Hello friends and comrades,its my first serious post so dont judge.Also dont laugh at my hat.And dont be offended at my bad english,thats not my native language :)
So what I want to suggest is...how about we stop balancing xp rates and actually add healthy strategic additions to the game?
First of all,how about we add unit FORMATION to the STRATEGY game?We all know where the units are supposed to stand at the moment - range 1,range 4,healing range 3 and all that.That's all good and great,but we need to see it visually.And that leads me to another to another idea I had.
If we want to see visual formations,where our armies stand in battle,we need people to strategise with their armies (like they are supposed to in a strategy game) and practise it without killing anyone or attacking anyone.Create something like "Unit formation tool" where you could place all the units you have and see where will they land in the battle,who will they attack,who will they heal,which units should be in front,which ones in the back,and so on.I bet many great ideas can be added from this point further on.
Second of all,if we want to stop that "20 unit army versus all monster dens" strategy,we need to make people actually strategise and monsters need to be remade.Not visually,of course.We need to give monsters some special abilities so not every unit type would work,and killing them would not be easy.For example:
1.Skeletons are undead as we all know.They should be highly ressistant to arrows and swords (due to them being bony and its hard to hit them with arrows and swords) but easier killed by weapons like maces and such.
Also,we give them another special ability - revival.They could revive themselves after a number of rounds if all group is not killed until then (not up to me to decide the round numbers).
2.Dendrogs,for example,could be easier killed by arrows and swords and it would be harder to kill them with mace-type of weapons.Their special ability could be the "group attack" or something like this.My idea is that big dendrogs make small ones fight slightly better.
Thats how monsters should be made.I have more ideas about monsters and their abilities,not gonna name them all here because I want to save your precious time.Examples should be enough.
Also,I think that monster strength should scale with hero's level.The further you level up,the stronger the monsters get.Not sure if its a viable option,just a thought.
Now for the idea number 3.I think proper tutorials should be made.Not saying the current tutorial is bad,because it really is not.It shows us how to manage our kingdom,how to build things,gives us quests by Zweinstein (yeah I can write his name lol) and Bulat.And overall its all okay on that front.Now what I think,is that tutorials should be wider (not longer,but wider) by teaching us how monsters and their abilities work,for example the first time a player encounters some monsters (which would be dendrogs by my assumption) he should be tought their special abilities,and a hint should be thrown in that,the stronger the player gets,the stronger the monsters will be.Also tutorial should say that there are more types of monsters and more types of special abilities whch player should be aware of.
Also,if an army formation tool is to be made,there should be a tutorial for that too explaining on how to use it and so on.
So these are my ideas,which I wrote with my shaking hands.Of course,my ideas could be improved by developers,and hopefully my ideas will not be brushed under the rug and forgotten.
So feel free to comment on my suggestions,all kinds of critisizm and ideas are welcome :)