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Teya becomes a little bit more dangerous place now. In this update we
are adding Creature Habitats - a place where monsters dwell and can
attack or be attacked. Creature Habitats - what are they?
They
are special "monster towns" that have monster units and buildings.They
will be appearing on world map one by one over time. After they appear
they will be growing, accumulating resources, buildings structrures
inside of them and training units. From time to time when they grow
enough strength they will be launching attacks on one of your towns. There
are ways to deal with them. Aside just defending their attacks you can
attack them yourself. If you kill their units or steal their resources,
it will give you more time until they gather their strength again. You
can even destroy those habitats with destructive weapons and solve that
problem once and for all. Another way to deal with attacking
monsters is to engage in PVP activity. When you are fighting other
players (either offensively or defensively), monsters become less active
and wait until your PVP activity decreases. If you are regularily
fighting other players, chances are monsters won't attack you at all.
Attackers in PVP receive bigger "grace periods" from monsters than
defenders.
Since Creature Habitats apear on world map gradually over time, they will have the most effect on new heroes. There
are some other factors that taken into account with monster activity.
The biggest factor is number of victories. If your specific hero reached
victories previously, monsters will be more active - grow faster,
attack more, etc. Your current technology also affect it slightly. If
your technology progress is low, they will be less active, to let you
develop easier. The age of your kingdom also affects it - old kingdoms
that are closer to apocalypse may face stronger monsters. Interesting Facts about Creature Habitats
- Some types creatures and habitats are unique to specific climate and won't appear in other climates.
- Monsters can do both plunder and destructive attacks. In fact, a lot of monsters can damage walls and buildings!
- Popups that display Quest Locations and Places of Interest now merged together and display Creature Habitats too.
- If hero is in vacation mode, creatures are not active.
- Allies
cannot see attacking creatures and their habitats, but can reinforce
towns to help defending against them if defending player asks. Since
they cannot see them, catacombs would be the most effective.
- Truce protects you from monster attacks
- You cannot convert them and they cannot convert you.
Other Changes - Now
hero outfit equipped during battle is stored correctly in the replay
(it was displaying currently equipped one before). Because of this,
internal replay structure was changed and all replays had to be deleted.
- Button to find other player's town now works if any town of that player was uncovered.
- Fixed spam with asking for protection popup
- Nuclear Missile bug fixed when it did not do full damage sometimes.
- Selected place of interest displays current place index in the group of the same type (i.e. 1/10)
Let us know what you think about this update.
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Sounds awesome, good job on the update! :)
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Anonymous
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Great, at some point in the game, playing with no defense at all because no one was attacking me, I was struggling to avoid wasting resources, I had way too much, now I will have something to spend them on.
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Anonymous
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Also, for once, this reminds me of the original Totem Tribe, monsters attacking our towns instead of waiting where they are to be killed.
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Sounds good, looking forward to see what it's like next time I play. I hope it is not too easy :)
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If you have an old hero, those couple of habitats that appeared are very weak and can be easilty destroyed. They are designed to be created with the hero creation and intended to grow as you grow. Best effect would be for new or recently created heroes.
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I think they will be fun. One problem with the new icon set up for places of interest, when you are scrolling through, say the caravans, you can't see where they are on the mini map. So when you choose one, no idea if it is 15 min away or 2 hours away.
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i think informing the alliance of the attack and showing the attack to alliance would encourage alliances to learn to defend. It will teach them how to reins and move armies etc. Is this not something that could be implemented bers? Or was it technically too hard?
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When one of our alliance members launches an attack on a monstertown other members can see the army move and a cross indicates where they are going, but the monstertown isn't showing. On top of the moving army is the button to join the attack (onslaught). That button can be copied and pasted, but nothing happens when others click the button. I guess it's a bug?
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when i attacked there was no option to copy attack reference. not sure what you mean by button on top of army. Pretty sure it was not inteded we can join, so the button is a misnoma.
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when i attacked there was no option to copy attack reference. not sure what you mean by button on top of army. Pretty sure it was not inteded we can join, so the button is a misnoma.
Click the moving army from another alliance member and the button will show. It will not show when you click on your own moving army.
Edited 1 minute later by Eftee.
Reason: removed link.
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i think informing the alliance of the attack and showing the attack to alliance would encourage alliances to learn to defend. It will teach them how to reins and move armies etc. Is this not something that could be implemented bers? Or was it technically too hard?
Agree that having a notification for the alliance would have benefit for the alliances and the game overall.
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i think informing the alliance of the attack and showing the attack to alliance would encourage alliances to learn to defend. It will teach them how to reins and move armies etc. Is this not something that could be implemented bers? Or was it technically too hard?
Monster attacks are not that dangerous to need whole alliance. In fact, the idea was to deal with them individually so people won't skip defenses / army. If allies can see them, players with large army in the alliance can defend all other alliance members and nothing won't change for most people.
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When one of our alliance members launches an attack on a monstertown other members can see the army move and a cross indicates where they are going, but the monstertown isn't showing. On top of the moving army is the button to join the attack (onslaught). That button can be copied and pasted, but nothing happens when others click the button. I guess it's a bug?
The fact that moving army is visible is not a bug. The button to join it is a bug, yes.
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When one of our alliance members launches an attack on a monstertown other members can see the army move and a cross indicates where they are going, but the monstertown isn't showing. On top of the moving army is the button to join the attack (onslaught). That button can be copied and pasted, but nothing happens when others click the button. I guess it's a bug?
The fact that moving army is visible is not a bug. The button to join it is a bug, yes.
I was indeed referring to the button. Berserker thank you for your answer. :)
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In alliance tab when a member spies or attacks a monster town, it says 'you have' instead of the member who has done the attack, https://imgur.com/TYPEEHW
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Great idea if I had any. LOL. For some reason there are a few players (older) that did not get any monstertowns. It was suggested that it may have something to do with clearing fog and POI's, although you made a new icon for these new towns. I have cleared quite a bit of fog with my hero Snowfire, but no monster towns. Map is almost completely clear.
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Great idea if I had any. LOL. For some reason there are a few players (older) that did not get any monstertowns. It was suggested that it may have something to do with clearing fog and POI's, although you made a new icon for these new towns. I have cleared quite a bit of fog with my hero Snowfire, but no monster towns. Map is almost completely clear.
Try with new heroes. For correct experience you need fresh hero. On old heroes nothing is guaranteed.
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Anonymous
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If you have an old hero, those couple of habitats that appeared are very weak and can be easilty destroyed. They are designed to be created with the hero creation and intended to grow as you grow. Best effect would be for new or recently created heroes.
my hero is now 26 days old, but none of the monster towns appeared, when will I have them? thanks
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Question - I have attacked and plundered - but when i go to the reports there is no info. Is this a bug
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