wouldn't it possible for there to be a rule that you can only attack someone of the same level?
I was searching for threads where players complain against attacks and want to post that this feature was implemented by the end of last alpha, which is called "30 day rule" where player can attack only players who are 30 days older or younger than him, which is basically a fair version of "can only attack someone of the same level".
Sad to see the same issues are still bothersome to some players. Yes as Bers has said ,this has been discussed in multiple occasions and the solution was the 30 day rule. But, can I dare to say not all improvements actually do improve? The 30 day rule in reality presents no benefit. Why is it so difficult to understand that is not how old the hero is the advantage, but how advance in era she/he is.
The difference between a player investing 8+ hours a day, or investing $$ will always be more than the rest of the players. That player will advance much faster than others. And, since there's no expectation that any player must invest money (or long hours) in this game, it makes for an unfair advantage. I'm aware of certain players moving very fast throughout the levels without money investment ( no need to point that out), but, there is a large investment in time that not everyone can afford.
Realizing that almost a year later this 30 day rule has NOT accomplished its purpose is something that should be taking into consideration by devs.IMO no "real warrior" should never attack a player at a lower level (regardless of hero age), in the same content a warrior should be allowed to attack a higher level hero (also regardless of hero age). This where the 30 day rule fails. There should also be a way of eliminating that advantage if a player decides to stay stagnant at a particular level for the sole purpose of not getting attack. I'm not a developer, but I'm guessing these are changes that can be easily made.