With https://www.newocr.com/ it's pretty simple, in a few clicks I got this for example (there is no capital letter because of a chrome addon I'm using, it wouldn't do that otherwise):
tutorial - gromus- tasks and rewards.
intro:- build hut, shrine and chieftain hut, choose politics (new players should choose collective), then
gromus summons hero (it's you, time to choose your face and outfit.)
1. find a source of food and wood. reward food - 100 food, 5xp. wood - 150 woad, 15xp (10xp is from
fighting evil mushroom).
2. research agriculture (gardening), upgrade all garden spots to level 1. research carpentry (wood), upgrade
all wood spots to level 1. reward 100 food, 100 wood, 3 trommels and 10xp
3. research hunting, build hunters hovel, train hunter. two more mushroom fights. rewards club and soxp
from mushrooms, 130 food, 130 wood and 10xp.
4. research observation, train explorer, woohoo, you've spawn on the world map. send out explorer, you
will be shown where to find heralds home. (you can now research stone age).
5. send hero to heralds home. get crest from herald. you will need to send 11 food and 61 wood (research
barter, for market), the rest you can find in location. part way up the path in heralds home, you will trigger a
reward for your dwelling. 150 food, 150 wood, paton's hammer and 10xp. (on left hand side, before you get
to the 4th bush). herald gives you 15xp, plus amorial (book needed to pick or change crest).
6. choose a crest, talk to bulat, do number puzzle by zweistein and talk to him.
the end - of gromus quests, he leaves and you get a novice package. plus 100 food, 100 wood and 15xp.
total xp 130
zweistein quests these give better rewards than bulat, who doesn't start until 3rd set of zweistein quests
done.
reward xp
intro:- research stone. 100 wd so st novice m 20
economy 1:-
upgrade all resources to level 2. 100 wd novice m 20
research supplies 50 fd 150 wd 50 st 20
economy 2:-
all resource fields to level 3 novice m 50 ea fws 50
hut to level 3 blueprint 10
storage sheds food wood stone level 1 50ea fws 50
research mysticism lucky coin 50
shrine of knowledge to level 2 microscope 50
economy 3:-
food to 200 per hour hor's hoe 50
wood 150 per hour yarilo's saw 50
stone to 150 per hour daj'bog's pickaxe 50
chieftain hut level 2 scholar's manual 50
build 3 huts (need chieftain level 3). blueprint 50
market level 3 50 each fws 10
altar level 1 ambrosia 50
science spending 1800 per hour treatise 50
all sheds to level 2 100 each fws 50