new stuff while you are being introduced to this new world and the story behind it. This includes one building location and couple of small quest locations.
Small re-iteration to those who missed the part about locations: In TT2 you will have 2 types of levels - building locations where you can build your village, gather resources, train units, and quest locations where you only explore, solve puzzles, etc.
The quest locations is where the main story is going on, while building levels will have little to no storyline-related stuff, but will have different randomly generated content like puzzles, chests, hidden objects, etc. Read More... »
Posted 12 years ago
15 comments
In original Totem Tribe there wasn't much talking going on, thefore it was unclear what kind of personality main heroes had.
This time in sequel we decided that characters should express themselves better. And since the player now will be represented by his or her custom created character, we thought it would be cool if player can play out their character in coversations too!
Thus we created interactive conversations in Totem Tribe 2!
When some character speaks, you can ask questions, respond to their words, even take some action throughout the conversation. Take a look at this:

(Click to view full screenshot)
Read More... »
Posted 12 years ago
40 comments
As we are moving towards the more important stuff, let me introduce two of the most important characters. I could call them main heroine and main villain, but it will be not technically correct, since the main hero of the game will be character generated by player. Here they go:

(Click to view full picture) ____ (Click to view full picture)

Female to the left is Annah. She will be an important person in the story, similar to Aruku in TT1.
Mysterious male is Jack of Swords. Unlike original games, this time the villains will have personality and you will be able to have conversations couple of times, before eventually opposing them.
Posted 12 years ago
17 comments
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