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TT2 Update Log

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2015-01-05:

- Decrease of construction time of all buildings up to 25% (mainly visible on final building stages who take the longest time to build).

Edited 15 seconds later by .
10 years ago
10 years ago

2015-02-03

New chat system implemented and need to be tested.
Key features:
- you can see (and answer) private messages to all your kingdoms being switched to any of them
- when you open chat tab to some kingdom, several last messages from history will show automatically
- you can easy report insulting messages (special button added near editbox) - just select it in special window and approve to report. Moderators will process these reports and react (this feature still in internal testing).
Other new features:
- now hut/house panel will show total construction time factor in town
- now unit panel will show also info about units in shelter
- now Novice protection can be removed earlier, if you found a new town
- now you can upgrade obsolete buildings from any level to maximal by one action, if you researched appropriate promoting building from next era (special button added besides to old upgrade button).
Other fixes:
- now unable to send ships/boots (naval units) into quest locations
- more logical building disabling (http://www.totemtribe.com/bugs/view/blueprints-2341/last/#post_last)
- crash when trying to send land and naval explorers to scout together
- invalid hero unit animation after changing equip
- http://www.totemtribe.com/bugs/view/crash-on-town-deletion/
- http://www.totemtribe.com/bugs/view/hero-flag/
..and many other small fixes

Edited 1 week later by .
10 years ago
10 years ago

2015-02-03

  • Corruption increased from 7% to 10% per town
  • Fixed when some Medieval buildings did not lock Stone Age equivalents.
  • Monkey espionage working again
  • Fixed missing stats of some medieval buildings
  • Big worm was the same as medium one, fixed.
  • Fixed bug when two heros with higher regeneration than their attack could lock themselves in endless battle.
  • Seminary requirements changed
  • Missing medieval music was added (world map, battle, inside town)
10 years ago
10 years ago

2015-02-10

Fixes:
- now unable to upgrade building for one action to max level if appropriate promoting building is not researched
- http://www.totemtribe.com/bugs/view/minimized-game-icon-no-longer-flashes/

New features:
- now it is possible to destroy building from any level for one action (like upgrade) [temporary locked]
- if downgrading time is less than 5 min, it can be finished instantly (like building/upgrading by "speedup" button)
http://www.totemtribe.com/talk/downgrading/#post_17936

Edited -1 second later by .
10 years ago
10 years ago

2015-02-10

New features:

  • Unit panel now also contains info about city's armies in shelter and catacombs
  • Added visual connection between resources/cities
10 years ago
10 years ago

2015-02-13

Fixed:

New features: 

  • Armies from another kingdoms that reinforcing city now can be dismissed/disbanded by city owner (Only "Protector" armies have immunity from disbanding)
Edited 19 seconds later by .
9 years ago
9 years ago

2015-02-13

Features:
- report added when someone dismiss enemy army that is reinforcing his town.

Fixes:
- http://www.totemtribe.com/bugs/view/keepers-village
- http://www.totemtribe.com/bugs/view/raft/
- http://www.totemtribe.com/bugs/view/global-resources-of-other-players-not-appearing-utilized/

Also made some performance tweaks of world screen/town screen. Give me know, if they not so laggy now, or something became wrong with graphics

9 years ago
9 years ago

2015-02-20

New feature:
- Now changing politics is not instant. When you select new polity, polity will turn to Anarchy for 48 hours, and then will turn to selected.

Also we trying to improve game client performance, let us know if it became better or worst (lags inside Town etc)
Fixed:
- http://www.totemtribe.com/bugs/view/hero-died-while-talking-to-npc-removed-gui-buttons/

9 years ago
9 years ago

2015-02-20

Fixed:

  • Few issues with buildings and deposits

New features: 

  • Hidden units in shelter/catacombs are now visible on army send screen (attack or reinforce)
9 years ago
9 years ago

2015-02-24

new features:
- "attack detection range" stat added to hero stats (now you can easy see what is your "awareness" level)
- destroying disabled buildings is very fast now: 4 min per level (can be speed up for free)
- technology hint now also shows locked features (like unlocked)

fixes:
- "caravan sarai"  building now have only 10 levels (was 20)
- http://www.totemtribe.com/bugs/view/is-the-awareness-ability-working/
- other fixes

Edited 2 hours, 58 minutes later by .
9 years ago
9 years ago

2015-02-24:

  • medieval tech tree and building requirements rearranged a bit to make building requirements more logical
  • raft health reduces so they will be more fragile and more careful to use in battle
  • monster power increased
9 years ago
9 years ago

2015-03-10

Fixed:

  • Visible spying units

New features: 

  • Espionage report now contains information about disposition of enemy units (city garrison/catacomb/reinforce)
9 years ago
9 years ago

2015-04-08

http://www.totemtribe.com/news/big-bugfix-update/

9 years ago
9 years ago

2015-04-20

  • New monsters/chests/items should not spawn now inside your towns
  • Monster groups configuration slightly redesigned.
  • Cabbage should be cuttable with cutting weapons you are able to use because of country Age.
  • Fixed: some advisor quests do not complete
  • Fishing time now affected again by perks
  • Other minor fixes
Edited 3 minutes later by .
9 years ago
9 years ago

2015-05-07 - HERE BE DRAGONS

  • New monster added: Broiler Dragon
  • Monster spawning re-balanced - new groups will have different strength
  • New monsters will spawn a bit further away from buildings.
  • Cavemen quest clarified when you are trying to give meat.
  • Tool items now show what kind of obstacles they can handle in the hint
Edited 28 seconds later by .
9 years ago
9 years ago

2015-05-07

fixed:
- http://www.totemtribe.com/bugs/view/game-crash-during-town-conversion/#post_19811
- http://www.totemtribe.com/bugs/view/issue-with-full-upgrades-on-buildings/#post_19224
- "when the blue and red keys were in my inventory, the quantity was so far to the right that it looked like it belonged to the other key"
- score numbers overlapping in hero achievement page
other crash fixes

9 years ago
9 years ago

2015-05-7

  • "Build menu" optimization
9 years ago
9 years ago

2015-05-13

  • Random Caves added
  • Monsters in towns now spawn in smaller groups than earlier
  • Monsters give less experience now
9 years ago
9 years ago

2015-05-13

- now resource hint has information about production bonuses/penalties
- now cash shop hint has info about required amount of spent money to update maximal discount too.
fixes:
- http://www.totemtribe.com/bugs/view/temple-allows-meditating-for-higher-levels-than-possible/last/#post_19963
- http://www.totemtribe.com/bugs/view/global-resources/last/#post_19932
- other crash fixes

Edited 27 seconds later by .
9 years ago
9 years ago

2015-05-15

  • Some cave breaches fixed
  • Fixed: map inside the cave for the same cave
  • Map for the already opened cave now gives different popup.
  • More enemies in the caves now and slightly increased cave variety
9 years ago
9 years ago
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