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[FAQ] Suffering from massive attacks, destruction, game without war, defenses...

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I think game could encourage newbies to learn more about game? Reading forums, too.

Z and Bulat aren't very useful after basic tutorial is done, wouldn't hurt having "peaceful" way to level up :d

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OK so you have all totally demoralized me and everyone in mine (& others)  Alliances, so I have a challenge if any of you big bullies dares to take up the challenge - quit your alliance and come to be our leader for a month - I would like to see what else I should do / should have being doing to protect my people as you all seem to think I am a bad leader - so who will step up to this challenge??

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I think this thread is turning into one big flame war but in the interest of clarification, I don't recall anyone mentioning a specific alliance EXCEPT the ones who named BF, Dragons and FF.  Nor do I recall anyone disparaging any particular leader or that leader's style.  :-)   

I can't stress enough that, imo, the single MOST important thing players can do to keep from getting attacked is to TALK to people.  Make friends. The more you talk to someone, the less likely they are to attack with the purpose of wiping you out.  (Unless you are rude, dismissive and nagging, in which case don't talk to anyone and you might be safer.  :-)  )  That also lets you find an alliance where you will feel comfortable, from which you can learn the game and to which you can contribute.

Edited 31 minutes later by .
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Reply to

I think game could encourage newbies to learn more about game? Reading forums, too.

Z and Bulat aren't very useful after basic tutorial is done, wouldn't hurt having "peaceful" way to level up :d

I have been telling people to read the forum since the second stage I was here.  No one listened to me so I stopped but yes, they should.  

The search function should also be, well, more functional.  It's hard to find things even if you know how to use key words because they don't always show up or more options appear than are necessary.  And, searching can be slow as well. 

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i've been constantly attacked by Black Flag as well i didn't  even have time to set up my defences 

they attacked me full force  5-6 members of Black Flag attacked me  at the same time more than once it was bloody massacre

i had to make a new hero because i got tired of their constant attacking 

the new one is safe for now but for how long  that i don't know 

THERE ARE A LOT OF GOOD PLAYERS   IN THIS GAME THAT ARE ON THE VERGE OF QUITTING BECAUSE OF CONSTANT ATTACKING 

SOMEBODY HAS TO DO SOMETHING ABOUT IT 

 EITHER WARN THEM NOT TO ATTACK CONSTANLTY OR  MAKE A SEPARATE SERVER FOR CASUAL/COLLECTIVISM PLAYERS

Yes, I'm totally behind that. I've taken into account what the despots have been saying here BUT: War is only one of the many aspects to this game (and that's what makes it so great) and there are many players who've chosen other path to their victory than war but won't be able to reach that because all they can do at the moment is fighting off the attacks and repairing the damage. And it's not a matter of being worse players or dysfunctional alliances (as some of the despots suggested) - we have a very solid defence and some very experienced players but when someone attacks a medieval town with nukes (happened last night, I'm not talking BF here but another alliance) we have absolutely no chance. There's an ethical code for collects not attacking other collects but, as far as I know, despots can attack anyone including other despots so why don't they fight each other to gain the war victory instead of spoiling the game for peaceful players just because they can?

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Talk doesn't always work. I have talked to people from the bigger alliances, tried to and thought I made friends then was attacked by their alliance. I am not a border builder so that wasn't the case. I was just a smaller player and they needed the points

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For the record, I've been the leader of an alliance that was mercilessly attacked over and over and over.  I didn't quit.  When I made the arguments that are being made here I was told that people are not quitting because of war and the developers keep track of that.  

How did I stop the never-ending war that followed me for two stage?  I TALKED to my "tormentor".  We came to an understanding.  I apologized for being rude to her when I was relatively new and then we talked about what we wanted to see between our alliances going forward.  That also allowed me to formulate written rules for alliance membership and alliance behavior, which are being revised regularly as the game and stages change. 

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and if you do talk to your "tormentor", don't aggravate them: don't whine, don't lecture them,  don't accuse them etc. Just ask them what can be done to stop the war. sometimes the answer will be: nothing! But more often than not you will find a solution. Remember, it is just a game!!

Edited 1 minute later by .
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River  I totally get that and believe me I have talked to a lot of people from the despot Alliances, I have several friends among many but that hasn't seemed to work :(  I think it did until Bers brought the War Victory in and while I understand that this is new and some of the despot alliances want to achieve it, it is making it a lot more difficult for us to protect our weaker Alliance members. We have tried and on occasion been successful BUT when we have a lot of members still pre- Renaissance and only just in the Renaissance there is no way they can build the troops and defenses required to stand such assaults - no matter how many resources and how much support we give them. Maybe I was a fool to think we could take so many newbies under our banner but in doing so have saved a lot of them from quitting until now. And as for 'hiding' under flags this was a strategy we implemented to try to give everyone time to build up their defenses and armies.

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The time to "prepare" is NOT when armies are knocking on your door, is not when a player from your alliance has been attacked and is not when an alliance declares war on your alliance. The time to prepare is from the beginning.  BF might not have many new players, but we do have players that are new despots and require a lot mentoring. That's what the experience players do from the get go. We teach, we help, we mentor. We point out mistakes, but we do it in a constructive way as not to offend that player or push them away from asking questions or participating.

There are some very good strong collective alliance but, maybe other  Collective alliances need to be rethink their approach. New players are good, just need teaching of everything.

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I don't want to be the bearer of bad news, Antoinette, but the War Victory was implemented several stages ago.  It need tweaking to make it more accessible rather than impossible, but we all complained it was impossible so Bers is actively watching and will make necessary changes as they become evident. That means, to the extent it becomes more achievable (but not easy) there will be MORE war.  That is when mentoring from the start becomes very important.

And, honestly?  You didn't ask my opinion but I do think you took in a whole lot of people at once.  That makes individual mentoring very difficult and hard for a leader to herd all the new kittens in the alliance.  :-)  Running an alliance is, at times, like herding cats lol and that applies even to established alliances with long term members.  I can't imagine how frustrating it is with a bunch of new players all at the same time.  :-)

Edited 1 minute later by .
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I would just like to suggest to not clutter this thread. There is a lot of helpful info that people will not read or just completely overlook because of all these useless posts in this thread. And imo this thread should be locked anyways.

The only thing everyone is doing here is repeating the same stuff over and over instead of actually learning.

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Reply to

The time to "prepare" is NOT when armies are knocking on your door, is not when a player from your alliance has been attacked and is not when an alliance declares war on your alliance. The time to prepare is from the beginning.  BF might not have many new players, but we do have players that are new despots and require a lot mentoring. That's what the experience players do from the get go. We teach, we help, we mentor. We point out mistakes, but we do it in a constructive way as not to offend that player or push them away from asking questions or participating.

There are some very good strong collective alliance but, maybe other  Collective alliances need to be rethink their approach. New players are good, just need teaching of everything.

Oh, please...rethink this. Our alliance saw people coming and going, we took some new and vulnerble players under our wings, hoping for the best.The entire idea of "better" players having the right to crush and annihilate less skilled/newish/first time players sucks. You can get an easy victory by destroying young/less deveoped players. The game allows that alright, but how does it feel, gaining the Great Victory over dead bodies of players who are there, primarily, not to fight but explore, solve puzzles, enjoy this wonderful game? There's not an ethical code for this in the game, just choose your path. Do you want to be a honourable warrior or a lowly hyaena that preys on the remains of players who are already "dead"?

6 years ago Quote
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Reply to

The time to "prepare" is NOT when armies are knocking on your door, is not when a player from your alliance has been attacked and is not when an alliance declares war on your alliance. The time to prepare is from the beginning.  BF might not have many new players, but we do have players that are new despots and require a lot mentoring. That's what the experience players do from the get go. We teach, we help, we mentor. We point out mistakes, but we do it in a constructive way as not to offend that player or push them away from asking questions or participating.

There are some very good strong collective alliance but, maybe other  Collective alliances need to be rethink their approach. New players are good, just need teaching of everything.

Oh, please...rethink this. Our alliance saw people coming and going, we took some new and vulnerble players under our wings, hoping for the best.The entire idea of "better" players having the right to crush and annihilate less skilled/newish/first time players sucks. You can get an easy victory by destroying young/less deveoped players. The game allows that alright, but how does it feel, gaining the Great Victory over dead bodies of players who are there, primarily, not to fight but explore, solve puzzles, enjoy this wonderful game? There's not an ethical code for this in the game, just choose your path. Do you want to be a honourable warrior or a lowly hyaena that preys on the remains of players who are already "dead"?

For a "quiet ghost" you sure talk / whine plenty... Your leader wanted someone to teach her better defense and she would have that person be leader, she even placed a challenge! My question is why isn't Emmy the leader yet? She annihilated our armies, all on her own!! so proves that it can be done!!

"The body of players" "Players already dead"  Can you be a bit MORE dramatic? this is a GAME, those are pixelated images.. I assure you NO people were harmed in the attack of any town. 

You guys have TONS of advantages, advantages that despots do not have, you just wont use them. You defend some players ( the strong ones in your alliance) but not others, you took new "vulnerable" players, the teach them, guide them, help them! You took them in , its your responsibility to do this.  

In the future I think any despot would appreciate if you call us despots and leave out all the rude names that are being used to refer to us throughout this post. I get it you don't agree with how we play the game, but  we have only referred to you guys as collect, the same respect would be appreciated. 

Edited 10 minutes later by .
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Really, this thread should be closed.  It's becoming nothing more than a flame war with no productive outcome.  And not because of BF, from what I can see. Barns is right and I agree with him about the thread.

Edited 1 minute later by .
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I have to agree: Please close this thread!

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i agree to close this thread too, got a lot of helpful tipps to do it better in the future, thank you to Valkyrie, River and dbarns. 

Edited 2 minutes later by .
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I won't close this thread, because it is pointless - they will create new ones as easily, so I would rather have one this thread where posting indicates they are at least briefly glimpsed at answers in the beginning of this FAQ, than have dozens of similar threads over the forum.

Edited 33 seconds later by .
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Fair enough.  Thanks Bers.   :-)

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I won't close this thread, because it is pointless - they will create new ones as easily, so I would rather have one this thread where posting indicates they are at least briefly glimpsed at answers in the beginning of this FAQ, than have dozens of similar threads over the forum.

Who's "they" here? The losers who are complaining about being randomly targeted and destroyed by players who do hardly anything apart from war? The losers who play this game because of the wonderful adventure and puzzles it offers? I'm very sorry but I disagree. People who get a kick from fight and destruction should play  GTA or something of that kind. This game is way too sophisticated  for bloodthirsty trolls to be able to spoil it. Please think it over.

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