First let's refresh in mind what is town in Totem Tribe II: Jotun. The town is a location where you building your structures, mine resources, train units, and so on. You can also explore the surroundings while building your town to find some interesting stuff.
The problem arises when player settles more and more towns - if the location of the town looks the same it becomes boring fast - surroundings of all your towns will look the same. So what should be do? That's where we came up with this "Generated Town Location" concept. The location will be split into set of chunks and proper chunks will be picked depending on surroundings of your town, plus some other factors. For example if you settle your town near the mountain range to the North, your town location will indeed have mountains in it's Northern part and you will be able to mine more stone in such town. If you are up to settling your town on the seashore, you will have Sea in the town location as well.
Of course this solution will not make each location completely unique, but it's a reasonable solution to differentiate and is managable. What do you think about this approach?
Those locations will be populated by random interesting bits - maybe resources scattered on the ground, some chests, roadstones, non-player characters that were passing by, etc. In other words - small neat things that do not require heavy content but are fun to discover. What other small random things would you like to see? I am asking about small simple things, cause more complex things like puzzles cannot be random - they must be well though-out to be interesting.