Teya becomes a little bit more dangerous place now. In this update we
are adding Creature Habitats - a place where monsters dwell and can
attack or be attacked.
Creature Habitats - what are they?
They
are special "monster towns" that have monster units and buildings.They
will be appearing on world map one by one over time. After they appear
they will be growing, accumulating resources, buildings structrures
inside of them and training units. From time to time when they grow
enough strength they will be launching attacks on one of your towns.
There
are ways to deal with them. Aside just defending their attacks you can
attack them yourself. If you kill their units or steal their resources,
it will give you more time until they gather their strength again. You
can even destroy those habitats with destructive weapons and solve that
problem once and for all.
Another way to deal with attacking
monsters is to engage in PVP activity. When you are fighting other
players (either offensively or defensively), monsters become less active
and wait until your PVP activity decreases. If you are regularily
fighting other players, chances are monsters won't attack you at all.
Attackers in PVP receive bigger "grace periods" from monsters than
defenders.
Since Creature Habitats apear on world map gradually over time, they will have the most effect on new heroes.
There
are some other factors that taken into account with monster activity.
The biggest factor is number of victories. If your specific hero reached
victories previously, monsters will be more active - grow faster,
attack more, etc. Your current technology also affect it slightly. If
your technology progress is low, they will be less active, to let you
develop easier. The age of your kingdom also affects it - old kingdoms
that are closer to apocalypse may face stronger monsters.
Interesting Facts about Creature Habitats
- Some types creatures and habitats are unique to specific climate and won't appear in other climates.
- Monsters can do both plunder and destructive attacks. In fact, a lot of monsters can damage walls and buildings!
- Popups that display Quest Locations and Places of Interest now merged together and display Creature Habitats too.
- If hero is in vacation mode, creatures are not active.
- Allies
cannot see attacking creatures and their habitats, but can reinforce
towns to help defending against them if defending player asks. Since
they cannot see them, catacombs would be the most effective.
- Truce protects you from monster attacks
- You cannot convert them and they cannot convert you.
Other Changes
- Now
hero outfit equipped during battle is stored correctly in the replay
(it was displaying currently equipped one before). Because of this,
internal replay structure was changed and all replays had to be deleted.
- Button to find other player's town now works if any town of that player was uncovered.
- Fixed spam with asking for protection popup
- Nuclear Missile bug fixed when it did not do full damage sometimes.
- Selected place of interest displays current place index in the group of the same type (i.e. 1/10)
Let us know what you think about this update.