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Today's upgrade is a radical attempt to fix the food issues once and for
all - which has been plaguing us since this alpha launch. A lot of things have
changed so read the details thoroughly. Oh, and we have a sneak peak
about 20 new hairstyles coming soon as well. Since the beginning of Alpha 5 there has been a food issue that has mixed origin. Players have been pointing this out and we have tried to fix it more than once
by altering population in different buildings. Unfortunately, those
fixes had limited effects and a proper solution required drastic changes.
Back then we had no time to do it, so I decided to postprone it until
Alpha 6. But instead I decided to do it before the end of the current alpha
stage, to see it in action.
Balance Changes
- Food production buldings starting from Classical Age provide more income (including food as the most valuable resource). Renaissance Age production buildings now provide twice as many resources. As you can see, this is an extreme change and required tweaking other things:
- Population of many buildings was increased. This starts with Classical Age and higher
- Food consumption of units was increased (mainly later ages)
- Some building prices increased here and there. Report if some of them do not fit the maximum storage of the corresponding age.
- Increased resource income means higher science spending, so we had to increase tech prices from Classical Age and onward. However, even with increases the science should be easier to learn now since the resource income increase is still much bigger. The science increase also triggered a couple of other changes:
- Museum efficiency increased 10 times.
- Science speed-up items now provide 10 times more points.
- Increasing the population in buildings to offset the increased food production resulted in a critical penalty to construction speed. To deal with it we did the following:
- Increased the effect of 1 level of the hut from 1% to 2% reduction. This is a huge boost - especially in early ages, so it will result in a more comfortable start.
- The increased bonus made the huts too good so we reduced the culture bonus from them as a compensation. This is not very noticeable at early ages, but Renaissance players may see the shrink of domain if they had many huts.
- To compensate for culutre loss just a little bit, we have increased culture in some of the "culture booster" buildings like the Well, Fountain, etc.
- Some other changes related - and not so related - with this rebalance, such as traders capacity, increased to match up to the increased resources usage.
- Rig Trader capacity increased from 500 to 800
- Coach Trader capacity increased from 600 to 1000
- Trade Ship capacity increased from 1000 to 1500
- Dirigible capacity increased from 500 to 1000
- Main buildings protection from capture decreased (Still too big, but not impossible. This will be reduced even more later).
- Basic advisor quests now should not only be able to accept buildings from Classical and Medieval Ages, but also the ones in other towns. This needs to be tested thoroughly.
- From now on, Stained Mask Trophy does not require you to kill enemy spies. (The players who tested this out but were too lazy to submit the report or even PM me should be ashamed)
New Hairstyle
There
will be a vanity update which will allow you to visually customize your
character. While we are working on it, we need your help with the
hairstyles: New Female Hairstyles New Male Hairstyles Unfortunately,
the artist had no idea what she had been drawing so we need you to give
names to those hairstyles :) Oh, and also rank them to your personal
preference. Please post in the comments below how you like them
- the numbers of the hairstyles ordered from best to worst will do. Also
give them names - if a particular one resembles a real haircut with a real
name, that would be preferred. But if not - making up something works
too!
Beauty or the Beast?
There is an upcoming
hairstyle update and today's massive game balance update. It's up to you
to decide, which one is the beauty, and which one is the beast ;-)
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first impression: fantastic job! W: 2,3,7,8,6,9,10-5,4,1 the last three would be ok with some redesignM: 3,4,5,6,8,1,2,7, 10, 9 some comments 2: the idea as such is very ok, the drawing could be improved, 7: somewhat too girly but maybe with a different face would be just fine? 9: with an explanation what was meant - idea is great, but this one looked more like emo to me, the part falling on the forehead is too thick for a topknot. the one in the boxer pic is really excellent. the current presentation of 9 - I would rather love to have it on a girl :)
Edited 6 minutes later by IvyJoe.
Reason: addition.
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Anonymous
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From best to worst: Women:7-3-1-6-4-2-9-10-5-8 Men:4-5-8-1-10-2-9-7-3-6
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I'd love to see some shorter haircuts for the female characters. All those long manes are doing nothing for me :)
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I'd love to see some shorter haircuts for the female characters. All those long manes are doing nothing for me :)
I am not a fan of boy-ish haircuts on girls, so unlikely you will find a lot of them in my game :)
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Female: 7,2,3,1,4,6,9,5,10,8 Male: 7,4,1,5,3,2,8,6,10,9
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For the women, I like 1, 3, 6, 7 and 8 not necessarily in that order. I am not a fan of overly contrived hair dos. 4 is not too contrived so it's in the middle. I would not choose the remainder. For the men, I like the dreds and the braid with the mohawk the best. (2,3) 1 is okay, very Rupert Everett so a bit effete for my tastes. 9 would be good if we could see the top knot. 4 is okay so it's in the middle for me. The rest do nothing for me. And, I do love the names divinekate came up with. They are perfect. :-)
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from best to worse. women = 4 2 7 10 9 3 1 6 5 8 men = 4 3 7 2 6 5 1 9 10 8
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In response to the "Balance Changes"... I began a new hero just as these changes began and the shift in building times due to the increased percentages helped resolve some of the slowness I've experienced starting other heroes. It really helps with getting a 2nd town faster. Also, I never could avoid nearly 200% build times just as I reached Classical tech, but this time I'm more around 115%.
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In response to the "Balance Changes"... I began a new hero just as these changes began and the shift in building times due to the increased percentages helped resolve some of the slowness I've experienced starting other heroes. It really helps with getting a 2nd town faster. Also, I never could avoid nearly 200% build times just as I reached Classical tech, but this time I'm more around 115%.
Have you followed the Zweistein quest for the second town this time? Was it "holding your hand" well to direct you into settling second town?
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Have you followed the Zweistein quest for the second town this time? Was it "holding your hand" well to direct you into settling second town?
In fact, no I didn't use his advice. I rushed right through. But, I am going back now and checking what he suggests against what I did. I have trained a settler, but don't have one trained at the moment. He is asking I have one, so hopefully training another will continue his suggestions. So far, the emphasis on building materials is a good one. For me it become a combination of resource and storage, science and build times at this point in hero evolution. I will update you again once I have trained a new settler.
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Yes, training a settler continued the advice. I think it was a good addition! Especially the explanations of where to settle the new town based on your goals in victory.
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Sorry for late post but I've been on vacation a few weeks. Women, favorite to least favorite: 1, 7, 3, 4, 2, 8, 9, 10, 6, 5 Men, favorite to least favorite: 7, 5, 1, 3, 4, 10, 9, 2, 8, 6. As far as names go, I would need more time for that.
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Anonymous
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What happened to the female hairstyle # 7? It's at the top of most favorites styles and yet not available?
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Not sure if it's closed thread or not, but whatever happened to the Female hairstyle #7 ? Don't see it at the store :( I would love to get it even though it looks like the 70s, lol
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