Made in Ukraine
PLAY NOW
INSTANTLY AND FREE
DOWNLOAD
FREE INSTALL AND PLAY

[FAQ] Suffering from massive attacks, destruction, game without war, defenses...

1 2 3 4 5 6

Are you being attacked constantly? Do you think that the defenses the game gives you are not enough? Do you want a separate game mode and/or continent where only peaceful players play? This thread is for you.

Preamble

There is a point in the game where new players may face aggressive players or alliances and suffer from overwhelming attacks. This is not the best moment, but instead of being constructive and trying to learn from the situation, analyze what they did to end up in this situation and what to do to prevail or avoid such situations next time, players often start to express their emotions, create threads on forum over and over, and so on. To prevent it I have tried to create a single thread with FAQ's and have all these sentiments in one place.

Frequently Asked Questions

Edited 1 week, 1 day later by . Reason: spelling and grammer.
7 years ago Quote
7 years ago Quote

Q: I am being constantly attacked by another player!

A: You have to learn how to defend yourself. Here are some suggestions

  1. I assume that you are playing with Collectivism (default) politics selected which gives you great defense bonuses and 50% storage protection. If you have carelessly selected Despotism in the beginning and are now suffering from it - you can switch to Collectivism in the main building - the first switch has only a small penalty. Alternatively, you can switch to Republic if you researched it, which has an even bigger defensive bonus than Collectivism, but learn about the drawbacks first.
  2. Because of those defense bonuses, your troops are roughly 3 times stronger than the attacker, and thus you need 3 times less to defend. However, it won't work if you have no troops at all, you still have to train them, because 0 * 3 = 0.
  3. 50% storage protection means that as long as you keep your resource green (not bigger than 50%), the attackers won't steal anything. Upgrade your storage and build/upgrade a stash to upgrade protected limit - when attacker doesn't steal anything a few times in a row, he will loose interest.
  4. If you don't want to have your hero and units killed - store them in Shelter or at quest locations like Herald's Home when you are away! Other players cannot access your quest locations so it's a safe house for them. Just make sure you have enough food there because your troops will leave and go home when they run out of food there.  Also it is a good idea to hide your troops when you haven't re-trained your whole army - it is better to miss a few hits while you retrain and then defend with full army, than trying to defend with only a fraction of your army.

Now as I've outlined some basic bits, there are some defensive strategies that will work even better:

  1. Towers! Just like in TT1 towers are great - they are just like warriors, but cannot be destroyed unless your opponent attacks with siege units like rams. Build towers and upgrade them and your enemies will think twice if it is worthwhile to plunder you when they lose troops on each attack. Having too few towers is a typical mistake that players make, but it's usually too late when they realize it.
  2. If you have defending troops - upgrade your walls as this increases the health of defending troops. You will be upgrading them anyway if you are building towers, since it is required.
  3. Catacombs - if you have researched it, hiding your troops in catacombs will make them instantly join the battle in any of your towns, which is especially convenient when you are attacked while you are away.

Combine all of these suggestions for the best effect. Hopefully these tricks will help you and others suffering to stand against attacking players.

Edited 6 hours, 43 minutes later by . Reason: spelling and grammer.
7 years ago Quote
7 years ago Quote

Q: It's too hard to defend in this game. Attackers have an advantage.

A: We have made a lot of means to make the life of attacked player easier:

  1. Beginner protection for 7 days when you start the game where you cannot be touched by anyone else.
  2. Extended beginner protection which pops up for some extra time if you receive significant damage over a short time on poorly developed country.
  3. Protection items like Truce Proclamation which allow you to make yourself invincible from time to time.
  4. Beginner-friendly politics like Collectivism and Republic which have 300-400% defensive power.
  5. Cheap and fast rebuild - even if your buildings were destroyed by the massive attack, you can rebuild them at quarter of the price and time if you act fast, making it easier to recover.
  6. Snails - when enemy army is getting closer to your domain, it is slowed down significantly, to provide you or your alliance commanders more time to react. Taverns also allow reinforcements to arrive on time, which is especially helpful for alliance-wide defenses, where numerous alliance members are trying to defend against incoming multiplayer attack.
  7. 30-day rule which allows to attack only players who are 30 days younger or older than them (effectively meaning your can only battle those who started roughly at the same time as you and have relatively the same chances for success).
Edited 1 hour, 8 minutes later by . Reason: spelling and grammer.
7 years ago Quote
7 years ago Quote

Q: I am being attacked by big alliance! I cannot stand on my own.

A: The defensive mechanisms in this game are so good that you can defend alone against a significant number of players attacking you at the same time if you max your defenses wisely. However you cannot make yourself invincible. There is a chance that at some point in time you will be facing numerous strong players coming after you which you cannot defeat on your own. Congratulations, you are transitioning into massive multiplayer part of Totem Tribe II: Jotun and facing the importance of player interactions, communications, and diplomacy.

Massive multiplayer attacks won't happen early, which means you have probably already spent months in the game. By that time you should have built connections with other players, maybe joined an alliance, etc. Your friends and/or alliance would help you to defend against multiplayer attacks successfuly.

If your friends/alliance are not strong enough or not willing to help, you can try to contact attackers directly to figure out why are they attacking you and try to find a solution - communication in this game can solve a lot of gameplay problems and some players enjoy the TT2 for this added social depth.

If you have failed to settle down with your attackers and are still being wiped, try to hold your emotions and restrain yourself from calling names - try to accept your defeat and learn from your experience to do better next time (and you will always do better next time, because you have improved your skills over past experience). Being upset when you are being destroyed is understandable, but try to restrain yourself from being vocal about your emotions. Starting verbal confrontation could make enemies in this game who will be going after you the next time you decide to start a new hero. Try to pay some respect to your attackers - they are wiping you not because they are coward bullies, they have actually spent a lot of time and effort to learn this game, to outperform other players, to organize themselves into a stronger force and dominate the game, etc. It is a better idea to learn from them and one day you will be able to stand against them or even defeat them.

Edited 52 minutes later by . Reason: space.
7 years ago Quote
7 years ago Quote

Q: I want this game to have no "war" part. (I want a separate peaceful mode or continent, etc.)

A: There are enough farm games on facebook and mobile already.  This is not a farm game and was never meant to be one. There will be no such mode, or continent or whatever. The war part will always be an integral part of the game, just like it was in original Totem Tribe. However, we tried to make the war part as smooth and accessible as possible, so it won't frustrate players too much, and we are always looking for constructive feedback on how to improve the balance. You can post your suggestions as well. Just make sure the emotional part of your feedback is minimal and you are operating with facts and not feelings.

Edited 6 hours, 24 minutes later by . Reason: spelling.
7 years ago Quote
7 years ago Quote

Q: Developers are not listening to peaceful players, they are only listening to top alliances (bullies, attackers, etc.)

A: This is not true. We are always listening to both sides in this conflict and trying to make the game balanced and not geared towards one category of players or another. Here are just a few out of the numerous examples of features that were implemented because of players feedback:

The fact that we don't respond to your idea right away, doesn't mean you haven't been heard. We are reading forums all the time actually.

Edited 2 minutes later by .
7 years ago Quote
7 years ago Quote

Q: You will lose all players if you don't stop attackers from attacking as much as they want. Everyone is quitting the game because of it.

A: No game in the world has players that never quit. People are quitting the game for numerous reasons and it's debatable if attacks are the major reason for player exodus. If this were a strictly peaceful game, people could be quitting out of boredom, etc. Our belief is that attacks in reasonable amounts are a very good part of the game because it boosts player interactions the way no other feature could. It motivates them to develop, learn, evolve, group together to form alliances for attack or defense purposes, etc. True, some players may quit (at least temporarily), but in the grand scheme of things it makes the game deeper and more interesting if you can get over the initial frustration of your loss. Next time you will do better, learn from your mistakes, become stronger and enjoy this game more. Here is 3 years old thread as an example of typical frustration that players may face:

constant attacks

At the time of this writing, 3 years later, this player has not quit and is still actively playing this game, enjoying all aspects of it, including battles, both as attacker and defender.

Ironically, the majority of current top attackers had moments in their past when they wanted this game to be peaceful.

P.S. Some humor on the subject from one of our players.

Edited 1 week, 1 day later by . Reason: spelling and grammer.
7 years ago Quote
7 years ago Quote

Q: 30 day rule does not work, players should be able to attack others of the same level/age/power.

A: First of all there is no way to accurately compare how one player fares against another - the game has many variables representing strength (hero level, number of towns, army size, technology, resource income, amount of time spent, money donated, and so on) and different players will have different combinations of those.

Second and more important point is we are not aiming at making everyone equal - this is not right, because it usually means handicaping someone which is not fun. Instead our goal is to provide everyone with equal chances, and 30-day rule nails it pretty well.

Let's pretend we have 2 players who started roughly at the same time - it means  they are having relatively equal chances. If the first player was actively playing (putting a lot of effort and spending a lot of time to level up / reach higher age / settle more towns), while the second player only entered the game once a day to order a building, naturally first player will be stronger. In this situation those two players are not, and should not be of equal power. Making them equal will defeat the purpose of advancement in this game. Noone will be motivated to progress if your power will be handicapped to be eqaul with those who do not want to progress. This thing has been tried in real life and it's called "communism". Unfortunately as good as it sounds it simply does not work - neither in real life, nor in the game.

Edited 1 week, 1 day later by .
7 years ago Quote
7 years ago Quote

If you have any questions on the subject not covered by the FAQ or want to elaborate - post in comments. This will be the single thread on the issue, too keep everything on once place, all others threads will be closed.

7 years ago Quote
7 years ago Quote
A lot of water. I will answer shortly: no funny - no money
7 years ago Quote
7 years ago Quote

Thank you, bers, for putting all this defense info in one place. I think it will be helpful to new players and even some players who have been around a while. And, as a leader, I think this will be a helpful training tool for my new members, too. 

It might also be a helpful to include some tips for defending alliances. New alliances are often formed by new players who don't know how to use taverns and lighthouses, share troops, communicate, and other things that can help an alliance who has been identified as a target.

7 years ago Quote
7 years ago Quote

As the player who posted anonymously in the 'same old' thread I am very glad that this  has been started. Thank you for putting it up.It will be good to be able to discuss defence and offence in one place.

7 years ago Quote
7 years ago Quote

Nice FAQ, but it seems to be missing some rather critical information.

For example, there is this lovely, but rather rare resource called Sulphur. Top players, and especially the despots really love this resource. Problem is, you will only see this resource when you research Gunpowder, a renaissance age technology. Now, we have rather aggressive players completely wiping your hero off the map for something you couldn't ever have known. Ofcourse, when you ask them about this resource, they will assume that your average classical age (yes, this means months away from ever getting that resource) will obviously try to claim this resource as their own. Now Bers, would you please tell me how any of this drama could've been avoided? I know multiple players that would love to have the answer to that.

Another issue that isn't covered by your FAQ is when the reason of your attackers is "Just cause". You will not learn anything from this, other than apparantely being unwanted by your attackers. This could ofcourse extend forever, without ever knowing what the attacker's issue was.

I'd love to see you handle these issues. Hope to see it added to the FAQ soon.

7 years ago Quote
7 years ago Quote
Reply to

It might also be a helpful to include some tips for defending alliances. New alliances are often formed by new players who don't know how to use taverns and lighthouses, share troops, communicate, and other things that can help an alliance who has been identified as a target.

You can post them or links to them here in this thread and we will update the faq :)

7 years ago Quote
7 years ago Quote
Reply to

For example, there is this lovely, but rather rare resource called Sulphur. Top players, and especially the despots really love this resource. Problem is, you will only see this resource when you research Gunpowder, a renaissance age technology. Now, we have rather aggressive players completely wiping your hero off the map for something you couldn't ever have known. Ofcourse, when you ask them about this resource, they will assume that your average classical age (yes, this means months away from ever getting that resource) will obviously try to claim this resource as their own. Now Bers, would you please tell me how any of this drama could've been avoided? I know multiple players that would love to have the answer to that.

Another issue that isn't covered by your FAQ is when the reason of your attackers is "Just cause". You will not learn anything from this, other than apparantely being unwanted by your attackers. This could ofcourse extend forever, without ever knowing what the attacker's issue was.

Basically attacking because of sulphur is not too different from attacking "just because". Some players can come up with a valid reason to justify attacking you, others need none, they are just having fun out of it. You have to be able to deal with them nonetheless - you should both communicate with players to solve it in verbal way - sometimes just talking nicely could end the attacks, sometimes bluffing will work, but no matter what - you should also max out your defenses, no matter where diplomacy goes - make them pay a big price for attacking you, even if you cannot defeat them.  Make them pay each time they attack, so you won't be an easy target. Not only it will make them think twice about attacking you, this may actually earny you some respect and a way to a better alliances.

7 years ago Quote
7 years ago Quote

Thank you berserker for taking this effort. You very clearly described how players can play their different roles in this game.

And that is what this is. A game. We are all taking part in this game for adults voluntarily. So play along, be constructive. I played different politics and the one is not stronger than the other.

It's the way how you play, that matters. Acting solitary won't work, acting without mutual respect neither. This is not a war game. This game combines personal touch with teamwork. It gives the opportunity to play for personal satisfaction and playing together in a diplomatic way towards all players around you. That fact can't be ignored, because sooner or later everybody will compete for space with their neighbours. Be it by building towns to expand or by attacking towns to decrease domains. That's the options we have. That's how this game is designed.

So don't blame despot alliances for attacking, or collect alliances for borderbuilding. Those are the 2 sides of the coin in this pvp game in the competition for space. And they both ask for an appropiate reaction.

Yes, some alliances are stronger than others, some players are stronger than others. But it's not only strength that matters. Diplomatic behaviour, alliance organisation, friendship with neighbours also matters, to name a few.

And in the end....there's always the big wipe and we all start again. So all we build, achieve or lose in this phase is only temporary loss or gain.

So my advice is: Play this game as a game, don't take it personal. Help develop it, be constructive.

7 years ago Quote
7 years ago Quote
Reply to

For example, there is this lovely, but rather rare resource called Sulphur. Top players, and especially the despots really love this resource. Problem is, you will only see this resource when you research Gunpowder, a renaissance age technology. Now, we have rather aggressive players completely wiping your hero off the map for something you couldn't ever have known. Ofcourse, when you ask them about this resource, they will assume that your average classical age (yes, this means months away from ever getting that resource) will obviously try to claim this resource as their own. Now Bers, would you please tell me how any of this drama could've been avoided? I know multiple players that would love to have the answer to that.

Another issue that isn't covered by your FAQ is when the reason of your attackers is "Just cause". You will not learn anything from this, other than apparantely being unwanted by your attackers. This could ofcourse extend forever, without ever knowing what the attacker's issue was.

"You should also max out your defenses, no matter where diplomacy goes - make them pay a big price for attacking you, even if you cannot defeat them. Make them pay each time they attack, so you won't be an easy target. Not only it will make them think twice about attacking you, this may actually earny you some respect and a way to a better alliances."

Good to hear back from you. It is, however, that this point means absolutely nothing if the attacking player is a good 2-3 ages above you. You know, lil pointy arrows aren't going to do exactly much against an army of tanks. Those reactive battle tanks shouldn't really have an issue surviving a fully upgraded set of basic/arrow towers. Therefore, this strategy might work if you are Renaissance age and are being attacked by a halfway Industrial player, but isn't going to work if an Information Age player attacks a Classical Age player.

7 years ago Quote
7 years ago Quote

The strange thing is, is that the 4 big alliances only pick on smaller and weaker ones like mine, they like attacking small ones because we can't retaliate very well, only the most recent alliance to declare war on mine was because of a separate issue and not taking advantage of the small size.

Here's a link to the photos I took yesterday of 5 days of attack log, I had to take 5 photos because there were so many attacks! https://imgur.com/a/VrnaC

I'm not going to call names or get outraged as I did in the common chat recently, as I am embarrassed about all of that.

But what I'm saying is, generally the big alliances take advantage of smaller ones. And it's not fun.

7 years ago Quote
7 years ago Quote
Reply to

For example, there is this lovely, but rather rare resource called Sulphur. Top players, and especially the despots really love this resource. Problem is, you will only see this resource when you research Gunpowder, a renaissance age technology. Now, we have rather aggressive players completely wiping your hero off the map for something you couldn't ever have known. Ofcourse, when you ask them about this resource, they will assume that your average classical age (yes, this means months away from ever getting that resource) will obviously try to claim this resource as their own. Now Bers, would you please tell me how any of this drama could've been avoided? I know multiple players that would love to have the answer to that.

Another issue that isn't covered by your FAQ is when the reason of your attackers is "Just cause". You will not learn anything from this, other than apparantely being unwanted by your attackers. This could ofcourse extend forever, without ever knowing what the attacker's issue was.

Basically attacking because of sulphur is not too different from attacking "just because". Some players can come up with a valid reason to justify attacking you, others need none, they are just having fun out of it. You have to be able to deal with them nonetheless - you should both communicate with players to solve it in verbal way - sometimes just talking nicely could end the attacks, sometimes bluffing will work, but no matter what - you should also max out your defenses, no matter where diplomacy goes - make them pay a big price for attacking you, even if you cannot defeat them.  Make them pay each time they attack, so you won't be an easy target. Not only it will make them think twice about attacking you, this may actually earny you some respect and a way to a better alliances.

I was a victim of the "just because" attack. I, as a solo player, was attacked by multiple people from 3 alliances, because I was deemed "too annoying" by a major alliance member near me. I only found that out after asking some of the others who were relatively close to my starting location. Being wiped out for that sort of excuse doesn't, to me, justify as a "just because" attack. So, I cannot play as much as the others because of working full-time and by being a full-time student. I kept to myself, minded my own business, never attacked or expanded close to anyone's borders, just wanted to explore the game's mechanics and be left alone. Nope, because of that I was "too annoying" and had to be wiped out. That is a shi.tty way of clearing out the non-experienced players that are too much of an eye-sore for the experienced players. I started playing about midway through the last Alpha and this Alpha's wipe was by far the shitt.iest experience from experienced players in this game so far.    I will say that my want to get started in the new Alpha partially lead to my downfall but to be found "too annoying" is just a downright poor and shi.tty excuse from the many experienced players of this game. 

7 years ago Quote
7 years ago Quote
Reply to

"You should also max out your defenses, no matter where diplomacy goes - make them pay a big price for attacking you, even if you cannot defeat them. Make them pay each time they attack, so you won't be an easy target. Not only it will make them think twice about attacking you, this may actually earny you some respect and a way to a better alliances."

Good to hear back from you. It is, however, that this point means absolutely nothing if the attacking player is a good 2-3 ages above you. You know, lil pointy arrows aren't going to do exactly much against an army of tanks. Those reactive battle tanks shouldn't really have an issue surviving a fully upgraded set of basic/arrow towers. Therefore, this strategy might work if you are Renaissance age and are being attacked by a halfway Industrial player, but isn't going to work if an Information Age player attacks a Classical Age player.

30-day rule means both of those players in your example started at the same time and had relatively same starting position. If one player didn't played the game much and the other maxed it out as much as possible, who is the one to blame that first player is at disadvantage?

7 years ago Quote
7 years ago Quote
1 2 3 4 5 6