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2015-12-31 fixes: - correct vassality / alliance members world map exploration sharing - server issue - now inside GUI panels size of large units is decreased - some new units were drawing without appropriate weapon (the ship of the line etc) and other fixes
Edited 2 hours, 36 minutes later by astor.
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Edited 2 hours later by astor.
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2016-1-04 - Roads was fixed - Pathfinder optimization - Buildings now can consume more than one resource (dry dock etc.) - Other small fixes
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2016-01-11 - Improved touch screen support for tablets
- Capturing dwelling of the other player should not be bugged from now on (previously captured ones will stay bugged)
- Minor fixes
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Edited 1 day later by Spoon.
Reason: url fixed.
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2016-01-18 - Now inside locations only NPCs and MOBs will be selectable units. - We made some optimizations of hero army movement inside locations, now it must be faster / less lags. But maybe we also added some new bugs, so make report if you will see something really strange with it =) Fixes: - http://www.totemtribe.com/bugs/view/army-doesn-t-fight-monsters/ - http://www.totemtribe.com/bugs/view/pacifist-muscards-in-caves/ - http://www.totemtribe.com/bugs/view/display-game-time-in-unit-management-panel/ - http://www.totemtribe.com/bugs/view/screen-focus-moves-when-army-flag-is-placed/ other fixes
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2016-01-27 - 2 new quests added to Zweistein starter quests regarding market
- Camp storage increased to fit architect needs
- Stash capacity doubled and requirements increased
- Added new quest to antiquarian random NPC about market trades
- Trophy hall stripe requirements reduced more than 2x
- Sailing workshop: weapons and armor swapped so the building with have something to build even when just researched and only level 1.
- Bigger culture penalties for military buildings, mainly later ages and destructiove ones: workshops, forges, etc.
- Some achievements tweaked
- Chamber of commerce effect increased from 30 to 50 per level.
- Range of the dragons increased from 1 to 2.
- Town capture mechanics redesigned, bulat at zweistein big final quests added, see news post for details.
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2016-01-27 - now possible to speed up unit upgrades in forge like unit training - now battle replays will contain info about towns conversation actions of attackers - now Town Hall not gives full resistance from town capturing, but increase this resistance. fiixes: - http://www.totemtribe.com/bugs/view/deactivated-towers/ other fixes also you can see new panel under selected buildings inside Towns, it is still "work in progress", so, no need to report bugs about it =)
Edited 2 minutes later by astor.
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2016-01-29 - Clock Tower requirements changed
- Prolonged beginner protection fixes
- Other minor fixes
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2016-02-04 - maximal building time duration inside towns now limited by 500% - spy trophy conditions were changed (read description) - now towns, damaged in battles, will "smoke" on the world map - now unable to attack Towns with allied or associated reinforcements, - now unable to reinforce Towns when they area attacking by allied or associated players, or already reinforced by your other associated account fixes: - http://www.totemtribe.com/bugs/view/trade-denied-then-auto-accepted/ - http://www.totemtribe.com/bugs/view/reinforcing-with-multiple-heros/ other fixes Also battle replay internal format was changed, so we removed all old replays.
Edited 12 minutes later by astor.
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2016-02-04 - Major balance changes, see news for details: http://www.totemtribe.com/news/beauty-and-the-beast/last/
- Ghost respawn fix
- Wealth victory is working properly now (congrats to Tuey who reached it first in this alpha stage).
- Barricade perk power reduced from 5 to 3, but still very efficient. Those players who struggle from catapult attacks should get it (especially leaderism ones).
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2016-02-09 - now hero stats do not affects the Town if he is inside shelter or catacombs (no bonuses from hero) - now when you select an army on the world map, units will show also on the right top army panel Also we made some optimizations, let me know if it improved game responsibility please use this thread: http://www.totemtribe.com/bugs/view/serious-lag-issues/ fixes: - http://www.totemtribe.com/bugs/view/observed-behavior-3991/ - http://www.totemtribe.com/bugs/view/what-killed-my-plunderers/ - http://www.totemtribe.com/bugs/view/hero-stops-just-inside-town-entrance/ - "bugged" first enter into the just created new Town (no town plaza etc...) other fixes
Edited 1 hour, 29 minutes later by astor.
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2016-02-09 - Now hero can be called into town from other locations (if hero ain't busy and not reinforcing other player) - Fixed some describe information for settlers - Fixed expiring of world resources after town capture - http://www.totemtribe.com/bugs/view/artillery-corps-global-resource-build-requirements/ - http://www.totemtribe.com/bugs/view/problem-with-sheep-and-stocks/
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2016-02-10 - "rainbow" on the world map over the towns with high loyalty factor - improved detection of interactions between associated accounts fixes: - missing walls in battle replays - http://www.totemtribe.com/bugs/view/global-resources-not-showing-links-to-towns - other fixes
Edited 3 hours, 20 minutes later by berserker.
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2016-02-10 - http://www.totemtribe.com/bugs/view/says-wall-exists-but-it-doesn-t/ - Fixed bug with obsolete wall - Small tuning for "new building menu" - Behaviour changed for "Call hero" button
Edited 22 minutes later by Spoon.
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2016-02-10 - foxes and penguins scouting fixed
- Main building protection from capture decreased to 1% per level per age, meaning level 10 town hall will provide 30% protection from capture, which means now destroying town hall to capture the town is not a requirement, but rather an option.
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Cannot reply, talk is closed