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Last week we have managed to put together a working tutorial that has all planned features in place. Of course it was just a rough version that needs to be polished, but still, it was a significant part of the real working game.Tutorial was a serious milestone that we have been working on and off for the last year and now since it is somewhat done it's time to look further.
Therefore here at Enkord we sat down and brainstormed together a list of things that we have left to do in order to launch the closed alpha test. Here's how it looks like:
- Polish the Tutorial
- Polish the game interface (at least those part that will be heavily used in Tutorial and early stages of the game)
- Make visual battles look decent (currenty units fight very schematically)
- Make a downloader/updater which will handle automated game updates.
- Fix the marketplace and trade between players (we had this kinda working back in the days but now it's broken)
- Make the generated town location
- Set the proper stats to units, buildings, etc.
- Hero, his/her items, hero stats and perks, etc.
As you can see the list is not too short, but good thing is we have all of the points done at various progress stages. None of those have to be built from scratch.
And the most important question you are probably asking - when will be the launch date of the alpha test? I think it is realistic to say we will be able to manage all those outlined tasks this Fall. I can't say whether it will be September or November, but I guess it is a safe bet to say it has a good chance to be done in Autumn.
Being said that I would like to ask people who frequent here and waiting for the game - What kind of completion should be enough to let people in?
As you might guess, the alpha version will be far from completed game and experience you've used to get from original games. We will have two locations where tutorial will take place which will take about 2 hours to beat, but then you will be pretty much done with quests and on your own. Whether that be enough for start or should we wait until there will be more content? Are you ok to try the game when it is pretty much naked with most bells and whistles planned in the future updates? Or you prefer to wait until later where there will be enough content to warrant lengthy single-player experience like in original Totem Tribe / Totem Tribe Gold?
Please speak out and let us know what you think.
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Emm well - I was checking from 1pm yesterday afternoon until 3.30 am this morning - should have stayed up till 4 am to catch it first - lol :D :D
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Ok, you beat me, I give up :)
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I think allowing testing at an early stage is a great idea. The testers would be well aware that it is not 'polished' and sometimes end users find bugs that the programmers don't because they play differently. Sometimes they use the game/controls in a way the programmers were not expecting.
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I think we will have to put a disclaimer with big red bold letters before the download abut what the alpha version is and what it is not so nobody will be misguided.
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I think we will have to put a disclaimer with big red bold letters before the download abut what the alpha version is and what it is not so nobody will be misguided.
Good idea :D
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I agree with your idea, berserker!
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I would love to play it as soon as possible. I don't care if it has tons of bugs and is short. I can hardly wait to get the feel of it. Thanks for all of your hard work
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I would like to play the game and have been patiently waiting for it to come out, so I would say that 2 hours of play time for an alpha test should be sufficient. No matter what amount of time you give, there will be bugs. I just bought a game to play last weekend that is several months old and guess what it has a bug. Love totem tribe so please hurry and put the next round up.
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I think itґs good with a 2 hour tutorial. Iґve been an alpha tester before and I feel that to find the bugs it shouldnґt be too big. I usually try to break the game in every possible way;) Itґs very good with the suggestion to be able to see how many who have encountered the same bug.
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Sorry guys, I was stuck somewhere anyways, that's great that the 'closed alpha test' is near! Count me in that list of testers!
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I agree with the general consensus here that good loyal testers will make a better game by reporting info needed for the developers to make an even better experience for the fans. I love playing Gold but I still run into bugs here & there. The one I can't seem to fix is playing Gold full screen while watching Netflix because the Netflix window gets cut in half. No biggie, it just makes it more challenging to play Gold in small screen! I think anything released will just whet the appetite for the bigger, better version for us loyal fans that can't stop playing this addicting, fun game! Keep up the good work & good luck!
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Well, i think that it would be nice to release the game for testing even at this early stage, because it can help your team at finding bugs that you couldn't find yourself, and it could be used to let the players tell if they like the style of TT2, just to tell how the game feels.
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do you know when we be able to play this game thanks
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do you know when we be able to play this game thanks
Berserker said they are aiming for closed testing in November. Did you see this in the post:
And the most important question you are probably asking - when will be the launch date of the alpha test? I think it is realistic to say we will be able to manage all those outlined tasks this Fall. I can't say whether it will be September or November, but I guess it is a safe bet to say it has a good chance to be done in Autumn.
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Well, November is kinda worst case scenario, "sometime this Autumn" is a safer bet :)
Edited 4 hours, 6 minutes later by berserker.
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Well, November is kinda worst case scenario, "sometime this Autumn" is a safer bet :)
Sure, but to those of us currently experiencing winter, "sometime this Autumn" is a bit misleading. ;)
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Haha, totally forgot about Southern hemisphere.
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