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OK, Ladies and Gentlemen, this is where every time the game gets updated we are going to put a list of actual changes starting from now. Lack of this information has proved to generate notable amount of confusion, so we hope that initiating this thread will make your playing experience much more comfortable. And any way it is always great to know what is going on, right? Please note: while surely all of you are always welcome to discuss our decisions and progress in the crafting of the game, nevertheless, I have to ask you to refrain from commenting in this thread to keep it purely informational and share your thoughts in other threads instead. Thank you.
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2013-11-05 - Fixed a scouting report bug leading to the messages like 'Uncovered new tiles: 46 of 45.' - Fixed broken animation of the armies returning from the attack and carrying some booty. - Traders now look differently when they are loaded with some cargo and when not. - Fixed a visual presentation bug with trader units ('Splitted bodies'). - Fixed a bug that caused chat messages to get duplicated in certain conditions. - Fixed a bug that blocked entering the game in certain conditions (Hello, Chicka, hope it won't happen ever again). - The checkbox controlling remembering of the password was added. - Some minor server fixes.
Edited 38 seconds later by Guro.
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2013-11-11 - culture and domain requirements for new towns changed - now it should be more difficult to settle third town.
- fixed culture given for storage buildings - it was accidently removed hence the decrease in domain for most people
- stash price increased
- new town location will not give you too much scattered resources now - now there are approximately as many of them as on the starting town locaton
- animals and haging items respawn not that often too
- sausage fruit fix - it belongs to tropics
- now resources from the chests are not giving laughable amounts like 5 food.
- lucky well now displays time until next coin.
- animal "talk" in some situation should be fixed now
- building requirements changed - stash requires storage buildings per each level
- huts now cost more
- shrine of knowledge now initially allows to allocate 1% of resources instead of 5, tech prices decreased accordingly - tech tree will be revamped in the future
- shrine of knowledge also have new requirements for different levels
- unit training speed increased for most units but effect of training speed improvement per level of appropriate building increased - now it gives more incentive to upgrade barracks
- primitive club in the tutorial should not require stone age now
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2013-11-11 - Fixed a bug which made impossible entering to a newly founded town (like Della's town of Chester). - Newly settled towns now have first hut already built in them. - Fixed several issues related to destruction of desolated towns.
Edited 2 days later by Guro.
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2013-11-11, 2013-11-12 - Now you can select nick ang gender when create hero - New town get attack protection for 1 hour - Warning message added when player trying to attack protected town - Were impossible to select world map objects after cancelling "return army" - Now chat will enabled only after hero creation. - Fixed: science tab locked even after build "Shrine of knowledge" - Addition validations added when new town creating (bugged towns won't create now. We hope =) - Loader fixes
Edited 2 minutes later by astor.
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2013-11-12 - Fixed a trade screen bug. Now proposals from the towns which are too far to satisfy the trade proposal delivery time requirements should not be visible anymore.
- New towns are now allowed to be founded in the tiles, adjacent to quest locations like Herald's Home.
- Fixed a server bug that sometimes allowed to see quest locations that belong to other players on the world map.
- Fixed starter hut placing in new towns which was occasionally invalid.
Edited 23 hours, 46 minutes later by Guro.
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2013-11-12 - decreased culture given by income buildings
- now when you try to cut wild cabbage with stone scythe something actually happens
- you should not be able to build huts over wild cabbage
- other new town map fixes
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2013-11-13 Today we've uploaded fixes to the game Launcher but in order to update it, you need to run the game as administrator this one time. To do so, right click on the game icon and select "Run as Administrator" in context menu.
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2013-11-18 - Now when you DC or Exit game, you get to game lobby with list of your hero's (early you get to login screen); - Rounded icons on Tech screen; - Fixed some troubles with chechboxes on hero create screen after switching hero gender; - Bulding HP now show correct on panel (earlier it shows HP jf last level of building); - Now if you try send to someone you login or password via game chat or mail, you get the warning popup; - Other fixes;
Edited 1 minute later by astor.
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2013-11-18 - Implemented softer music track switching when inside a town.
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2013-11-21 - Starvation mechanics is now properly implemented.
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2013-12-04 - Heroes (and other non-eating units) cannot die of hunger anymore.
- Fixed a starvation bug, that led to units dying even when the town where they reside had some food yet.
- Fixed client crashes happened after destruction of a plantation, quarry or other similar world map resource building.
- Seashore town generation bug fixed.
Edited 38 seconds later by Guro.
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- fixed bug need confirmation: http://www.totemtribe.com/bugs/view/remember-password-doesn-t-work/ http://www.totemtribe.com/bugs/view/hunter-unhandled-action-22/ - Now quests sorted also by date, newest are above - Quest description can have highlighted text - Spy reports: building titles and levels fixed; - Clickable links to buildings in chat notifications (can click to switch fast to this building) - Now dialog replics can have icons (like "exit" icon)
Edited 2 hours, 36 minutes later by berserker.
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2013-12-23 - Alpha Stage 2 In addition to changes mentioned in the news post: - Animal stats tweaked - now they can actually be helpful (fight, spy for you) and move at proper speeds
- Now if you are lucky you will be able to find some quest items in chests which will allow you to overcome random obstacles seen in the game (fire, ice walls, slates, etc.)
- Tutorial hints reworked a bit to make in more clear when you help Khworoscha and Druid.
- Club hint fixed
- Fishing spots added throughout the game everywhere
- Equipment item stats have been changed.
- Bulat can give you defense advises now, after you complete his quests.
- Hungry Boot added. See if you can find it ;)
- A lot of minor bugfixes.
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2013-12-24 - Fixed a client crash occurring after Stone-cutting tech research is finished.
- Sporadic incorrect "You have no free appropriate strategic resource in your domain" error message is fixed.
Edited 23 seconds later by Guro.
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2013-12-24 - chat notifications about friend online status - friend's global accounts looks like link in chat (click opens private chat tab) - private chat besides friend's global accounts - now you can ask for friend's help to speedup building upgrade or construction (-5 min per friend, available as first item in speedup screen if total construction time is >15 min) - fish catch screen - using fish gives appropriate amount of food - quest task sorti order fixed - new hero screen fixes - other fixes
Edited 17 seconds later by astor.
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2013-12-25 - Zweistein's Ambrosia quest is fixed.
- Occasional client app crash when hovering a mouse above returning explorers on the world map is fixed.
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2013-12-25 - Some visual bugs fixed on hidden gui - Some warnings disabled until tutorial will complete - other fixes
Edited 2 minutes later by astor.
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2014-01-02 - Quick advisor access buttons are added.
- A proper Petroglyph user interface is implemented.
- Inappropriate screen positioning when attempting to talk with Zweistein with the hero being absent is fixed.
- Numerous crashes are fixed.
Edited 1 minute later by Guro.
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2013-01-02: - Fixed bug when your resources are nullified when you enter quest location for the first time, but have sent resources before (needs checking).
- Fixed description in quest where it asked to increase production where in fact in required net income.
- Invisible random item bug should be fixed now.
- Some crashes fixed like entering new town for the first time, opening some chests, talking to fisher and so on.
- Fishing: now it is possible to catch Crayfish, Shrimp, and Octopus
- Cavemen quest - some requirements were lowered down.
- Fixed bug with endless cavemen battle (might be still broken if you experienced it before - needs checking on account which had no such bug before update).
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Cannot reply, talk is closed