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By now its kind of obvious that there are some issues with this server. Every time there is an attack of large numbers we get stuck, get the forever flashing lights and/or get kicked out. As of now we have been stuck in a town over 30 mins watching the same screen with the flashing lights. This has being consistently happening when we send attacks, so I'm sure it's happening across all alliances. I think it's fair to say we have tested this and there are issues. What will happen when the game has a bigger number of players and hence more and maybe bigger numbers of people attacking at once? I had commented on the "No server" thread to mark each time this has happened, although I did miss a few :)
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This post created by ignored player and thus hidden.
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By now its kind of obvious that there are some issues with this server. Every time there is an attack of large numbers we get stuck, get the forever flashing lights and/or get kicked out. As of now we have been stuck in a town over 30 mins watching the same screen with the flashing lights. This has being consistently happening when we send attacks, so I'm sure it's happening across all alliances. I think it's fair to say we have tested this and there are issues. What will happen when the game has a bigger number of players and hence more and maybe bigger numbers of people attacking at once? I had commented on the "No server" thread to mark each time this has happened, although I did miss a few :)
Well if we send all alliance in a attack server prolly will vanish ... there's a big issue with the reply that server have when we attack ... and i can assure that ... it's my job :)
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Also once back in the report is incomplete, doesnt show lost units
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My thought on the inaccuracy of the report is that maybe due to the amount of armies in the town both attacking and defending and also considering the size of the town and the building that might have being affected with the attack, could 2 pages had been required for the report instead of just 1? That might explain the missing information on the report. If not, then maybe a Dev can explain?
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This post created by ignored player and thus hidden.
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My thought on the inaccuracy of the report is that maybe due to the amount of armies in the town both attacking and defending and also considering the size of the town and the building that might have being affected with the attack, could 2 pages had been required for the report instead of just 1? That might explain the missing information on the report. If not, then maybe a Dev can explain?
Not best solution, but devs could limit maximum defenders/attackers on single town? Also, having army maximum defending/attacking makes battle reports more readable.
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Few suggestion: Server crash - we need to wait until devs buy/add new server/servers, for now could attacker attacks with less units, i am sure defenders will use less too Battle reports - needs remake, now it is OK for dens, but not for war. They are unclear, with too much rounds and for defenders that never reached info or industrial age useless. They do not know for what are those small pictures without any description. I think it could be something like: number of attackers total, per hero, by units; what damage which units have done on what (could by in total, like 100 tanks - 6 towers from 5 to 0) and this Replay section could stay for those who have enough time to go through. But it could have some description on mouse hover over unit icon.
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Anonymous
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In Eve Online, there is a mechanism that if there is a lot of players fighting in a place, time happens up to like 5 time slower, so if the issue was that the server couldn't calculate all the battle actions in 1 second per round, you could think about slowing the whole server this way, since such battles doesn't happen every day and it would change time up to just a few minutes it wouldn't be a big problem. Or just freeze the units in the town until the whole battle calculation is over and suddenly kill units/destroy buildings accordingly.
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