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Should there be a limit to units obtained from exploring ?

Years ago, we were limited to 18 (20 with blueprints) units of a kind per town, but since we can get more by exploring, some people are able to have literally 500 knights, so if they attack someone that doesn't explore a ton like them, their opponent have no chance, so shouldn't there be some limit ? I already hear people who gets hundreds units this way saying "but this require a lot of effort to get those", sure, but the fact is that for people that produce their units inside towns only, with AS MUCH effort as you want, you will still be limited to 20 per town. I also expect "with buildings, you can easily retrain units lost, while with units obtained from exploring, once they're dead they're dead": first, with an army of a thousand units obtained from exploring versus an army of 200 units all produced from towns, the explorer army will not suffer much loss at all, and then, those units can be obtained back by exploring more, as the only limit is the number of cells of a continent and it doesn't require exploring the whole continent (or even leaving his own alliance to explore cells already explored by allies) to already get hundred units.

Also with buildings you have a lot of population and bad culture, with exploring nothing at all.

When I see the incredibly good items an average mercenary require to be recruited, I really feel that something isn't balanced as berserker expected there. Oh and by the way berserker, yes, here is mainly how they get hundred knights: it's not even by meeting a lot of "survivors" POIs, it's by using Kungfu masters: making like 72 nomads from 4 horses world resource inside towns, sending them all to kungfu masters, having I think a quarter transformed into better horses, retraining 18 horses, sending the 90 horses to another kungfu master, retraining 18 horses, sending the 108 horses to another kungfu master etc.

2 years ago Quote
2 years ago Quote

the limit is the food consumption, litteraly

2 years ago Quote
2 years ago Quote

and also, there is an achievement where you need tons of army

2 years ago Quote
2 years ago Quote

Also true for other kind of units, that's how they also have hundreds commandos/special agents, healers...

2 years ago Quote
2 years ago Quote

Envy and jealousy are bad advisors! You have the same chance to explore the map as anyone else. It varies from continent to continent what you find, one time there are more labs, the other time more resource pois or jails and so on...

2 years ago Quote
2 years ago Quote

You are also forgetting the global that allows you to build MORE army buildings.  Wine as an example.

2 years ago Quote
2 years ago Quote

Hoarding up the army that way is not an issue, because you can do it only once. You cannot retrain up to the same limit, because POIs are used up. I am viewing it as a feature. Plus upkeep (food supply) puts an extra limit on top.

2 years ago Quote
2 years ago Quote
Reply to

Hoarding up the army that way is not an issue, because you can do it only once.

I'm not totally sure, exploring other continents with aerostats and bringing the units in brigantines doesn't sounds too hard and basically remove any limit for 150 days.

2 years ago Quote
2 years ago Quote
Reply to Anonymous


Hoarding up the army that way is not an issue, because you can do it only once.

I'm not totally sure, exploring other continents with aerostats and bringing the units in brigantines doesn't sounds too hard and basically remove any limit for 150 days.


Did you try to do it yourself or this is just a theory? Because those places of interest that give or upgrade units are confirured not to spawn on different continents

1 year ago Quote
1 year ago Quote