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2015-11-11 New feature: - Vacation mode. Can be turned on in game lobby (button with a diskette icon) During this mode your heroes which are older than 10 days will not be deleted due to inactivity, but still can be destroyed by other players. It will be disactivated the next time you enter the game. Number of activations is limited, currently you have 10. fixes: - http://www.totemtribe.com/bugs/view/unit-charges-stat-from-artifacts-not-working - http://www.totemtribe.com/bugs/view/scout-balloon-carrying-a-ship - http://www.totemtribe.com/bugs/view/visual-issues-with-renaissance-traders-and-balloons - http://www.totemtribe.com/bugs/view/new-town-in-renaissance-started-with-a-cottage/ - http://www.totemtribe.com/bugs/view/can-t-see-marching-army/
Edited 6 hours, 40 minutes later by astor.
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2015-11-19 Library now requires stash level 9 instead of 10.
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2015-11-27 fixes: - was unable to apply naval unit upgrade - was possible to select town with active Truce to attack and try to send army with no warning and no action - http://www.totemtribe.com/bugs/view/when-attacking-there-are-targetable-towns-under-white-fog/ - http://www.totemtribe.com/bugs/view/when-upgrading-artifacts-some-stats-are-not-shown - http://www.totemtribe.com/bugs/view/level-50-progress-bar-missing/ - in some cases hero's stats not affected his armies when reinforced not own towns other fixes
Edited 1 hour, 32 minutes later by berserker.
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2015-11-27 General changes: - Grammar fixes according to grammar reports thread
- Resource production buildings in Renaissance and Medieval age now have less population
- Primitive Workshop and Nomad's Yard culture penalty reduced
- Renaissance unit upgrades fixed - price is correct and now they can be applied on ships.
Colorado Stripes changes - in this update we have redesigned the War Victory part which revolves around Colorado Stripes. However the final part was not able to make it into this update and will be added in the next one. - Plunder type of attack can no longer bring stripes, however during Onslaught you can earn stripes for plundering
- You can also earn stripes for destroying buildings from now on
- Attacking Collectivism players will bring 3x more stripes for killed units and destroyed buildings that attacking Leaderism
- Number of health in killed units required per stripe is halved.
- The difference in ages no longer matters as long as you are at least one age below target which is needed to qualify for stripes, however the age of the attacker is critically important from now on. If attacker is in Stone Age he will get x4.8 multiplier, for Classical Age it is around x2.5, for Medieval it is x1.3 (these numbers are subject to change throughout the development as we will be tweaking things)
The most important thing is designed but not yet implemented - is to ability to earn stripes even if your whole army dies. The earned trophies will stay at target town for a limited time (a week or so) and you will be able to take them with another army if you will be able to prevail next time.
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2015-12-01 Now you can pick up lost Colorado Stripes in enemy town by attacking it again. And town hint shows how many Stripes you lost in last battle in this town, and can pick up in the next battle. fixes: - http://www.totemtribe.com/talk/overlapping-menu-graphics-due-to-credits - other fixes
Edited 1 hour, 6 minutes later by astor.
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2015-12-01 - Cannon and Mortar range increased
- Walls and Towers have more building requirements
- Towers population have increased significantly so you will not be able to have a large army and a lot of towers at the same time - you have to compromise.
- Huts population was halved (to help offset the towers population increase)
- Advisor quest now requires tower level 3 instead of 5
- Stripes stats tweaked a little bit
The game is in alpha stage and such balancing changes have happened and will happen a lot in the future.
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2015-12-03 * tower population reduced by 1 (moved from stone to renaissance) * barracks-type building requirements in towers reduced a bit * catacombs capacity increased * chests with obsolete requirements fix
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2015-12-07 Fixed: - Paved roads with bridges - http://www.totemtribe.com/bugs/view/pirate-source-not-hidden-in-report/ - Build-menu hints in newly founded towns
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2015-12-16 new features: - referral awarding system (see announce) - now alliance leader/commander/treasurer can see resource amount in allied towns - alliance members can use "share army" button in alliance tab to select units for sharing with alliance commanders (soon commander will be able to send them to reinforcement like own units). fixes: - http://www.totemtribe.com/bugs/view/negative-food-income-in-cave-without-army/ - http://www.totemtribe.com/bugs/view/triggering-enemy-encounter-while-starting-the-process-of-excavating/ - http://www.totemtribe.com/bugs/view/attacked-by-dragons-en-route-to-town-square/ other fixes
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2015-12-16 - Renaissance units battle order fixed
- Fixed one major easter egg hehe
- Blast Furnace requirement simplified not to require another tech
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2015-12-18 - Now alliance commanders can manage allied armies (send to reinforce / send back etc) (Note, army owner must allow units to manage by "share army" button on alliance tab) - commanders can see "reinforcement" icon at towns on the world map where are allied armies stays - now you can see online status of your friend in his player info screen fixes: - http://www.totemtribe.com/bugs/view/hero-stuck-in-catacombs/ - other fixes
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2015-12-28 - Some fir trees are decorated for holiday season
- Almost all units consume less food (especially stone age and to a lesser extent - classical units)
- But culture bonus from huts and production facilities decreased
- Wharf fixed from 20 levels to 10
Edited 9 hours, 24 minutes later by Tuey.
Reason: spelling.
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Edited 12 seconds later by astor.
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Cannot reply, talk is closed