This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-02-17 Bugfix update to follow yesterday's rebalance which surfaced some problems: - Collectivism bonus was appiled against enemy attack before armor which on high armor made it way more than 3 times stronger. Now it is applied on resulting damage, which results in proper damage reduction. However collectivism armies may become weaker than before this update. Now rams and catapults should do better against collectivism players too, because yesterday's addition of armor to buildings made it surprisingly weak in specific cases.
- Attack upgrades of mortars and trebuchets decreased a bit.
- Priests and Inquisitor power increased
- Travellers Guild now requires Corn Plantation instead of Timber Factory, and Accoustics now requires Civil Service to make guild/conservatory requirements more streamlined
- Fixed a bug related to spawning hidden objects necessary to unlock chests. It wont fix already broken ones, but hopefully won't create new bugged situations. Alpha 6 wipe will show if the bug is fixed for good, if there won't be chest items missing after launch.
- fixed: http://www.totemtribe.com/bugs/view/catacomb-overload/
Edited 3 minutes later by astor.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-02-22 - Traveller's Guild now requires Corn Plantation instead of Timber Factory and tech tree adjusted to be clear about it.
- Industrial Age wip: oil spots added
- Trophy Hall health increased greatly
- Priest defense increased
- Inquisitor health, defense, attack increased, conversion power decreased. Inquisitor is a unit which can fight if during conversion there are some defensive units trying to interfere.
- Totemic artifact modifier now adds charges only to destroyer units. For siege units new modifier Voodoo is added.
- Architect fix: if architect is not spawned in first two towns, he/she will always be spawned in 3rd one
- Transports fixed - now their land speed is not the same as naval one
- Transports naval speed is decreased
- Units attack upgrades are less powerful now
- Item weight / hero load is rebalanced and working properly now. Some of your items might drop off. Now to be geared up with top items you need to increase your Strength, or use Strong Back perks.
- Walls now provide bigger HP bonuses to units - early ages provide more
- Wonder of the World population is doubled
- Artifact modifiers and Intellect stat no longer affect siege and destructive damage. Only +charges artifacts are affecting those currently.
- Leaderism is renamed to Despotism
Edited 22 hours, 49 minutes later by berserker.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2015-02-22 fixes: - was possible to make skill value greater 50 by equip artifacts with skill bonuses (now it is limited to maximal possible value) - http://www.totemtribe.com/bugs/view/auto-complete-construction-option-needs-work/ - http://www.totemtribe.com/bugs/view/reinforcing-while-under-flags/ - now receiving transferred between own kingdoms things will not show annoying popup other fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2015-02-22- Fixed bug with speed on land/water for "amphibious" army. Now units inside transports are moving on land according to their speed. - Vernigora hand now could be activated by simply dragging over required building
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-02-23 - Fixed bug which prevented resourcces/items/enemies/chests from spawning in towns
- Base hero load increased by 20
- other minor fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-02-25 Fixed: - Animation for weapons - Position of harbored ships - Disband report
Edited 14 minutes later by Spoon.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-02-25 - Catapults/Trebuchets/Mortars now have 1.5x more charges than before.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-03-29 Achievements must work now: "COMMON CAUSE", "SURPRISING HELP" fixes: - incorrect resources in unit management screen - too long prerequisite buildings list in hints and building info - game crashes after battle vs monsters - other fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-03-29 - Cornucopia removed from Idol of Fortune
- Antiquarian now accepts Lada's Ward (wicked, I know, but one of our players actually asked for this).
- Names of Aviator glasses and Futuristic Visor corrected
- Not working achievements are now marked in hints.
- Numerous other fixes.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-05 Added report after using consumable things with continuous effect fixes: - http://www.totemtribe.com/bugs/view/intellect-not-showing-correct-number/ - http://www.totemtribe.com/bugs/view/diplomatic-rules/ - random crashes after battles vs monsters - now unable to use consumable items on quest locations and on allied towns - other fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-05 - Experience rewards from advisor quests is greatly increased (2-5 times)
- Monsters spawning in towns revised - now there will be slightly less of them and they will spawn 2 times less often. Now as there are monster dens, towns can be a bit less stressful.
- Various bugfixes.
- Now impossible to use consumable items by dragging them to inside town area. Use speedup arrows where appropriate or drag to the whirlwind in idols' hands. This is part of upcoming interface change, but also to prevent accidental item usage when using consumable item in quests (like trading to npc, etc).
Edited 3 hours, 37 minutes later by berserker.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-06 - Cultural and scientific buildings merged into "evolutionary" category - Now after upgrade research buildings town science tax will set to maximal value automatically - crash fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-11 - Fishing and treasure hunting spots have different controls now.
- Hand monsters now a bit less powerful
- Added separate images for destroyed industrial units
- Fixed chest crashes in monster dens
- Cannibal dugout missing horn fixed for new heroes. Old onles may remain broken, but Dragon Key is not in the chest there so don't worry, you are not missing much.
- Passability in Wormhole improved
- Rude Architects now provide reward for each level, not only for total completion.
- Deleted erroreous cornucopia in monster dens
- Other minor fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-19 - Peanuts now can be dug with excavation kits
- More experience for final advisor quests completion
- Various location fixes like perimeter breaches, broken chests, etc.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-19 - Town's loading was optimized for fast re-entering
- Pathfinder was optimized for naval/sea units
- Army travelling on global map now correctly moving according to land/sea units speed
- Fixed journey time calculation for 'amphibious' army
- Fixed sound switching
- New textures for dead industrial units and other small fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2016-04-28 - Monsters in dens now respawn 2 times less frequest. Before today people were playing it too safe on leveling up, taking on dens where they loose little to no troops. Now if you want to level up safely, you will do it at slower rate, and if you want to go faster - you will have to risk facing stronger monsters.
- Fixed item farming exploit in tesla minigame.
- Tavern description corrected
- Smugglers Cave door fixed
- Added ability to crash some chests. Try to figure it out how.
|
|
|
Cannot reply, talk is closed