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Unit formation and strategy and some other ideas

Hello friends and comrades,its my first serious post so dont judge.Also dont laugh at my hat.And dont be offended at my bad english,thats not my native language :)
So what I want to suggest is...how about we stop balancing xp rates and actually add healthy strategic additions to the game?
First of all,how about we add unit FORMATION to the STRATEGY game?We all know where the units are supposed to stand at the moment - range 1,range 4,healing range 3 and all that.That's all good and great,but we need to see it visually.And that leads me to another to another idea I had.
If we want to see visual formations,where our armies stand in battle,we need people to strategise with their armies (like they are supposed to in a strategy game) and practise it without killing anyone or attacking anyone.Create something like "Unit formation tool" where you could place all the units you have and see where will they land in the battle,who will they attack,who will they heal,which units should be in front,which ones in the back,and so on.I bet many great ideas can be added from this point further on.
Second of all,if we want to stop that "20 unit army versus all monster dens" strategy,we need to make people actually strategise and monsters need to be remade.Not visually,of course.We need to give monsters some special abilities so not every unit type would work,and killing them would not be easy.For example:
1.Skeletons are undead as we all know.They should be highly ressistant to arrows and swords (due to them being bony and its hard to hit them with arrows and swords) but easier killed by weapons like maces and such.
Also,we give them another special ability - revival.They could revive themselves after a number of rounds if all group is not killed until then (not up to me to decide the round numbers).
2.Dendrogs,for example,could be easier killed by arrows and swords and it would be harder to kill them with mace-type of weapons.Their special ability could be the "group attack" or something like this.My idea is that big dendrogs make small ones fight slightly better.
Thats how monsters should be made.I have more ideas about monsters and their abilities,not gonna name them all here because I want to save your precious time.Examples should be enough.
Also,I think that monster strength should scale with hero's level.The further you level up,the stronger the monsters get.Not sure if its a viable option,just a thought.
Now for the idea number 3.I think proper tutorials should be made.Not saying the current tutorial is bad,because it really is not.It shows us how to manage our kingdom,how to build things,gives us quests by Zweinstein (yeah I can write his name lol) and Bulat.And overall its all okay on that front.Now what I think,is that tutorials should be wider (not longer,but wider) by teaching us how monsters and their abilities work,for example the first time a player encounters some monsters (which would be dendrogs by my assumption) he should be tought their special abilities,and a hint should be thrown in that,the stronger the player gets,the stronger the monsters will be.Also tutorial should say that there are more types of monsters and more types of special abilities whch player should be aware of.
Also,if an army formation tool is to be made,there should be a tutorial for that too explaining on how to use it and so on.
So these are my ideas,which I wrote with my shaking hands.Of course,my ideas could be improved by developers,and hopefully my ideas will not be brushed under the rug and forgotten.
So feel free to comment on my suggestions,all kinds of critisizm and ideas are welcome :)

7 years ago Quote
7 years ago Quote

I totally agree with your ideas.

I'm pretty sure than being able to choose the formation of your army in a easier way of what we are doing now, will help a lot of players to get less units killed, and so they will be able to fight more monsters and get more experience.

I also agree that the tutorial needs to be wider, and not only about fighting monsters, I think the new players really need to know how important it is to join an alliance, not only to attack or defend together if you need to, but to share knowledge with the other members of your alliance. I know this has proposed before by other players, but I think it's esential for the new players can learn what veterans know.

And finally, I really like the idea of monsters with special abilities, I think that will make the battles against monsters more interesting and fun :) 

7 years ago Quote
7 years ago Quote

Yes I agree - tutorials should be made on how alliances work and why are they important in this game :)

7 years ago Quote
7 years ago Quote

There won't be ability to change formation and place every unit, because it will allow to make imbalanced combinations like placing cheap tough units in the front which are easy to retrain and keep expensive fragile units in the back. Instead the system like it is now mixes the units so even some of the back row fighters are placed in the front so they will die at least from time to time even if only front row fighters are dying.

However!

We do have plans to add the ability to change order of all units of the same type, which will allow you to have some tweaking and strategy, but won't allow you to make imbalanced composition. That feature is on out todo list.

7 years ago Quote
7 years ago Quote

I am really glad to hear that :)

7 years ago Quote
7 years ago Quote