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Culture -> Cell: culture < 18: 1 Cell culture < 36: 5 Cells culture < 54: 9 Cells culture < 90: 13 Cells culture < 108: 21 Cells culture < 126: 25 Cells culture < 162: 29 Cells culture < 198: 37 Cells culture < 216: 45 Cells culture < 252: 49 Cells culture < 270: 57 Cells culture < 306: 61 Cells culture < 360: 69 Cells culture > 360: 81 Cells (around 390-410 there will be next stage with 89 cells) Something I've found out: More towns means more "inefficienty" per town. Everyone with at least 3 towns will notice that you will lose some of your production. Number of town < 3: 100% production (0% loss) Number of town < 4: 95% production (5% loss) Number of town < 5: 90% production (10% loss) Number of town < 6: 85% production (15% loss) Number of town < 7: 80% production (20% loss) As I have 6 towns, I have 20% loss of income. I think it raises every town by 5%, so it will be 90% with 20 towns. So you have new information and can update your post :-)
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@Darina: Here you can see your actual cell-grid (in yellow) and in orange the cells you lose to your neighbour. You should have 45, but you lose 6 of them.
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Thank you, Suncheck! Personally, I think that it's not fair to be placed on a small peninsula sandwiched in between bigger neighbors from the very beginning. No matter how much time I spend and how fast I try to develop my country, the disadvantage is obvious: I will lose. I have almost nowhere to develop. :( I can only hope that the reason for this unevenness and disadvantage is a small alpha map which will grow with the game itself giving players even possibilities.
Edited 3 minutes later by Darina.
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Something I've found out: More towns means more "inefficienty" per town. Everyone with at least 3 towns will notice that you will lose some of your production.Number of town < 2: 100% production (0% loss) Number of town < 3: 90% production (10% loss) Number of town < 4: 80% production (20% loss) Number of town < 5: 70% production (30% loss) Number of town < 6: 60% production (40% loss) As I have 6 towns, I have 40% loss of income. I think it raises every town by 10%, so it will be 90% with 9 towns. So you have new information and can update your post :-)
You are right. But beside income there is reducing of culture too. as far as i know it is 10% per town but just start with building the 3. town. Thats new features since an update some weeks ago. Btw update this done. Thx for reminding.
Edited 1 year later by Tuey.
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Culture -> Cell: culture < 18: 1 Cell culture < 36: 5 Cells culture < 54: 9 Cells culture < 90: 13 Cells culture < 108: 21 Cells culture < 126: 25 Cells culture < 162: 29 Cells culture < 198: 37 Cells culture < 216: 45 Cells culture < 252: 49 Cells culture < 270: 57 Cells culture < 306: 61 Cells culture < 360: 69 Cells culture > 360: 81 Cells
This would mean with 1 more culture your town will grow? for example: culture < 54: 9 Cells culture < 90: 13 Cells Mean till 54 the town was 9cells and with 55 it grow?
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Culture -> Cell: culture < 18: 1 Cell culture < 36: 5 Cells culture < 54: 9 Cells culture < 90: 13 Cells culture < 108: 21 Cells culture < 126: 25 Cells culture < 162: 29 Cells culture < 198: 37 Cells culture < 216: 45 Cells culture < 252: 49 Cells culture < 270: 57 Cells culture < 306: 61 Cells culture < 360: 69 Cells culture > 360: 81 Cells
This would mean with 1 more culture your town will grow? for example: culture < 54: 9 Cells culture < 90: 13 Cells Mean till 54 the town was 9cells and with 55 it grow?
If culture is below 54 you have 9 cells and exactly at 54 it grows. So: 0 - 17: 1 Cell 18 - 35: 5 Cells 36 - 53: 9 Cells ... The last line should be: culture >= 360: 81 Cells
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Thx suncheck, i update everything at the guide. Great work.
Edited 22 seconds later by *DELETED*.
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What's next after 306? It is a bit ambiguous, when exactly is the domain growing?
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http://www.totemtribe.com/talk/guide-of-domains-and-expanding-1561/ Update it please, the corruption % at least. Berserker could you release information about town growth over 504 culture?
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http://www.totemtribe.com/talk/guide-of-domains-and-expanding-1561/ Update it please, the corruption % at least. Berserker could you release information about town growth over 504 culture?
Sorry I have not updated this after 504 it becomes hard to tell as you loose and gain with towns and other factors
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Here are the current rules for the growth of your domain depending on the culture points: https://docs.google.com/spreadsheets/d/16FBcaibgijN6yzP0m8Uy0EwTk4yI2OCiT1l9xA8gzjU/edit?usp=sharing But, of course, there are other factors affecting the growth of territory. What happens after a town has a culture over 990 - I don't know. I had a town with 1200 culture points, but I didn't notice more growth of territory because I am pressed by neighbors from all sides.
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A question about the percentage of resources/culture lost with each new town. As I have noticed in this game, nothing can be reduced beyond 50%, is this "halfway" mark also applicable to corruption? Also, does the building used to counteract corruption ( I forget the name) go beyond 50%?
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Hey there i just tried something, i havenґt seen been talked about in this tread: Right after i climbed to the next step of cultural expansion i build some military buildings to reduce culture. The effect was: If the culture drops back below the point of expansion you will "de-expand" (donґt knpw the word- sry) and your realm will shrink. Might be interesting to know. TD
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My main town has 612 culture pts, but only 107 cells (the 612 culture pts do not take into acct my 2nd town which has 362 pts.) From spreadsheet, this seems many less cells that expected. Are there other issues which affect cell numbers? It's frustrating to work really hard (especially when crammed in on 3 sides--luckily by neighbors with many less culture pts, with only one way to expand. Little expansion seems to be going the open way. Really confused.
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My main town has 612 culture pts, but only 107 cells (the 612 culture pts do not take into acct my 2nd town which has 362 pts.) From spreadsheet, this seems many less cells that expected. Are there other issues which affect cell numbers? It's frustrating to work really hard (especially when crammed in on 3 sides--luckily by neighbors with many less culture pts, with only one way to expand. Little expansion seems to be going the open way. Really confused.
This question has been answered many times throughout the forum threads. You will not experience total number of cells possible with your culture points because your borders and your neighbors overlap and "share" cells. It makes no difference if they have less culture points than you do, they will still share some cells with your town.
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Hey there i just tried something, i havenґt seen been talked about in this tread: Right after i climbed to the next step of cultural expansion i build some military buildings to reduce culture. The effect was: If the culture drops back below the point of expansion you will "de-expand" (donґt knpw the word- sry) and your realm will shrink. Might be interesting to know. TD
Yes .. the negative culture of military buildings will effect your overall culture points, and your borders will react to this in kind.
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Thanks. I guess I thought that the negative effects were immediate and if I earned more culture pts., it offset the ones lost thru defense neg pts. I did read the Forum, but think I was not clear on the overall effect or on how much an effect neighbor's borders made. If that's true, I'm stuck, bc I am crammed border to border on almost 3 solid sides. And I do not seem to be moving in the open side. But, I'll just stop stressing over it. It is what it is. Thanks all.
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The culture system as it is seems a little unwieldy; It seems borders are based mostly on your tech and upgrading making it fact older players will bully the borders younger ones. One player has been aggressively pushing on my borders and I simply lack the ability to catch up to him, I fear they will be able to push the borders off my luxuries in a way games like this typically don't allow. Civ would have our borders meet and then focus on expanding along the borders instead, rather than immediately dig in. I can see why they aren't using a more Civ-like system where you accrue culture and get new tiles every time you fill a culture bar, at a certain point all of the territory near advanced enough players will quickly be flipped. Though I suppose that's better than the current system that seriously limits how broad your expansion can be. If you spawn in a wide open area with lot's of resources, it will take months to actually go out and control it. Then we get into yet another balance argument. Because then I would have to propose a flat out buff on all siege units making building destruction at-least possible in the stone age. Combined with the above, players suddenly have the power to curtail expansionists by destroying their culture structures. I was forced to let my neighbor expand directly into my land because I lacked the tech to touch him and primitive rams aren't worth the time and resources spent. To be fair, he can't hurt me either; but I'd rather we weren't in a total stalemate.
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What am i doing wrong that my culture is not building up?
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I have a culture of 434 (between my two towns). The culture numbers show I should have approximately 97 cells. I have counted my cells and only have 42. Am I counting cells incorrectly? I went to the world map and simply counted the number of cells surrounded by my borders. I do have lots of neighbors but there is one edge of my area which is free so I am not sure why my territory did not expand in that direction. I know the number of cells our territory has is dependent on culture and number of neighbors, but I really have a lot less than the small variation I would have expected... 42 vs. 97. Does anyone have any thoughts on why this might be? Am I doing something wrong?
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