This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-04-11 New behaviour: - For towns, that was converted: All active recovery for buildings - will be disabled. And buildings that lost all it's levels will be destroyed during convertion. - Pirates now won't be able to attack town simultaneusly with regular army. If any regular army enters town to fight - pirates will retreat from such town. Also if pirates comes into area, where some armies already fighting (not pirates) - they will also retreat and won't participate in such fight. Fixes: - http://www.totemtribe.com/bugs/view/cant-send-units-to-attack-unless-the-first-ship-is-only-infantry/ - http://www.totemtribe.com/bugs/view/pirate-attack-hits-buildings-not-just-plunder/ - http://www.totemtribe.com/bugs/view/two-stone-mines-on-top-of-eachother/
Edited 21 hours, 6 minutes later by Spoon.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-04-24 - Experimental reduction of building times
- Increased time by 20 seconds for timed hidden objects in dungeons
- sir Fred and fertile spots fix
- Lost dwelling regained problems with resources spots fixed (for new occurances only)
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-07-19 - army panel: item packages removed from "use item" button screen - army panel: duplicate "use item" button will hide if there are possible to use only "flying carpet" item - world cell info screen now will have info about place of interest on it - naval places of interest will possible to uncover only if you have ability to reach them. - world minimap: places of interests will sign as "!" instead of "*" (like quest locations) fixed: - unit training hint (tutorial) - resource send hint (tutorial) - http://www.totemtribe.com/bugs/view/a-few-issues-in-my-second-town/ - other fixes
Edited 1 minute later by astor.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-08-09 - Guerrilla attack added (read news for details) - Now pirate (and guerrilla) attack will not affect hero ranking stats, and won't show in alliance reports - More privacy: now battle replays won't show damages/other stats about anonymous (pirate, guerrilla) attackers - world map: autoscroll/autofit cell panels (like inside towns) - world map: town panel: culture hint will have info about next value for domain cultural growth - world map: highlighting free cells close to your domain, that can join to your domain after the next cultural growth (and appropriate hint added to cell hint) fixes: - in some cases buttons on cell/building/army panels could pressed even when they were covered by other gui - http://www.totemtribe.com/bugs/view/stunned-hero-is-dead/ - http://www.totemtribe.com/bugs/view/days-hero-not-played/ - town shards fixed - other fixes
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Edited 1 week, 5 days later by Random.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-08-10 - The anomalies: hint option added to every information terminal.
- Old graveyard (interest place): spawn chance decreased, requirements decreased.
- Graveyard in towns: visibility fixed.
- Other fixes.
Edited 1 week, 4 days later by Random.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-08-22 Reworked area units movement, animation and behaviour inside area: - Hero movement a bit changed (in case of weird hero behaviour - reports are appreciated); - Lesser lags during units movement; - Improved animation and performance for huge unit's group movement on shorts distances (update for long distances will come in later updates); - Fighting animation could be a bit odd (update will also come in later updates).
Edited 49 seconds later by Spoon.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-08-22 - Keepers Village: Kanen sometimes does not show up fix
- Domina Quest not available for players under 18
- Information Age wip
- Tutorial fixed when crest obtained before Herald
- Candy minigame - now its easier to make large rectangles
- Talking to minigame characters when hero is dead/meditating fix
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Edited 11 seconds later by Spoon.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-08-29 Places of interest: - kraken, razed village, desecrated temple and savage island - spawn chance decreased
- lighthouse - reward nerfed
- precursors lab - reward nerfed, so now you should send more spies to get decent reward
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-09-08 fixes: - incorrect transport load indicator when you trying to return back hostile reinforces - http://www.totemtribe.com/bugs/view/rafts-of-reinforcing-armies-acting-as-constructs
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-09-08 - Precursors Lab and Lighthouse: now maximum possible reward is limited to 10.000.000 science points.
- Mire Anomaly: science points rewards nerfed
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
2017-09-08 Information Age wip: technologies available for research with some buildings available.
|
|
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Cannot reply, talk is closed