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Town Locations built from pieces

Town Locations built from pieces

In the latest news we mentioned one of the things that needs to be done before the closed alpha launch - to make "Generated Town Location". That's exactly what I am working on right now and this is something I want to explain to you.

First let's refresh in mind what is town in Totem Tribe II: Jotun. The town is a location where you building your structures, mine resources, train units, and so on. You can also explore the surroundings while building your town to find some interesting stuff.

The problem arises when player settles more and more towns - if the location of the town looks the same it becomes boring fast - surroundings of all your towns will look the same. So what should be do? That's where we came up with this "Generated Town Location" concept. The location will be split into set of chunks and proper chunks will be picked depending on surroundings of your town, plus some other factors. For example if you settle your town near the mountain range to the North, your town location will indeed have mountains in it's Northern part and you will be able to mine more stone in such town. If you are up to settling your town on the seashore, you will have Sea in the town location as well.

Of course this solution will not make each location completely unique, but it's a reasonable solution to differentiate and is managable. What do you think about this approach?

Those locations will be populated by random interesting bits - maybe resources scattered on the ground, some chests, roadstones, non-player characters that were passing by, etc. In other words - small neat things that do not require heavy content but are fun to discover. What other small random things would you like to see? I am asking about small simple things, cause more complex things like puzzles cannot be random - they must be well though-out to be interesting.

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Do you mean things like... log buildings in a forest setting; igloo style buildings in a snow setting... or other stuff?
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No, I am talking about things like: random resource pickups scattered around level that will reappear the next day after you collected them, random non-player characters that appear each day different one in a different spot and so on.

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How about a pot of gold at the end of a Rainbow, or magical bubbles that contain a resource that would not be available in the place you choose to build your town eg - if your town is built in a snowy/tundra climate, the bubble could contain a banana, or if you build in a dry desert area, the bubble could contain fish for the village. Is that what you mean and if so  are they too complicated and take too much work?
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P.S - is this going to be the last piece of news before the alpha testing begins? If so I'll be  sad:((
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Yes, something like that.

No, I don't think this will be the final news, we are not that close yet :)

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Okay, well I have more ideas but I'm just heading out so I'll post them later.  I asked about the news because you said  "In the last news".  I think that what you meant to say was - In the latest news. 


Catch you later :)

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I like the part of the npcs, maybe they will can be seen talking about the climate or the amount of resources you have in stock, i mean , if you have a lot of stone the can comment something like `` whith that amount of stone i would build myself a mansionґґ or something like that

Edited 2 minutes later by . Reason: Wrong word.
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Yeah, some of the NPCs will do the talking, but I was thinking about more functional NPCs - like the one that barters one item for another (superior) one once per day.  Or another NPC that can take some resources from you, but show you some hidden item you are struggling to find.

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Idea 1 -  The forest location could have a little cave that a bear family will pop out of occasionally walk around the forest right in front of the cave entrance then go back in and hibernate. when the bears are wandering around outside of the cave you can click on the cave  and collect a random goodie that they were hoarding inside.

Idea 2 - In the meadow area you could have several grouping of flowers near each other, and on one of the flower cluster will have a big butterfly resting on it. You then click the butterfly and it will flutter from flower cluster to flower cluster each time you click. The color of the butterfly could change daily, and you have to click the butterfly until it lands on the flower cluster that matches the butterfly for it to drop a random resource item.

Idea 3 - If there is a lake shore (or beach from an ocean) on your property, maybe you could have a pile of pebbles near one spot that if you click you could skip stones. You would throw the pebbles until you got a skip of 3-5 jumps and the pebble would hit something in the water. that item would be a random item that you can then collect.

Idea 4 - A wishing well that would have one resource from a random location other than where you are located (similar to anneer's bubble idea) each time you use the crank to raise the bucket from the well.

Idea 5 - Your town could have a spot in an odd little corner of your town that a random npc will set up shop in each day. For instance: Day 1 - a traveling supplier in a little tent could trade items at a cheeper price then a regular npc out in the world; Day 2 -  a woodcutter in a little wooden shack could help you harvest wood twice as fast as you would on a day without that npc; Day 3 - an npc in an igloo might appear that can help you catch more fish from your pond on that day, etc. You wont know which npc will be there each day until you log in, and that npc will only help with one type of skill for that entire day. When that day is over the npc will pack up his tent and move on to the next town leaving the spot open for the next npc to set up camp.

Idea 6 - A cloud will appear in a certain location each day. Day 1: it will be a big puffy cloud, that could drop one random item from a set of items. Day 2: it could be a dark storm cloud that drops one random item from a set of items. Day 3: it could be a rainbow coming out of the cloud (similar to anneer's pot-o-gold idea), and it would have a pot of gold under it that would give you a random amount of gold (100 gold, 500 gold, 1000 gold, and occasionally it could drop 25 item mall currency).

Idea 7 - An npc seeking shelter can arrive in your town trying to warn you of an approaching twister. This little tornado will touch down in various locations dropping a random item where ever it hits. If the twister touches down near the wood gathering area it could cut down a bunch of trees and leaving them in a large pile for you saving you lots of time cutting them down. If it touches down near the river bank if could suck up a bunch of fish and throw them out onto the river bank saving you lots of time fishing.

Edited 13 minutes later by .
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Angel,

some nice ideas there, not the easiest ones to implement, but good material to partially utilize somewhere.

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 Anangel beat me to it with both the idea of a cloud and also the wishing well. 

The other suggestion I had was a big clam shell that opened up every day with a gift inside, it could be a resource or a potion or magic dust that would make crops grow faster, or give a building boost, or a gift of something that  is only available in the TT shop like a new headdress or item of clothing.  Or a  conch shell that plays music and makes your villagers happy which in turn makes them work harder.
If your town is in a forested area, maybe you could select a villager to check all the trees with hollows in them everyday and one of the hollows contains a prize.
You could also have a cumulative prize eg. over a 5 day period the villagers must collect x amount of different coloured items - lets say over those days you must collect 3 pink flowers, 2 blue flowers and 5 orange flowers, pearls, shells, stones (whatever) and once you have collected them all, they must be brought to a certain building, lets say the smithy for a fancy version of a weapon.  If your village is in the desert it could bring rain which produces a small lake (say for 1 day) which would allow desert towns to fish for 24 hours.

Edited 6 minutes later by .
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Checking out hollows is a nice idea for the forest parts, I think we can utilize that.

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Reply to

 Anangel beat me to it with both the idea of a cloud and also the wishing well. 

The other suggestion I had was a big clam shell that opened up every day with a gift inside, it could be a resource or a potion or magic dust that would make crops grow faster, or give a building boost, or a gift of something that  is only available in the TT shop like a new headdress or item of clothing.  Or a  conch shell that plays music and makes your villagers happy which in turn makes them work harder.
If your town is in a forested area, maybe you could select a villager to check all the trees with hollows in them everyday and one of the hollows contains a prize.
You could also have a cumulative prize eg. over a 5 day period the villagers must collect x amount of different coloured items - lets say over those days you must collect 3 pink flowers, 2 blue flowers and 5 orange flowers, pearls, shells, stones (whatever) and once you have collected them all, they must be brought to a certain building, lets say the smithy for a fancy version of a weapon.  If your village is in the desert it could bring rain which produces a small lake (say for 1 day) which would allow desert towns to fish for 24 hours.

Some great ideas anneer! :)

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I hope you will use the campfire from the original TT I loved having to click the fires to find a hidden object.

Maybe after an NPC leaves you can need to check the fire to see if he left something behind?

Mushrooms that have something hidden under them as well as giving you food to collect.

stones to harvest with things under them.

I love the clicking butterflies till they match a colored flower idea. But I realize that is more like a puzzle versus a random bit.

small searchable ruins, in a meadow could be a cottage. in forrest could be a hunter cabin, in the mountains could be a cave, by the sea a submarine stranded.

maybe a squirrel could cross your path and lead you to his stash of nuts, or a bird could take you to a nest with something shiny to collect

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I also like the idea of finding things in tree hollows, the clam shell, or the cumulative prizes. I'm not sure I can come up with suggestions better than these. :)

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Great ideas.  You guys are so creative.  Hmmmm. Changes in weather would be fun.  A traveling salesman?  Perhaps wild animals can eat your grain or fields and you lose crops but if you catch them then you gain deer meat etc. Maybe you help a tired traveler who may reward you or perhaps he is bad and steals from you. It would be random.  Perhaps wild food would grow randomly like mushrooms or healing plants but they die if not picked in time.  The sea could wash ashore items.  The snow could have things frozen in them.  The desert could have items hidden in the sand and you can spot them when the sand blows.  And of course the forest would have to have a Big Foot!   lol
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How about tame wild animals like elephants, and birds like hawks, would be cool to put soldiers mounted on elephants for example, or send hawks for exploration.

How about archers in the towers? would be a cool way to protect they from enemies and give to they higher attack range, and obviously, defense.

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Plenty of food for thought :)

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Has the game been released  yet, havent been active for a while

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