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Beta 1 Deployment: Thornsville, Mines, Apocalypse, and more...

Beta 1 Deployment: Thornsville, Mines, Apocalypse, and more...

Today after years of Alpha Test we are moving to Beta Test with Beta 1. The new version of the game not only has some new stuff like with every new launch, but also has some significant changes underneath.

We have announced some of them earlier, but let's go into details about everything.

Thornsville

After a long wait the story continues with addition of new quest location - Thornsville. Mysterious Mr. Thorn awaits you there. You will have to figure out who he truly is - an unexpected ally or someone who has his own goals in mind.

Random Mines

The Dungeons were highly praised addition to the game so we decided to add something similar due to popular demand. The Random Mines are a set of 9 side quest locations with randomized content - you will find new types of puzzles and activities in them. You will be able to return to them to mine purified ores and crystals just like you return to monster dens for experience. This is the first real work of our new level-designer so he will be very delighted to hear your feedback about mines.

Cataclysm

Instead of global wipes of Alpha stages, in Beta wipes are individual so it is not punishing anymore to start later after launch, because you will have the same amount of time whenever you start. After start you will have 5 months of playtime in order to expand your country, reach significant place in the world, and reach one of the Victories. Otherwise, something evil, dangerous and seemingly unstoppable will come after you and destroy your whole country. You can learn more about cataclysm in the previous news post.

Apocalyptic Prophecy

In order to explain why the cataclysm happens we have added some story bits, twists, and easter eggs. The biggest one is a whole new quest which also includes a totally new minigame. You will be playing that minigame and uncovering the ancient prophecy about the Doomsday.

Movement Bonuses

The world map becomes even more exciting. Sometimes when your troops are marching on the world map, they can notice something interesting. They can notice it only when they walk past it, but if you see it by that time, you can interact with that bonus and receive some kind of reward. Different troops walking with different missions can notice different stuff, but all movement on the world map can uncover that bonuses, including reinforcements, attacks, traders, exporation, etc. Here is the list of possible entities you can encounter:

Land:

  1. Suspicious Bottle
  2. Training Dummy
  3. Scientific Scroll
  4. Magical Mushroom
  5. Hanged Man
  6. Bonfire
  7. Shortcut Sign
  8. Crafting Table
  9. Food Cache
  10. Lumber Cache
  11. Stone Cache
  12. Iron Cache
  13. Lost Letter

Naval:

  1. Smuggled goods
  2. Paper Boat
  3. Rum Barrel
  4. Tailwind
  5. Fisher Boat
  6. Bathyscaphe
  7. Garbage Island

Instant Completion

There have been requests to redesign the system of instant completion of 5 minute long building constructions. We have implemented it in Beta 1. We have reduced instant completion time down to 1 minute, but now it counts remaining time and not total construction time. Basically if your building has under 1 minute remaining, you can always complete it instantly. To make things better we have added instant completion to both units and technologies! For technology you can cut the remaining 5 minutes and for units it is last 15 seconds.

VIP System

We are very grateful to players who support us with donations, that's why we are constantly looking for ways to bring them more value and make their play more convenient. However, we are trying not to give too much power so the game will remain balanced and noone is buying their way to victory. This the reason why we have recently added free gift items to the friends and alliance members and a free supporter keys to present to someone else of your choice. By introducing those gifts donators can also help their friends.

To add even more value to donators we are replacing discount system in the shop with a whole new thing - VIP system.

VIP system allows you to gain VIP levels by buying items in the Cash Shop which will unlock convenience features. The discount is not gone, it becomes part of the VIP system, but in addition the VIP will increase instant completion time from 1 minute for buildings, 15 seconds for units, and 5 minutes for technologies by the same amount per each level. Instant completion time will become 2 minutes/30 seconds/10 minutes for VIP level 1, 3 minutes/45 seconds/15 minutes for VIP level 2 and so on.

  • The VIP effect is temporary and has limited duration, the maximum duration is 20 days but you can prolong the duration by making any purchase in the Cash Shop.
  • Increasing your VIP level will add extra 5 days of VIP duration (but no more than 20 days total).
  • If your VIP expires, you will loose all earned VIP levels and will have to start from scratch.

Zoryana and Diplomacy

Zoryana finally gets her advisor quest which will teach newbies to interact with other players, send resources and reinforcements and finally join an alliance.

The Winter that came late

The Arctic Tundra returns after 2 years, but in Beta we will be unlocking continents in different climates after previous one becomes fully populated, so even without wipes there will be some variety in climate too.

Smaller changes and additions

  • The Beta 1 signals new beginning with new music track of the New Dawn Age by Massage (DJ MoHaX), it features light adventurous mood with a darker and mysterious bridge.
  • Information Age has new building and units unlocked: Navy Base, Global Combat Ship, Nuclear Submarine
  • Achievements has been reset except the ones which are given for the number of victories. Victory counters remain too.
  • 30 day rule has been restricted to the point if both players are 100 days old, the rule no longer applies and they can interact with each other.

The wipe of progress and refund of items

Just like it was announced earlier - all items that were purchased with Enkord Cash that were consumed after 1st of February 2018 are returned to the respective heroes. They will remain there, so don't worry about rushing to re-create all heroes to get back items, you can do so later anytime and your items will be still there. There are some other wipe details:

  • Any unspent Enkord Cash will not be lost and you will be able to spend them during Beta 1 without problems.
  • All items purchased with Enkord Cash (those which have E sign) were transferred from Alpha 8, so you will be able to start a new hero with these items from the previous Alpha.
  • You can take up to 3 equipment items from the old hero to the new one, so your best artifacts can be kept! Heroes who have completed the game with Victory before can take more items.
  • Like before - there are different bonus packages - Second Wind and Loyalist packages - so you will have a better start at Beta 1.

What's Next?

The deep changes will affect the way people play the game and we will be watching closely how the meta-game dynamics changed because of it. Those changes were necessary in order to focus on getting new players, because it is hard to drive players when the wipe is close - they will have limited time to fully enjoy the game and become fully hooked.

The new model will also allow us to work on the game with less pressure, focusing more on the story and adding features when they are ready, instead of rushing or postponing them until global wipes.

Overall this is a major milestone and we are really glad and would like to send huge thank you to all thse players who have been with us so far. I am sure there are a lot of exciting things to come so stick with us and get ready for something great!

However, I have to warn you - the early version of the new Beta stage might be extremely buggy. Critical bugs might even require us to reset the progress again. Plus, it will be extremely crowded at launch. If you want a relatively smooth experience you might decide to wait a few days or even a week. If you can't wait - welcome, but expect bugs, crashes, and a tight map.

In the comments below, let's reminisce not just about Alpha 8 - which is over, but about all Alpha stages 1 through 8. It's been years since the very first Alpha came out and I am sure it was an exciting jorney for most people. We would love to hear about your journey through alphas, so please don't be shy and post your story in comments. Also post impressions about your early dive into Beta 1.

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Below are the top lists of players and alliances at the end of Alpha 8 as seen in the game. I have recorded the stats on Monday so it shows everyone who was stuck till the end. Congratulations to those who made it to this another historical record :)

Alpha 8 Hall of Fame: top countries/players/heroes:

Abenia Top Countries:

  1. Dragonseeker
  2. Keirra
  3. Countryman
  4. Reckless
  5. Desert
  6. Tuey
  7. dbarns
  8. Pesky Blinder
  9. GreatGram
  10. Diana

Population:

  1. Tuey
  2. Keirra
  3. Desert
  4. Hezckiah
  5. Trouble
  6. Dragonseeker
  7. Countryman
  8. Barry
  9. Ophelia
  10. Dixie

Domain:

  1. Severine
  2. Tuey
  3. Dragonseeker
  4. Reckless
  5. dbarns
  6. Qwars
  7. Altona
  8. JayLow
  9. Keirra
  10. Aylin

Science:

  1. Ricu
  2. Harlie
  3. PretzelPixie
  4. baffled
  5. The Traveller
  6. RaaRaa
  7. Trouble
  8. Diamond
  9. Mekky
  10. riley

Experience:

  1. Tuey
  2. Desert
  3. Keirra
  4. Reckless
  5. Dragonseeker
  6. GreatGram
  7. Countryman
  8. Lorey
  9. WILDTAZ
  10. Hezckiah

Attack:

  1. Tuey
  2. Desert
  3. Keirra
  4. Reckless
  5. Dragonseeker
  6. dbarns
  7. Harlie
  8. GreatGram
  9. Countryman
  10. Trouble

Defense:

  1. Pesky Blinder
  2. Chameleon
  3. Dixie
  4. Grimalkin
  5. Daniel
  6. Pebble
  7. dbarns
  8. Caro
  9. Billie
  10. Dundurn

Plunder:

  1. Tuey
  2. Desert
  3. Keirra
  4. Pesky Blinder
  5. Reckless
  6. Dragonseeker
  7. Barry
  8. Countryman
  9. Baha
  10. Mekky

Profit:

  1. Countryman
  2. Dragonseeker
  3. goznij
  4. RaaRaa
  5. Silent
  6. Baha
  7. SunCatcher
  8. Pesky Blinder
  9. InfernumDeus
  10. Divius
Edited 59 minutes later by .
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Alliances:

Population:

  1. Firefly
  2. Dragonriders
  3. Para Bellum
  4. Black Flag
  5. AYA da Storm
  6. Teya Rangers
  7. Volunteers
  8. Cities of Secrets
  9. Pleiades
  10. Invaders of Real Life

Domain:

  1. Firefly
  2. Black Flag
  3. Dragonriders
  4. Para Bellum
  5. AYA da Storm
  6. Volunteers
  7. Teya Rangers
  8. Pleiades
  9. Cities of Secrets
  10. Invaders of Real Life

Science:

  1. Dragonriders
  2. Black Flag
  3. Firefly
  4. AYA da Storm
  5. Para Bellum
  6. Volunteers
  7. Teya Rangers
  8. Cities of Secrets
  9. Pleiades
  10. Invaders of Real Life

Experience:

  1. Para Bellum
  2. Black Flag
  3. Firefly
  4. Dragonriders
  5. AYA da Storm
  6. Volunteers
  7. Teya Rangers
  8. Pleiades
  9. Cities of Secrets
  10. Invaders of Real Life

Attack:

  1. Black Flag
  2. Para Bellum
  3. Dragonriders
  4. Firefly
  5. AYA da Storm
  6. Birds of a Feather
  7. Teya Rangers
  8. Pleiades
  9. Little Aya
  10. Volunteers

Defense:

  1. Teya Rangers
  2. AYA da Storm
  3. Black Flag
  4. Birds of a Feather
  5. Volunteers
  6. Dragonriders
  7. Cities of Secrets
  8. The Musketeers
  9. Firefly
  10. Pleiades

Plunder:

  1. Dragonriders
  2. Para Bellum
  3. Black Flag
  4. AYA da Storm
  5. Firefly
  6. Birds of a Feather
  7. Pleiades
  8. Cities of Secrets
  9. Teya Rangers
  10. Thunderbirds

Profit:

  1. Pleiades
  2. Black Flag
  3. AYA da Storm
  4. Dragonriders
  5. Birds of a Feather
  6. Para Bellum
  7. Volunteers
  8. Firefly
  9. Little Aya
  10. Teya Rangers
Edited 1 hour, 22 minutes later by .
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Other honorable mentions:

Sandy Sue for being the first one to reach Culture Victory (War Victory is still waiting for the hero to reach it).

Pleiades for having a dozen players who reached different victories throughout the Alpha 8.

Birds of a Feather for teaching one of the top players how to be an alliance leader and then loosing half of the members to that player and being destroyed by that lost half. Uroboros. Looking forward for a comeback.

Edited 1 hour, 31 minutes later by .
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I don't mind the new Instant Completion system but I wished the game blinks/alert as soon as building/technology can be completed instantly instead.

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I think zoryana's quest line is an important addition, however, i think it may come too late in the game.  For new players, you wouldn't know that you need to unlock her character by first unlocking karfaree.  It is already difficult enough in the very early stages to unlock karafee (very pricey in resources to bribe, and if you fail that, it takes a long time before you can build up enough army to kill the worms).  I think you need to find a way to introduce her questline much earlier, since by the time most people can actually get to karafee, they would have already needed to figure out alliance stuff.

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Other honorable mentions:

Sandy Sue for being the first one to reach Culture Victory (War Victory is still waiting for the hero to reach it).

Pleiades for having a dozen players who reached different victories throughout the Alpha 8.

Birds of a Feather for teaching one of the top players how to be an alliance leader and then loosing half of the members to that player and being destroyed by that lost half. Uroboros. Looking forward for a comeback.

The person who really deserve honorable mention is who succeeded to change all the leaders to be his followers :) 

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I think zoryana's quest line is an important addition, however, i think it may come too late in the game.  For new players, you wouldn't know that you need to unlock her character by first unlocking karfaree.  It is already difficult enough in the very early stages to unlock karafee (very pricey in resources to bribe, and if you fail that, it takes a long time before you can build up enough army to kill the worms).  I think you need to find a way to introduce her questline much earlier, since by the time most people can actually get to karafee, they would have already needed to figure out alliance stuff.

I agree, those quest should not come too later, but on the other hand it should not come too early, players should do the basics like Bulat and Zweistein - if they can't settle second town, the alliance won't help them much. However we are considerting to make access to Karfaree easier.

Edited 1 minute later by .
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Birds of a Feather for teaching one of the top players how to be an alliance leader and then loosing half of the members to that player and being destroyed by that lost half. Uroboros. Looking forward for a comeback.

I am so confused by this. Who did Birds train to be a leader and what alliance split from them that destroyed them? I seem to recall most of the attacks were from BF, FF and DR. And I am CERTAIN spite didn't train any of those leaders.

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Reply to

Birds of a Feather for teaching one of the top players how to be an alliance leader and then loosing half of the members to that player and being destroyed by that lost half. Uroboros. Looking forward for a comeback.

I am so confused by this. Who did Birds train to be a leader and what alliance split from them that destroyed them? I seem to recall most of the attacks were from BF, FF and DR. And I am CERTAIN spite didn't train any of those leaders.

Nor did BF and FF take players from Birds that I recall.  I can say with certainty that FF did not.  DR as I recall, absorbed Birds and some stayed while others left.  Color me confused as well. 

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I agree, those quest should not come too later, but on the other hand it should not come too early, players should do the basics like Bulat and Zweistein - if they can't settle second town, the alliance won't help them much. However we are considerting to make access to Karfaree easier.

Just throwing an idea out there....new players to the game wouldn't know enough that they needed to go to this quest location to unlock a character in order to continue the tutorial, so making karfaree easier to get in won't help.  If you want her to be introduced after bulat and z, i would suggest introducing her well before the player gets out of their initial novice protection, so maybe on the third day of their domain.  Perhaps having the story where she 'drops in' to visit you on the third day, on her way to karfaree.  She won't 'stay', like bulat and z until you do eventually go to karafee and unlock her with the quest there, so you won't duplicate her character in case the player goes to karafee before her part of the tutorial quest is completed.  But have her drop in for a visit, get her tutorial quest started, and then say she is off again to karafee and to see her there.  Have the story say she will monitor your quest progress while she's in karfaree.  Once a player has completed each piece of her questline, it will automatically get updated in the questlog and zoryana will send a note from karafee telling you what you need to do next until the tutorial quest is finished.  This way only a minor change might be needed to her dialogue in karafee, saying, 'Oh, so good to see you again, etc.'

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Yayy. Beta 1. Can't wait to give it a try. Btw, will Gunrox see some long waiting love anytime soon now that we're in beta or is it still at the bottom of your "things I care about" list? :))))

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I am so confused by this. Who did Birds train to be a leader and what alliance split from them that destroyed them? I seem to recall most of the attacks were from BF, FF and DR. And I am CERTAIN spite didn't train any of those leaders.

Nor did BF and FF take players from Birds that I recall.  I can say with certainty that FF did not.  DR as I recall, absorbed Birds and some stayed while others left.  Color me confused as well. 

right there with the rest of you on the confusion list

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Question about V.i.p. system, how many of the little blue diamonds, equals level 1, level 2, etc?   I think I see a bug.  Not a bug, a 20 day maximum, was mentioned?

Edited 46 minutes later by . Reason: I couldn't resist trying it out :-D Then I looked some more..
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I began the totem tribe II journey in alpha 1. The game has come a long ways since then, We only had braves and hunters and could have 10 hero"s. When I think of that now I cannot believe how far we have advanced. I swore in the beginning I would always be collective, that I had no interest in attacking, but as time went on I found out how far from the truth that really is for me. I remember the world map as a much smaller place, we filled it and many other continents in that first stage and there were only a few of us. I have seen so many changes it is hard to describe them all. Each stage brought different things to enjoy, and so much more to do. From only having stone age in the beginning to now all the way to information age, I find it a remarkable progression. There was a time I thought medieval age was the best, I so loved the Knights. Now I am pretty sure I will remember information age the most. The units in that age are truly my favorite I think. The addition of POI's last stage was also a very nice improvement, with me only feeling sad that they are not found if you did not actually scout the land.I am a little leery of playing the game with a time limit but I know it was always intended to be that way, I am taking a wait and see attitude about it. 

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I am not confused at all. Your message is very clear to me and much appreciated. Thank you, Bers.

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Question about V.i.p. system, how many of the little blue diamonds, equals level 1, level 2, etc?   I think I see a bug.  Not a bug, a 20 day maximum, was mentioned?

That amount 7840 would bring you much more VIP durection in that case, but because of 20 day maximum you will be getting only 14 minutes, because this is how much time is missing up to 20 full days.

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Well, I am sort of confused too, this is how I see things as an outsider. Back in the days I was asking what happened, but the parties declined to comment. I still think it is an important event for the lack of something better (full-fledged despot war), so I am mentioning it for historical record.

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Riley, I like the idea of Zoryana dropping in home town. Maybe she would be walking by to Karfaree and invite player to visit her one day there?

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Nor did BF and FF take players from Birds that I recall.  I can say with certainty that FF did not.  DR as I recall, absorbed Birds and some stayed while others left.  Color me confused as well. 

right there with the rest of you on the confusion list

Really confused about this as well... Would love to hear about this player.

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