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2014-02-17 - fixed explorer sending bug: http://www.totemtribe.com/bugs/view/explorers-bug-1725 - fixed vassality bugs: http://www.totemtribe.com/bugs/view/diplomancy-vassality/ - fixed [+] /[-] buttons hints/enablity in hero skill screen
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2014-02-20 - Collectable items are now visible through obstructing buildins.
- Fixed a severe bug blocking tutorial progress (continuous disconnecting during the druid's quest).
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2014-02-27 - Fixed a bug allowing two stashes to function simultaneously in the same city.
- Fixed a bug when a Nomad's Yard was not reactivated after gaining access to horses.
- Fixed incorrect resurrection time being shown in confirmation popup.
- Fixed visual bug when ordering building construction.
- Working on the Classical Age.
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2014-04-17 - Shelter building is implemented.
- Additional environmental sound effects are added.
- Fixed a bug with strategic resources allowing to construct unlimited number of buildings depending on it.
- Fixed a bug when Stones resource spots occasionally did not appear in a newly settled area.
- Working on the Classical Age.
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17-04-2014: - Missing conversation with Loku added
- Redesigned random obstacles - now they should be more informative
- Added another piece of meat in the Opposition Hideout (might not appear if you already played it).
- Puzzle in the Opposition Hideout simplified a bit with informative effects.
- Technology pickups now working (Blue bottles)
- Added popup where you are trying to gather resources from the ground but it will do nothing because your storage is full
- Towns close to the river now no longer look like seashore, also there are river-based set of fishies in them. (will be working only for new towns)
- A lot of internal rearrangements because of work on alpha 3, thus new bugs might be introduces in large amounts.
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Edited 4 hours, 6 minutes later by astor.
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2014-06-11 A few bugs which had cropped up after the Stage 3 introduction are (supposedly) fixed now: - Most of units, including hostile monsters such as mushrooms, didn't take part in fight.
- Discrepancy in town's culture figures when seen by owner and other player.
- One extra tower has been allowed to be build, even without a palisade in the town at all.
- Immediate fishing and shelter operations.
- Some classical buildings hasn't been working as a substitution for theirs Dark Age/Stone Age counterparts when fulfilling construction requirements, e.g. having a Library instead of a Shrine of Knowledge to build a Petrolglyph.
- Path to Discovery achievement counter value was unclear.
Edited 53 seconds later by Guro.
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11-06-2014 fixed: - http://www.totemtribe.com/bugs/view/research-for-ships/ - http://www.totemtribe.com/bugs/view/hideout-s-mobs/ - http://www.totemtribe.com/bugs/view/second-town-has-no-town-square-and-entering-causes-crash/ - were available to buy in Cash Shop more item than were selected - were available to send items to anybody instead of friends - other fixes Now free items and items from Cash Shop will show apart in inventory (with special sign and description). And now you can send cash-shop items to other your hero like you do with Lada's Ward. Note: only newly-buyed items will have this ability. All items you have before update will treats as 'free items'. Unfortunatelly we still have several unknown crashes, but after this update we will find them, we hope :)
Edited 19 minutes later by astor.
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All items obtained before today are transferable, including free ones - hopefully this will solve the mess of bonus items delivered to the wrong character, etc. However free items obtained after this update are locked to the hero who is received it first (to prevent farming of items with new heroes).
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12-06-2014 fixed: - http://www.totemtribe.com/bugs/view/item-transferred-to-other-hero-does-not-arrive/ - wrong calculations for achievements "My land is broad", "Unique Posessions", "Natural Riches". They were removed from all players and will counting again. - other fixes
Edited 7 minutes later by astor.
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16-06-2014: - tech costs and classical age revised - they are much cheaper now, but stone age tech cost a little bit more now, also some unlocks for tech rearranged
- resource buildings level 10 now do not require blueprints, but their resource price is increased
- temple now allows to level hero up to 30
- iron mine income progression is smooth
- enemies spawn rate fixed
- bug with enemy loot fixed
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16-06-2014 fixed: - in some cases - building auto-speedup could use not most optimal item set - in some cases - incorrect resource filling progress in Stash - http://www.totemtribe.com/bugs/view/some-counters-not-counting/ - http://www.totemtribe.com/bugs/view/description-for-supporter-s-pysanka-is-too-long-to-read-on-the-screen/ other fixes
We still working on game crashes.
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18-06-2014 - Harbor now requires House level 5 instead of residence
- House is unlocked with Polytheism
- Fish/Net moved back to Sailing
- Wine is moved to Writing
- Insufficient resources red color tweak
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2014-06-18 - It is now possible to change the country's polity (using a Chieftain Hut or Residence).
- Wonder of the World is now a unique building (can only be built in one town).
- Fixed Opposition Hideout being occasionally inappropriately spawned (sadly this will affect only new players).
- Fixed bug when fight with quest monsters stopped abruptly for heroes with healing perks.
- Fixed map generation bug, when seaside, forest blocks etc were placed incorrectly inside the town.
- Fixed multiple issues with settling new players on the world map: for one thing, new players will nevermore be placed in vacant places aside the older players. Also, starting in a climatic zone, different from initially desired, is now rather improbable.
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2014-06-19 - Classical Age balance tweaking continues - Classical Age tech prices halved
- Stone Age production building prices reduced roughly by one third
- Residence is moved up into Strategy
- House built from scratch now requires Residence
- Monsters now spawn each 12 hours but stronger now (especially higher level ones)
- Maximum number of kingdoms reduced down to 5 per account as the world map is pretty small and there are a lot of new players. For this reason deletion of the old account takes 24 hours - to prevent people from sorting out the starting spots with multiple account - just stick to what you got :)
Edited 4 days later by astor.
Reason: 3014 -> 2014.
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2014-06-23 - Fixed yet another world map placing related bug.
- Fixed a bug causing unit training time to be presented incorrectly.
- Base storage size now increases to 400 of each resource once the kingdom reaches the Classical Age.
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2014-06-23 Now interaction between own countries is disabled: trade, attack, reinforce etc. But sharing Cash Shop items is still possible. fixed: - Was possible to start training several units instead of one. Added appropriate gui animation and lock when game lagging detected. - http://www.totemtribe.com/bugs/view/building-pantry/ - http://www.totemtribe.com/talk/format-of-numbers-in-tech-tree-sugggestion/
Edited 4 minutes later by astor.
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2014-06-25 - more perceptible expire information in thing hint - extended hint when unable to use Merchant Badge to exchange specified amount of resources - new perk icons and descriptions - now big numbers like tech cost will have thousands separator: 100000000 =>100 000 000 - other fixes
Edited 2 minutes later by astor.
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2014-06-25 - The whole world map has been unlocked for settling (note, I am not speaking about any new zones, just the limits which recently prevented starting new heroes are now disabled).
- Missing secondary attacks description for units has been restored.
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Cannot reply, talk is closed