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Monsters will Attack! (from Creature Habitats)

Monsters will Attack! (from Creature Habitats)

Teya becomes a little bit more dangerous place now. In this update we are adding Creature Habitats - a place where monsters dwell and can attack or be attacked.

Creature Habitats - what are they?

They are special "monster towns" that have monster units and buildings.They will be appearing on world map one by one over time. After they appear they will be growing, accumulating resources, buildings structrures inside of them and training units. From time to time when they grow enough strength they will be launching attacks on one of your towns.

There are ways to deal with them. Aside just defending their attacks you can attack them yourself. If you kill their units or steal their resources, it will give you more time until they gather their strength again. You can even destroy those habitats with destructive weapons and solve that problem once and for all.

Another way to deal with attacking monsters is to engage in PVP activity. When you are fighting other players (either offensively or defensively), monsters become less active and wait until your PVP activity decreases. If you are regularily fighting other players, chances are monsters won't attack you at all. Attackers in PVP receive bigger "grace periods" from monsters than defenders.

Since Creature Habitats apear on world map gradually over time, they will have the most effect on new heroes.

There are some other factors that taken into account with monster activity. The biggest factor is number of victories. If your specific hero reached victories previously, monsters will be more active - grow faster, attack more, etc. Your current technology also affect it slightly. If your technology progress is low, they will be less active, to let you develop easier. The age of your kingdom also affects it - old kingdoms that are closer to apocalypse may face stronger monsters.

Interesting Facts about Creature Habitats

  • Some types creatures and habitats are unique to specific climate and won't appear in other climates.
  • Monsters can do both plunder and destructive attacks. In fact, a lot of monsters can damage walls and buildings!
  • Popups that display Quest Locations and Places of Interest now merged together and display Creature Habitats too.
  • If hero is in vacation mode, creatures are not active.
  • Allies cannot see attacking creatures and their habitats, but can reinforce towns to help defending against them if defending player asks. Since they cannot see them, catacombs would be the most effective.
  • Truce protects you from monster attacks
  • You cannot convert them and they cannot convert you.

Other Changes

  • Now hero outfit equipped during battle is stored correctly in the replay (it was displaying currently equipped one before). Because of this, internal replay structure was changed and all replays had to be deleted.
  • Button to find other player's town now works if any town of that player was uncovered.
  • Fixed spam with asking for protection popup
  • Nuclear Missile bug fixed when it did not do full damage sometimes.
  • Selected place of interest displays current place index in the group of the same type (i.e. 1/10)

Let us know what you think about this update.

2 years ago
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Comments

Doing PvP was supposed to reduce or stop CH attacks?  Hero Puck had his first visit.

1 week, 6 days ago Quote
1 week, 6 days ago Quote
Reply to

Doing PvP was supposed to reduce or stop CH attacks?  Hero Puck had his first visit.

It supposed to reduce CH attacks. Probably you are not doing enough PvP to completely stop it.

1 week, 6 days ago Quote
1 week, 6 days ago Quote

The CH's in alliance reports, still shows attacks by players, on CH's.  The attacks from CH's seem to be gone.

Thank you for the cap, on number of monsters.

Edited 1 minute later by . Reason: Thank you added..
1 week, 4 days ago Quote
1 week, 4 days ago Quote
Reply to

The CH's in alliance reports, still shows attacks by players, on CH's.  The attacks from CH's seem to be gone.

Thank you for the cap, on number of monsters.

After today, they will not be added to alliance reports as well.

6 days ago Quote
6 days ago Quote
Reply to

The CH's in alliance reports, still shows attacks by players, on CH's.  The attacks from CH's seem to be gone.

Thank you for the cap, on number of monsters.

After today, they will not be added to alliance reports as well.

Which just leaves the reports, of members spying on Creature Habitats.  It's looking a lot better, just one more small fix, please?

5 days ago Quote
5 days ago Quote
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