This post created by ignored player and thus hidden.
Double click to show.
|
By popular demand, today we added an item which allows you to move buildings inside your towns. It is called "Vernygora's Hand". Some of you may already have it from chests - as it was added a few updates earlier, but after today's update it is actually working. This does not sound like a major update and it's been a while since we did major updates so what's going on here at Enkord? The work is moving on different directions: - Bugfixes - During the early months after the Alpha launch we put a lot of attention into various bugs, as it is the perfect time to do bug fixes. Later into the Alpha we are more likely to be making new features and doing less bug fixing.
- Alliance features - Those which had been announced in the separate news post earlier, as well as the recent addition of the Commander ability to see allied armies, was a step in that direction.
- Wandering Characters - There will be 11 different characters which will visit your towns from time to time. All characters have different functions and conversations. Some are useful, some are funny, some are bizarre and some are not what you think they are. These characters are already implemented, however still need some heavy testing. That we are doing internally. You can have a glimpse on what they are by looking at the newly added achievements.
- Promotion and rewards - It all started with this thread and with some brainstorming it was given a green light - and we are working on it.
- Karfaree - Yes, I have started to work on it - on and off. Not a full-blown production, but at least this thing finally starting to take some shape.
Tell us what you think about the new Vernygora's Hand, and the features we are working on, and let us know what is the thing you are missing the most in this game?
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This all sounds interesting, visiting strangers and being able to move buildings to tidy up the towns. The thing I am missing most is the lack of storyline. I personally would much rather have the storyline move forward a lot rather than get the industrial level implemented.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Thanks Bers ----I don't usually care where my buildings are as long as class of buildings can be grouped together lol. In the tundra however that's not possible .
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
The ability to move buildings is great, thanks, devs! When there are several towns with many buildings that are not grouped in the best way because of the terrain and the new buildings research, it was difficult sometimes to find quickly certain building. I cannot imagine how and when this visitors will appear? And will they stay until found by the hero or will go away after some time? In any case something new and interesting to look forward!
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
after this update, all of my towns'construction time went 20% higher.....why.......
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
after this update, all of my towns'construction time went 20% higher.....why.......
Some buildings population was fixed.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
And will they stay until found by the hero or will go away after some time? In any case something new and interesting to look forward!
They will visit you for some time and then leave, but they may visit you again later.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Finally no more destructions :D
Edited 54 seconds later by IceBolt.
Reason: missread.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
after this update, all of my towns'construction time went 20% higher.....why.......
Yep I noticed the same thing too
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
after this update, all of my towns'construction time went 20% higher.....why.......
Some buildings population was fixed.
thats y, thx for the answer~ ; )
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
after this update, all of my towns'construction time went 20% higher.....why.......
Some buildings population was fixed.
Ugh so that's what it is :( So do you think you could add that change to the update log topic? I was wondering what had happened to my build times and when I checked the update log I saw nothing about it. Also just wondering, what buildings did get their population cost "fixed"
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Ok I have added this to log. Fixed means that initially food production buildings had "1" population, but some of the past updates broke that. Now it is fixed back it was before.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Vernygora's hand still doesn't work or at least nothing happens Never mind the error of my ways was pointed out to me
Edited 6 minutes later by Tuey.
Reason: added content.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
I have to say though that it seems to me making the ability to move buildings require a power up is very unfair to players who have no cash. this feature should be available to all IMO without needing a special item. With buildings being disabled by future ages, towns can become so unorganized it just seems like you were looking for more cash with this one.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Like with all items, there are plenty of them can be obtained for free from chests/monsters/wheel of fortune and so on - you will get enough if you play actively, but if you want to do it right now, you can purchase item right away. I don't think this is unfair towards non-paying players, because this item is purely cosmetical and does not give any gameplay advantage. It does not skew game balance to the favor of paying players. However point taken and we will reduce the price of this item twice to make it more accessible.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Thank you. It did seem very expensive.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|