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Things I would like to see implemented

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42. Indicators on neighbours territories telling you how much cp you need to take (or take back) a square, same sort of thing as you have for empty squares maybe?

For global resources? Sounds useful

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44. How about something like a Sea Wall? And maybe some Sea Towers?
Something to limit how many ships can come in at a time, they have to break through, and take damage from before being able to attack buildings.

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45. A run button. Far out the hero walks so freaking slow across a quest/town map. Needing to get to the end of a cave after dying or returning to clear out takes FOREVER.

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45. A run button. Far out the hero walks so freaking slow across a quest/town map. Needing to get to the end of a cave after dying or returning to clear out takes FOREVER.

We used to have that.  It was the Cancel Flag function and if you cancelled the flag the hero zoomed back to the home base of the location.

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45. A run button. Far out the hero walks so freaking slow across a quest/town map. Needing to get to the end of a cave after dying or returning to clear out takes FOREVER.

We used to have that.  It was the Cancel Flag function and if you cancelled the flag the hero zoomed back to the home base of the location.

Semi useful for mines and dungeons, to get back to access the special areas. Would still bother me that you couldn't GET somewhere quickly though, only BACK :/

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46. Army movements button for Quest/mine etc locations. Would like to be able to see how much res is coming in for bridges, or how long armies are going to take, without having to remember which town sent what and checking from the back end.

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47. When applying powerups or stratagems on the world map to armies/towns, can you please make it so the page stays open at the place you are at?
Eg. I wish to apply every type of resource power up to my town. If I apply a lumber powerup to a town via its world map Use Special Item button, upon applying it the page closes and I must reselect the button and scroll all the way back to where I was to select the next powerup. Please leave the page open so I can select more powerups.

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48. Showing ALL the requirements of a unit/buildings in it's popup.
Eg I researched Atom Bomb. Pyrotechnics facility said it could not build until the facility was level 10. Upon reaching level 10, it THEN said I also needed uranium. Why was this not shown in the tooltip PRIOR to getting the facility to level 10?!?

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48. Showing ALL the requirements of a unit/buildings in it's popup.
Eg I researched Atom Bomb. Pyrotechnics facility said it could not build until the facility was level 10. Upon reaching level 10, it THEN said I also needed uranium. Why was this not shown in the tooltip PRIOR to getting the facility to level 10?!?

I agree, seeing all requirements means that player won't expect wrong things, but know what is needed. :)

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49.  I know this has been suggested before, and maybe even in this thread, but a "wall" or bulletin board for alliances where messages can be left and not be mixed in with normal alliance chatter (thus getting lost).  The bulletin board can also be used to leave messages from outside the alliance, but only alliance members can see what is actually on the bulletin board.

In that vein, deputies and leaders should be able to erase or delete what is on the bulletin board if offensive, threatening or just no longer relevant.

Edited 3 minutes later by .
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49.  I know this has been suggested before, and maybe even in this thread, but a "wall" or bulletin board for alliances where messages can be left and not be mixed in with normal alliance chatter (thus getting lost).  The bulletin board can also be used to leave messages from outside the alliance, but only alliance members can see what is actually on the bulletin board.

In that vein, deputies and leaders should be able to erase or delete what is on the bulletin board if offensive, threatening or just no longer relevant.

Also, separate levels of boards? So there's a leadership board that only certain levels can access and talk on. Would make leadership communications among more than two players a heck of a lot easier, rather than having to relay it back and forth in different chat windows.
Or a selective group chat, where you can add in other players, have more than one person in a chat conversation.

Edited 1 minute later by .
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50. The game completion VIP bonus award, please allow us to select WHEN we can apply it. If you don't have another hero on the go, that hero doesn't need the speed up, or don't restart immediately after victory, the VIP bonus is wasted.
Perhaps a separate in game VIP chest that awards you the VIP points is given at restart, same as you get with a normal item restart chest.

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51. If it would reduce server load, and therefore reduce lag times, a 1 hour (or somesuch) inactivity timer for all heroes, before it boots you off the server.
If no buttons are pressed, or map scrolled, or anything that happens due to player input, kick them off.
Have seen people saying they leave the game open for days on end... why? 

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52. Being able to zoom in and out. Both in towns and on the world map.

Edited 10 seconds later by .
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51. If it would reduce server load, and therefore reduce lag times, a 1 hour (or somesuch) inactivity timer for all heroes, before it boots you off the server.
If no buttons are pressed, or map scrolled, or anything that happens due to player input, kick them off.
Have seen people saying they leave the game open for days on end... why? 

Done

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Ok, I understand the theory behind logging out players that are inactive, but maybe make it a 2 hour limit?

The way it is right now, if I am hunting for gems or missing items, I am getting kicked out!  Will this happen if my hero has a 30 min walk to destination too?  Or waiting on an attack?

What if I am in a dungeon and waiting for troops to arrive to kill monsters?  Not all of us have carpets to make it faster.

The other part is this, what if hero is meditating and you just want to chat with your alliance members?  Being kicked while playing a trivia game to pass the time while waiting on a build?

a 2 hour time limit would be more reasonable.

Have to add this bit:  Right now I am being kicked approximately every 30 minutes even though I am scrolling the screen and chatting to my alliance members.

Edited 5 minutes later by .
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Since I am adding to this thread, thought I would add a wish of my own.  In TT Gold you had implemented a little counter on locations for gems missing, that was very helpful and I liked it.

Could we possibly add 1 little bit to TT II?  Maybe a "secrets" counter on the locations?  Not telling us where they are or any such thing, but if Herald's has 2 and you only found 1 of 2 (1/2)?  Would drive us insane trying to find it, lol.

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Since I am adding to this thread, thought I would add a wish of my own.  In TT Gold you had implemented a little counter on locations for gems missing, that was very helpful and I liked it.

Could we possibly add 1 little bit to TT II?  Maybe a "secrets" counter on the locations?  Not telling us where they are or any such thing, but if Herald's has 2 and you only found 1 of 2 (1/2)?  Would drive us insane trying to find it, lol.

'12. A technology mid-late game that unlocks a check list for each zone, telling you what you have left to find there.'
Unfortunately they didn't reply to that one :(

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Reply to

51. If it would reduce server load, and therefore reduce lag times, a 1 hour (or somesuch) inactivity timer for all heroes, before it boots you off the server.
If no buttons are pressed, or map scrolled, or anything that happens due to player input, kick them off.
Have seen people saying they leave the game open for days on end... why? 

Done

Hey Bers, can we get a clarification of what inactivity means for you guys? Just so we're all on the same page as to what will cancel timer and what won't. Cheers :)

4 years ago Quote
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Reply to

Since I am adding to this thread, thought I would add a wish of my own.  In TT Gold you had implemented a little counter on locations for gems missing, that was very helpful and I liked it.

Could we possibly add 1 little bit to TT II?  Maybe a "secrets" counter on the locations?  Not telling us where they are or any such thing, but if Herald's has 2 and you only found 1 of 2 (1/2)?  Would drive us insane trying to find it, lol.

When you click on the gem pile it says how many and which one are missing.

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