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Vernygora's Hand added and other news

Vernygora's Hand added and other news

By popular demand, today we added an item which allows you to move buildings inside your towns. It is called "Vernygora's Hand". Some of you may already have it from chests - as it was added a few updates earlier, but after today's update it is actually working.

This does not sound like a major update and it's been a while since we did major updates so what's going on here at Enkord?

The work is moving on different directions:

  • Bugfixes - During the early months after the Alpha launch we put a lot of attention into various bugs, as it is the perfect time to do bug fixes. Later into the Alpha we are more likely to be making new features and doing less bug fixing.
  • Alliance features - Those which had been announced in the separate news post earlier, as well as the recent addition of the Commander ability to see allied armies, was a step in that direction.
  • Wandering Characters - There will be 11 different characters which will visit your towns from time to time. All characters have different functions and conversations. Some are useful, some are funny, some are bizarre and some are not what you think they are. These characters are already implemented, however still need some heavy testing. That we are doing internally. You can have a glimpse on what they are by looking at the newly added achievements.
  • Promotion and rewards - It all started with this thread and with some brainstorming it was given a green light - and we are working on it.
  • Karfaree - Yes, I have started to work on it - on and off. Not a full-blown production, but at least this thing finally starting to take some shape.

Tell us what you think about the new Vernygora's Hand, and the features we are working on, and let us know what is the thing you are missing the most in this game?

9 years ago
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This all sounds interesting, visiting strangers and being able to move buildings to tidy up the towns.

The thing I am missing most is the lack of storyline. I personally would much rather have the storyline move forward a lot rather than get the industrial level implemented.

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9 years ago Quote

Thanks Bers  ----I don't usually care where my buildings are as long as class of buildings can be grouped together lol.   In the tundra however that's not possible .  

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The ability to move buildings is great, thanks, devs! When there are several towns with many buildings that are not grouped in the best way because of the terrain and the new buildings research, it was difficult sometimes to find quickly certain building.
I cannot imagine how and when this visitors will appear? And will they stay until found by the hero or will go away after some time? In any case something new and interesting to look forward!

9 years ago Quote
9 years ago Quote

after this update, all of my towns'construction time went 20% higher.....why.......

9 years ago Quote
9 years ago Quote
Reply to

after this update, all of my towns'construction time went 20% higher.....why.......

Some buildings population was fixed.

9 years ago Quote
9 years ago Quote
Reply to

And will they stay until found by the hero or will go away after some time? In any case something new and interesting to look forward!

They will visit you for some time and then leave, but they may visit you again later.

9 years ago Quote
9 years ago Quote

Finally no more destructions :D

Edited 54 seconds later by . Reason: missread.
9 years ago Quote
9 years ago Quote
Reply to

after this update, all of my towns'construction time went 20% higher.....why.......

Yep I noticed the same thing too

9 years ago Quote
9 years ago Quote
Reply to

after this update, all of my towns'construction time went 20% higher.....why.......

Some buildings population was fixed.

thats y, thx for the answer~ ; )

9 years ago Quote
9 years ago Quote
Reply to

after this update, all of my towns'construction time went 20% higher.....why.......

Some buildings population was fixed.

Ugh so that's what it is :(

So do you think you could add that change to the update log topic? I was wondering what had happened to my build times and when I checked the update log I saw nothing about it.

Also just wondering, what buildings did get their population cost "fixed"

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9 years ago Quote

Good question!

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9 years ago Quote

Ok I have added this to log. Fixed means that initially food production buildings had "1" population, but some of the past updates broke that. Now it is fixed back it was before.

9 years ago Quote
9 years ago Quote

Vernygora's hand still doesn't work or at least nothing happens

Never mind the error of my ways was pointed out to me

Edited 6 minutes later by . Reason: added content.
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9 years ago Quote

I have to say though that it seems to me making the ability to move buildings require a power up is very unfair to players who have no cash. this feature should be available to all IMO without needing a special item. With buildings being disabled by future ages, towns can become so unorganized it just seems like you were looking for more cash with this one.

9 years ago Quote
9 years ago Quote

Like with all items, there are plenty of them can be obtained for free from chests/monsters/wheel of fortune and so on - you will get enough if you play actively, but if you want to do it right now, you can purchase item right away. I don't think this is unfair towards non-paying players, because this item is purely cosmetical and does not give any gameplay advantage. It does not skew game balance to  the favor of paying players.

However point taken and we will reduce the price of this item twice to make it more accessible.

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9 years ago Quote

Thank you. It did seem very expensive.

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9 years ago Quote

i need invite please

9 years ago Quote
9 years ago Quote

i need invite please

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